Magic Weapon

2nd-level transmutation   Casting time: 1 bonus action   Range: Touch   Target: a nonmagical weapon   Components: V S   Duration: Concentration, up to 1 hour   Classes: Artificer, Paladin, Ranger, Sorcerer, Wizard   Subclasses: Cleric (Arcana Domain), Cleric (Forge Domain, Cleric (War Domain), Cleric (Zeal Domain), Fighter (Eldritch Knight), Paladin (Oath of Glory), Rogue (Arcane Trickster), Sorcerer (Stone Sorcery), Circle of Spirit  
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
  At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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