God Shattering Star
God Shattering Star is an exceptional weapon of the highest grade and quality, it can slay gods and dragons alike, extinguish stars and tear entire realms asunder.
The shaft of the spear is intricately designed Ýdalirian Timber and Bin Steel with silver Mercurium Vitae weaved throughout it entirely. The tip is quite long and made from pure Bifröst energy contained within an ornate golden tip as if to barley contain its awesome power.
Mechanics & Inner Workings
Over The Rainbow
- Space-time disruption (OTR can rend space-time asunder when in the hands of skilled Mage)
- Bifröst Summoning (OTR can summon the Bifröst directly for travel throughout the cosmos without the need for a starship)
- Prismatic Defense (defensive ability where it refracts incoming energy-based or light-based attacks into a rainbow spectrum, scattering them harmlessly, or even redirecting them back at attackers)
- Magical Energy Storage (because of the Ýdalirian Timber used in the sword, OTR can store an exceptional amount of magical energy, far more than what is normally possible without the timber)
Tiroce, the Star-Javelin
- Strike True (While Tiroce may appear to be moving through space-time when launched, what it does is open a Bifrost directly to the space-time of the target, with virtually no travel time and a 99% chance to hit the foe, unless they can react in the space between heartbeats. What is seen traveling through the air is simply an afterimage or mirage. The user does not need to see the target, they simply need to know where they are)
- Multi-Dimensional Thrust (Tiroce is not a 3-dimensional weapon and thus can wound 4th and 5th-dimensional beings)
- Dimensional Pierce (Tiroce can pierce through dimensions, allowing it to ignore conventional armor, shields, and physical barriers by phasing through them. It can strike targets in alternate realities or bypass time and space itself)
- The Multi-Formed Spear (Bālkyth bonded the Tiroce with a Draupnir Ring, which allows him to summon an infinite amount of Tiroce spears, so long as he keeps the original in his possession. Copies of Tiroce are weaker than the original and do not have the Strike True attribute, but still move faster than the eye can see for most species)
- Variable Shape and Size (Tiroce is not a physical weapon by traditional means and thus can change its shape and size on the command of its user)
- Cosmic Fire (Tiroce amplifies its user's ability to use Cosmic Fire (or Biflames))
The Blade Called I
- The Form of the Wheel-Turning King (The Blade Called I allows a Mage to assume the Magical Transformations of the Wheel-Turning King. When a Mage is in their Wheel-Turning Form, they have Cosmic Awareness, Elemental Mastery, and Net Zero Magical Waste. While this Blade is wielded, the Mage can passively remain in their Wheel-Turning Phase.)
- Net Zero Magical Waste (In normal states, a mage loses some magical energy when converting mana into usable magic. The Wheel-Turning Form changes this dynamic, enabling a perfect 1-to-1 conversion rate, while also doubling the rate at which magical energy replenishes. This ensures that no magic is wasted, making the mage a near-infinite reservoir of power during this transformation)
Manufacturing process
History
- Tiroce, the Star-Javelin
- Over The Rainbow
- The Blade Called I (The Blade Called I is a metaphysical sword wielded by a KENSEI, symbolizing the mastery of self-determination and will, enabling them to cleave through fate and shape their destiny beyond physical limits. To wield GSS, a Mage must have their own unique Blade Called I)
- Mercurium Vitae
- Bin Steel Ingot
Artist
- Spoiler Button Tabs created by STORMBRIL
- Commissioned Concept Artist & Illustrator Caio Bellim ([email protected])
- Commissioned Digital Artist Xharknguyen | brittaisthebest (@xhark2003)
- Commissioned 2D Artist Maxim Schastny ([email protected])
Fonts & Typography
Adinkra
Adinkra-Regular Typeface © 2025 Charles Korankye.
Licensed under the MIT License — view license .
Modified for numeric support in accordance with the license terms.
Numeric glyphs (0–9) added and mapped according to traditional Adinkra numerology as presented by Charles Korankye at Adinkra Numerology – Adinkra Alphabet.
Modifications were made for use in the Seven Seals Legendarium under the terms of the original license.
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