Tiroce, the Star-Javelin
- Prerequisite: To even wield Tiroce, the user must be able to wield Cosmic Flames, which can be granted via contracting Bifröst Sickness and developing Bifröst Mutation from frequent exposure to the Bifröst.
Mechanics & Inner Workings
- Strike True (While Tiroce may appear to be moving through space-time when launched, what it does is open a Bifrost directly to the space-time of the target, with virtually no travel time and a 99% chance to hit the foe, unless they can react in the space between heartbeats. What is seen traveling through the air is simply an afterimage or mirage. The user does not need to see the target, they simply need to know where they are)
- Multi-Dimensional Thrust (Tiroce is not a 3-dimensional weapon and thus can wound 4th and 5th-dimensional beings)
- Dimensional Pierce (Tiroce can pierce through dimensions, allowing it to ignore conventional armor, shields, and physical barriers by phasing through them. It can strike targets in alternate realities or bypass time and space itself)
- The Multi-Formed Spear (Bālkyth bonded the Tiroce with a Draupnir Ring, which allows him to summon an infinite amount of Tiroce spears, so long as he keeps the original in his possession. Copies of Tiroce are weaker than the original and do not have the Strike True attribute, but still move faster than the eye can see for most species)
- Variable Shape and Size (Tiroce is not a physical weapon by traditional means and thus can change its shape and size on the command of its user)
- Cosmic Fire (Tiroce amplifies its user's ability to use Cosmic Fire (or Biflames))
History
Artist
- Spoiler Button Tabs created by STORMBRIL
- Commissioned Concept Artist & Illustrator Caio Bellim ([email protected])
- Commissioned Digital Artist Xharknguyen | brittaisthebest (@xhark2003)
- Commissioned 2D Artist Maxim Schastny ([email protected])
Fonts & Typography
Adinkra
Adinkra-Regular Typeface © 2025 Charles Korankye.
Licensed under the MIT License — view license .
Modified for numeric support in accordance with the license terms.
Numeric glyphs (0–9) added and mapped according to traditional Adinkra numerology as presented by Charles Korankye at Adinkra Numerology – Adinkra Alphabet.
Modifications were made for use in the Seven Seals Legendarium under the terms of the original license.
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