Conjuration
The power to conjure anything.
Conjuration is a magical art that involves the summoning, calling forth, or creation of beings, energies, or objects through magical means. Practitioners of conjuration, known as conjurers, can bring forth entities from other planes of existence, or even summon and control elemental forces. Conjuration is a versatile and powerful school of magic that allows spellcasters to manipulate and interact with the fabric of reality. The practice of conjuration typically requires a deep understanding of the desired entity or force being summoned. Conjurers must be knowledgeable about the characteristics, nature, and potential risks associated with the beings they call upon. They employ rituals, spells, sigils, and incantations to establish a connection and draw forth the desired entity or energy.
Effect
Side/Secondary Effects
- Unstable Summons: Inaccurate or rushed conjurations may result in unstable entities that can act unpredictably or even turn hostile.
- Mental and Physical Strain: Summoning powerful beings or energies can cause significant mental and physical strain, leading to exhaustion, headaches, or even physical injury.
- Binding Issues: Improper binding of summoned beings can lead to them breaking free, potentially causing havoc or turning on the conjurer.
- Dependency: Overreliance on summoned entities can create dependency, reducing the conjurer's ability to handle situations without magical assistance.
- Contamination: Summoning beings or energies from other planes can introduce foreign contaminants or diseases, posing health risks to the conjurer and those nearby.
- Limited Knowledge: The conjurer's ability to conjure is limited by their knowledge of what can be summoned. Lack of information or understanding about certain entities or objects can hinder their effectiveness.
- Summoning Cost: Summoning powerful beings or objects may come at a price, such as sacrificing something of equal value or trading part of the conjurer's essence or lifespan.
- Interdimensional Interference: Manipulating other dimensions may attract the attention of entities or forces from those dimensions, resulting in unwanted interactions or conflicts.
- Spatial Limitations: The conjurer may be limited by the physical space available for the conjured objects or entities, making it impossible to summon certain things in cramped or crowded environments.
Artist
- Spoiler Button Tabs created by STORMBRIL
- Commissioned Concept Artist & Illustrator Caio Bellim ([email protected])
- Commissioned Digital Artist Xharknguyen | brittaisthebest (@xhark2003)
- Commissioned 2D Artist Maxim Schastny ([email protected])
Fonts & Typography
Adinkra
Adinkra-Regular Typeface © 2025 Charles Korankye.
Licensed under the MIT License — view license .
Modified for numeric support in accordance with the license terms.
Numeric glyphs (0–9) added and mapped according to traditional Adinkra numerology as presented by Charles Korankye at Adinkra Numerology – Adinkra Alphabet.
Modifications were made for use in the Seven Seals Legendarium under the terms of the original license.




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