"Ezqot" or any variation of other such names, created several worlds with a surge of energy. Those uniting and using such a name would later call this Ezqotia.
"Ezqot" or any variation of other such names, created several worlds with a surge of energy. Those uniting and using such a name would later call this Ezqotia.
Life was evolving to a semi-intelligent point across multiple varieties. Primal dragons, large den lizards, and various hairy primates, a strange branch in proto-dolphines, all would slowly become species that would later become smarter sentient beings that build societies.
The lands that would be known as Basillua & Orcasio split off from each other. This would then mix with a primitive island mass, and form a mostly volcanic archipelago that would change the way the primates related to future humans evolved.
Tribes of primitive people loosely resembling the humans, reketta, and such of today were forming. Stories began being told, and loose charges of spiritual and underlying void energy began to charge and change as energy itself grew sentient and powerful with worship. In time this would develop into cults, gods, and demons.
Tribes were bolder, and formed tighter groups, with themes, challenges, and abstract understandings of history. Gods would play with the cycle of things, occasionally enhancing magic, or intervening, as bonds and loose kingdoms formed and crumbled across poorly kept history.
Oral stories pollute the history, but tangible conception of the minor goddess Masyla can be found at this time with crude stone temples, and an uprising population in half-breeds and looser soul magic material. While halflings can be traced prior, it seems this was the period they were taking more notice. It is unsure what powers, promises, or contact this spirit entity had with its cults, but changes can be seen as history passes that she was not a happy or blissful goddess, nor one welcomed by all. Before history was stable across many accessible cultures, much of her relics were torn apart and questioned, and its theoretical halflings may have easily gone from a short period of reverence to one of strict discrimination.
Not much is recorded or known, but an empire on Basillua formed at one point under the influence of a draconic tyrant that ruled by fear, and show of wealth and power. His actions and people were mostly hostile, and found in relics of damage, and militant power. However the era of rule was somewhat short for any real empire, with pictoglyphs showing tales of an uprising against the beast, and likely splintering ideals of its people. It is thought some tales of Sh'Kados are linked to the monster, while others perhaps link it to the need for dragon slayers.
Kayotia was becoming more ripe with violence, as the Rekettan-to-human contact running widespread and more intense than most regions, and foreign boat trades caused more common stirs with ancient civilization. Kingdoms rose and burned, trust was thin, and pirates could be employed. While forts were stronger and better communicating in other regions, Kayotia was ripe with bloodshed and scattered ruins from people that fought with ambitions like they may own it all one day, rather than settling for shared kingdoms and ideals.
Sea-faring became a lot more common, even if travel and care was reckless and uncertain as standards were few, and badly expressed. While trade and sea travel had been happening for hundreds of years prior, it was marked as a huge event when loose records can be find hinting at the combined effort of Orc, Rekettan, and some undetermined Basilluan human clan all making deals with each other despite potential social barriers. It is thought this trading era marked the beginning steps to common scholar recordings that would later become historically cataloged as the Common Scholar Period (CSP)
During some calming periods with human rivalry, the reketta of Kayotia doubled down on in-fighting once higher powers were established across several kingdoms in the west, and tribes too docile or weak to be concerned with. Traders and gulf pirates made some small use of the conflict, and history was taking shape when one queen poisoned her husband to get to power, and began to dominate...
The nomadic dry lands of K'Mosia come under some order in the further sides. The lion-like Sfixians, and the human natives formed a feudal alliance under a king just shy of being a proper imperial power. Meanwhile west of there, the Ank'shii show higher group intelligence than usual, and several brood clans form a primitive empire. The meeker local tribes of Taur, and Reketta stay their distance more in the north.
Wiesdel kingdom invades Kayotia from Basillua. They take to the shores, and quickly forge a kingdom over clan ruins, but don't move very far with it. When intense interactions flare up in later years, they overhaul jurisdiction and begin to become more of their own sovereign entity as New Wiesdel.
Orcs likely started to influence Basillua in more common trade during this period, with more imports and signed armor from orc crafters found in the land. Likewise, where the orcs went, so to do worship seem to spread of some incarnation of Celismen, the warrior & forge god.
Rekettan Queen Kesi'iloquet "The First Bloom" viciously won over western Kayotia through various tricks, allies, and tactical decisions. When all was done and appointed, she flexed her powers by sending her forces to wipe out all the human outposts, garrisons, and allied pirates, betraying many spies and mercenary fleet in a quick struggle that was known as The Full Moon War for its brutal efficiency. Thus the race humans once found merely annoying, now had sudden terror stories as one of the first imperial powers.
The Orcs bonded together in a less cohesive way, with one great "king" and many smaller settlements arguing, feuding, and contesting. Occasionally this effected trade, but it slowly also brought some unified elements together among orcs, even if dividing in some other ways.
The Feudal Orc nation goes from small refugee and trade, to a full invasion force seeking to claim the lush landscape of Basillua. They rapidly begin failing, but sparse attacks of banner-toting orcs last for two years.
The Rekettan Empress in this time has surveyed further lands, and sends a serious dispatch to conquer land on Basillua. Between issues with feuding Reketta natives, and human military pressure, the main fleet leaves short handed with excuses ready, while a small outpost remains and slowly spreads influence that lingers with some native Rekettan.
Similar to Basillua, the empire is still curious and prodding at other lands. After a couple years of distant surveying off fleets, there is a fleet that lands, captures some local Reketta, and Taur, then leave with only two encampments set for recon. This later develops into interogating the natives, and the start of a new trade through the Taur people...
The Rekettan empire begins fattening and trading off Taur as meat products that most humans, and even the local Sfixians never tried. A large trade opens up, and by 87csp, its become an event most of common culture knows. It thrives hard as a great thing until the late 300s, where some begin to question and contest with it more, but it goes on for many years even as it exits the golden generations.
The Taur people that were freed, had learned many things through people of the trade systems, and more open interaction with the south-eastern feudal kingdom. Including a misunderstanding of the gods of love, and harvest, and they combined the two in great worship to Sytiha as their main goddess to the point where she actually appeared, if asking for some self-sacrifices. They mingled more with mountain cousins that appeared rather different, especially after the trade contrasts, slowly homogenizing some slight ethnic groups.
Tyrannical orcasio king Kratzenbir is known best for launching the second full orc invasion on Basillua. He took a different shoreline approach, and was more aggressive and successful, but didn't make it far. In fact upon enough battle failures, that was when his people turned on him in-land and ended his cruel reign. Ironically enough, this mended some racism as word spread of the revolution, and respect was shared for what the orcs did to their insane king.
The South-eastern K'mosian kingdom began getting sea sieged by the Rekettan empire. Attacks were distant, and sparse for the starting years, but casualties rose as cannons would take random bombing runs at village shorelines. Somewhere in the following time, raids picked up from Ank'shii conflicts. They determined to place more of their forces west to combat the more physical threat, when near the end of the Sfixian king's reign by his old age, Captain K'thoki "Anchor-Tail" launched her land forces and quickly cut through the eastern part of the kingdom, where she became queen of the region. However, her reign was only a decade long, as unrest stirred and steady pressure from the Ank'shii ended up causing a revolution, and the new king would be a human for the first time in many years.
The halfling Glain is born in a cave outside the village of Yusephire, on Basillua. She is raised by her uncle with some conflict for what her life means, but runs away to become an influential "monster hunter" - even desiring to kill her own mother - and becomes well known across the continent of Basillua.
The Kingdom of Labrion is among one of the surviving kingdoms from early Kayotian sturggles, but got caught in a bad geological grinder as pressures heated in historic years. Between pressures of Rekettan war fronts, political turmoil, and New Wiesdale, the kingdom of Labrion is thinned out and torn apart, with some accounts suggesting the fight went straight into a four-sided conflict of bloodshed. The ruins were mostly picked up on by Wiesdale priests, and Rekettan convoys moving in from the marshlands.
Queen Vagaere - of Eserethian kingdom - found her new husband Alfred of Wiesdale union to be cheating on her through an attractive royal servant. By a magic artifact, her rage accidentally turned her into a serpent monster that destroyed the capital, and sent loyal territories into dispute with Wiesdale leaders.
In a time somewhat loosely called Sytiha's feast, the ank'shii empire expanded further across most of K'mosia, and while Sytiha was bloated at her temple on sacrifices, the Taur population started to struggle with attack raids, rape, and devouring from the Ank'shii. Sytiha did try to help her people, and so psionically called out to distant dragons. The long-term result is that several migrated to the continent, and cut into some of the advancements of Ank'shii, though were also part of the issue when they didn't discriminate in eating some Taur. Once again, their survival was questioned, and some began to flee their small cities with thoughts that the continent itself wasn't safe. Eventually in disputed time of the 1400's, a larger Basilluan trade fleet making a return decided to pitch in to help relocate them to small, sparse islands, while most of the world began to consider them "extinct"
Basic firearms of a sort more advanced than sparkstone bows, muskets and variations of firing mechanisms became common. This quickly caused rippling changes for the years to come.
Orcs began to be one of the first more widely recognized nations that ruled under a system more free than a parliament. This was confusing to off-land orcs, but was making progress in the archipelago as a method of care, and preventing some of the greedier rulers they had. After a few years of ironing out the guidelines and ideals, they began redirecting old taxing systems to care for mineral distribution, magic institutions, etc.
The Rekettan empire would begin suffering in turmoil from various in-fighting of nobility, and eventually collapse with some human profiteering getting invested into their demise. The Reketta race remained powerful through united technology, and some trade methods, but were now a more splintered race that was especially fragile across Kayotia.
A New Constitutional Monarchy forms in fast in the ruins of the old Rekettan Empire, and they rapidly seek to prove a difference by quickly establishing deals from afar with the Orcasian Council, and a few human kingdoms. They subtly expand their main territorial reach, but claim most land and areas by diplomatic and written might.
Electricity becomes more widespread, first through Kayotia and trade as remainders of the empire and Turro'ki people spread their knowledge a bit. Various industries improve, including sustained power, food production, and plans are taken more seriously for what could one day become flight. K'Mosia however experienced very little effect in this century.
Orc influence had mixed enough with Basillua that the earlier human incarnations of the god Celismen began to be replaced more universally with that as an orc god.
Children of Turro'ki, Orcasio, and a few Basilluan nobles all reach an agreed alliance that forms. While not exactly operating as one government (and only half-accurate as a republic), ideals and sets are made to a constitution that holds to an alliance of trade, personal freedoms, and territorial respect. This is a first major stepping stone to a global environment beyond mere trades.
The Ezqotian people began to wage an assault on various remaining outlets that provided struggle. This required war fronts on Kayotia, some Basilluan in-fighting, and worst of all was the struggle that attempted to genocide the Ank'shii. Some even refer to the conflict more in light as The Ank'Shii Plauge. In the end they never could completely wipe out the race, as they seemed to procreate too fast and dwell in dark, difficult places. However they did reach an agreement and disbanded much of their K'mosian empire.
A fleet from the Turro'ki side discover the island Taurs were stowed away on. They reintroduce them, but their entry back into the republic is more 2nd-class - and they are quite naive compared to the advances of the rest of them. Laws are in place to reconsider meat processing, but only for the weak, ill, or in-bred. They are closely guarded and almost enslaved in an effort for protection.
Terms are made to get Ank'shii used to co-existence, and vice-versa. Three different locations are tried, with mixed success. They begin having the best relations with a small village population on western Basillua, while on contrast those dwelling in the K'mosian kingdom were killed.
Some of the Kayotian Reketta that went north-east began displaying signs that new generations were thermal-regulating, and storing more central body fat, likely symptoms of becoming more monotreme-like in nature.
Odd jurisdiction issues, and uneasy proceedings and adaptations made the kingdom of K'mosia an uneasy ally in the republic. Eventually the king was killed in an uprising of its people, and various fractured groups made it clear some rebellion was trying to take place. The Sfixian settlements were mostly attacked between both sides of the conflict, and the race was marked endangered by the end of the conflict, while the Turro'ki people and a Basilluan ambassador forged a new democratic council in the region.
The republic bonded together some years after the rebellion, and many agreed there had to be a reform. Powers were diminished on many fronts, as there would start to form a stronger central government power located on central Basillua. There was resentment and doubts from all sides, but the Orcs were easily swayed with deals, and the K'mosian voice was held through votes, with plenty of east Kayotia & Basillua in agreement with most proceedings. Children of Turro'ki doubted these measures the most, and were hurt by certain new trade managements, but lost much chance to back out without sparking a civil war.
Tensions boiled after-all, and when trade meddling went too far, The Children of Turro'ki prepared. Insider assassins wiped off key officials in K'mosia's democratic system, and fleets blocked vital shores and spice trades in the gulf of Kayotia. In addition, many resources were withhold more naturally from their own territories. Some warring followed, but much of the conflicted years were just stagnant stalemates that crippled republic plans. In 1739, a truce was made, but the CoT never officially rejoined and remained a more sovereign trade entity that would occasionally work, or softly rival with the republic nations.
Dragon influence became less tolerated as time went on, and the feral beastly variants were always an obstacle. Political incentives, and noble persuasions, gathered to form a special set of specialists, incentives, and mercenary bands that began slaying many dragons. While they never went extinct, they had to begin hiding more, and mostly only the intelligent polymorphers survived.
Children of Turro'ki were not happy with the incentives of dragon slayers, and revered the creatures as most Rekettan did. They sought out to influences north, north-east, and to the shambled regions of K'Mosia, bringing together new groups and reforming their government as The Gilda Federation in reverence to their respect of the Golden Dragon Goddess that was in some extreme cases being banned to worship now in some republic regions.
Magic for some time during tech progress, and political strife, had gone ignored in much understanding and was even losing some grounds and progress. During this period, scholars reinvested much time and academic thought into reintroducing magic with their devices, electricity, and machines. Much of this took place mostly on Basillua, but the effect carried around, with transported commodities making use of the now widely sold trade of dragon remains.
The Two major governernments both worked and competed in the second industrial revolution that became more about rockets, and space travel. Magic resurgence, and processing assisted much in the process where science was still unsure, and by 2100 there was vehicular access to the moon.
The Ezqotian Republic sends colonists to the moon, with a second launch later inviting Gilda Federation Ambassadors.
The two greater forces work to create more distant travel. Long distance space exploration is preparable.
A gas planet is spotted that would make for an ideal planet if developed better. Work begins to accelerate building a crust and volcanic system from far away launched vessels.
Three major planets are colonized across two new systems. An expedition is launched that sends early colonies to the planets Gildaria, Photia, and Jeromis. The federation naturally laid claim to Gildaria, while only the orcs would take the early volcanic phases of Photia's transformed state. Jeromis was mostly governed by the Republic.
Within these years, it is considered darker tidings. Splintering groups, and undermining small sectors lead to old cult worship, potentially possessed by old spirits wishing to spread their influence on new lands. Demonic cults formed again, and not far from there (and sometimes falsely correlated with the other events) more dragons revealed themselves, with one such actually being in the form of a major political leader who would take loyalists. A more magically inclined faction known as The Draconic Destiny started a war on Jeromis. By the end of the period, tensions settled, but the leaders were never caught, with fractured differences remaining.
The Republicans once more had to reform, and with ire and contempt to magic inclinations, and allies from all sides, there became a rift in two forms of government. In the end, There became the Universal Ezqotian Council or UEC, and then the Star Inquisition which is simultaneously a different government body, and a branching syndicate that functions to put technology above spiritual worship and raw chaos. The Star Inquisition can operate both illegally and legally, depending on duty, almost being like a larger mercenary militant body that can be sent out, or cause trouble of their own accord. Some see this as instant corruption within the UEC's guidelines, while others see it more as a bloodless compromise.
Orcs take official claim to Photia as a tradeworld ripe for extracting minerals, and stabilize the terraforming process to remain in a way that will richly continue producing for trade. It is excused from any external conflicts of interest, and is not considerable as a harboring zone, or warring turf to be won.
With tensions set aside in on/off uneasy conflicts, concerns across the years fell more towards expansions, and soft colonialism across increasingly more viable planets. This begins an era of unpredictable exploration, potential alien gods, cultist sabotages, etc.