The Deep Kingdom
The Deep Kingdom
-Chronicles of the Sirenid (Merpeople) of Valenor-History of the Nation
The Deep Kingdom is one of the oldest domains in the world of Valenor, an underwater kingdom with roots dating back to times before written memory. The Sirenids—commonly known as "mermaids"—are one of the original races, said to be fairy beings born from the union of primordial water and the first magical energies that gave life to the world. Their history, passed down orally through the Songs of the Currents, has no precise beginning: the chronicles tell of how they already inhabited the depths of the Little Ocean long before the first surface nations learned to navigate. The Sirenids have always lived in harmony with the waters, cultivating seaweed, raising fish, and forging alliances with many sea creatures. The most significant moment in their history, however, occurred over 4,000 years ago, during the great war of the surface beings against the The Ancient Myths It was then that the area now known as the Relic Gulf was devastated: immense cities were reduced to ruins, and the wrath of the defeated Gods caused an entire region to sink beneath the waves. That fracture gave rise to the marine region where the capital city of Deep Sea City now stands, built atop the scars of that ancient cataclysm. After the fall of the Old Gods, the sirenians assumed the role of guardians of the Relic Gulf, watching over the remains of the two armies and the deadly weapons that still lie on the seabed. Their duty is not merely a duty, but a collective oath: to prevent anyone—reckless adventurers, sea raiders, or surface nations—from reawakening the dangerous legacy of the vanquished Gods. The Kingdom consolidated its identity over the following centuries, founding settlements along the safest sea currents and developing a refined culture centered on magical song, jewelry making, and the training of aquatic creatures. In the centuries that followed, the Sirenians assumed a role as saviors to the surface peoples. During the wars between the Grand Duchies of Magmhorin and Elemon, they rescued shipwrecked sailors, lost soldiers, and merchants swept away by storms. These acts of compassion earned them a unique distinction: a state of neutrality respected by both belligerents.Government Structure
The Sirenians' political system is unique. There is no true centralized empire: most of the territory is divided into small autonomous settlements, communities made up of families or clans bound by blood ties or ancient oaths. Each settlement is governed by a Singers' Council, composed of the oldest or most magically talented members. The true unity of the people occurs through the Priestly Caste, a college of druids, clerics, and song spellcasters. This caste, guardian of tradition and the arcane arts, moves from village to village where it selects and trains young Sirenids destined to become spiritual leaders and diplomats. The caste is not limited to worship: it is tasked with selecting and training young people with the greatest affinity for aquatic magic. Among these stand out the "Deep Singers," capable of modulating sea currents with their voice alone and communicating over great distances. This group of young people also includes the future "Queen of the Currents," chosen not by blood but by spiritual virtue, magical power, and the consensus of the castes. The title is unique, but the queen always rules with the support of the Council of Waves, composed of the most senior priests and the bearer of the Trident of the Abyss, a sacred weapon passed every five years to the kingdom's most valiant warrior or hunter. This balance between spiritual authority and military power guarantees the people a fragile but enduring political system, although internal conflicts are not lacking, especially between factions within the castes itself. Furthermore, the kingdom has a capital, Deep Sea City, where the current queen and the Council of Waves reside. The palaces built for them are said to be the most beautiful ever constructed in all of Valenor. Although the settlements are independent, in the event of external threats or serious crises, the Kingdom reunites under the leadership of the Queen of the Currents. The current queen is Dorialia, crowned in 1309 N.E. She is supported by:Political Parties and Organizations
The Priestly Caste is not a monolithic bloc, but is internally divided into factions currently competing over how to respond to the danger posed by the corruption of darkness spreading across their lands:Current Situation (1314 N.E.)
The Realm of the Deep is in a fragile balance. Dangers multiply:Important Characters
Locations and Resources
Main Resources
Folklore and Details
Sirenids culture is vibrant and spiritual. Some highlights:Conclusion
The Kingdom of the Deep represents a delicate balance: an ancient and proud people, guardians of age-old secrets and guardians of forces that should never be awakened. The young Queen Dorialia embodies the hope for a different future, but the sea itself seems to seethe with darkness, ready to test the will of the Sirenids.
Type
Geopolitical, Kingdom
Capital
Government System
Tribalism
Economic System
Barter system
Official State Religion
Official Languages
Controlled Territories
Neighboring Nations
Notable Members
Related Ethnicities
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