Naeris Vel'Aquor
Naeris Vel'Aquor, Ambassador of the Mirrored Sea
Humanoid (Triton) Bard 7 / Noble 3 / Court Diplomat 5 Alignment: Lawful Neutral Apparent Age: 132 (triton maturity) Origin: House Vel'Aquor, Mirath'cor Current Location: Mirrored Sea Tower, eastern coast of Sarleris Role: Plenipotentiary Ambassador to Geld and Sarleris; coordinator of cultural missions and covert contacts with anti-Phan rebel factions.
---
History
Naeris Vel'Aquor was born in the white coral halls of House Vel'Aquor, one of the oldest mercantile dynasties in the Kingdom of the Tritons. The family owned trade routes that crossed the reefs of Mirath'cor and extended to the distant eastern currents. From a young age, Naeris demonstrated an innate curiosity for surface cultures. While her peers learned the art of the spear or sacred chant, she spent her days in her father's sunken library, reading human philosophy and treatises on the mercantile wars of Geld.
When she was just fifty—a youth for her race—she was sent as an apprentice to the service of the Eastern Triumvirate, under the tutelage of Selina ShadowCoral, the refined Triumvirate of Trade. Selina saw in her not only a brilliant mind but also a natural talent for measured words, the kind that can bend the will of others without ever raising her voice.
During the Abyssal-Margin War, Naeris was employed as a mediator between the rebel colonies and the city of Nerevath: her ability to maintain lines of communication and negotiate temporary truces earned her the title "Messenger of the Currents." It was during this time that she first encountered a group of human explorers from Sarleris, trapped in underwater trenches after a storm. She led them safely to the coast, laying the foundation for a future alliance between the two peoples.
After the signing of the Tidal Sphere Treaty, the Triumvirate decided to send an official representative to the surface world: Naeris was the natural choice. Her elegance, her mastery of surface languages, and her loyalty to the tritonid cause made her ideal. In the capital of Geld, she quickly earned a reputation as a tireless negotiator: in five years, she sealed twenty-seven trade and cultural agreements, established a mixed translator corps, and opened the first Academy of the Currents, where humans and merfolk could study marine magic together.
Her second assignment, in Sarleris, proved far more dangerous. The city, torn by civil wars and Phan infiltration, greeted her with suspicion. There, Naeris founded the Mirrored Sea Tower, an amphibious outpost built of living stone and liquid crystals, capable of hosting both land and sea emissaries. Today, from that tower, she conducts a complex diplomatic game: she supports the Sarlerian rebel forces, thwarts Imperial influence, and sends secret messages to the Senate of the Deep.
---
Character and Personality
Naeris is a woman of discipline and restraint. Every gesture, every word is considered; Not because she fears error, but because she knows the value of silence. Those who observe her for the first time mistake her for cold, perhaps distant; but behind that pearly gaze lies a lively mind, capable of profound emotions that she rarely shares with others.
She believes in the power of the "harmonic current": like waves that merge without destroying each other, peoples must learn to flow together. However, she is not deluded. She has seen too much cruelty to believe that dialogue is always enough. "The waves," she often says, "don't collide: they bend, but only as far as the shore allows."
Beneath her calm ambassador lives a strategist skilled at reading people: her specialty is identifying the emotional breaking point of her interlocutors, the word that forces them to listen. When she must, she knows how to lie gracefully, and when necessary, she can threaten with the same elegance with which she serves tea at court.
For her, faith in marine spirits is not simply religion, but a moral discipline. Every decision, every treaty, is preceded by a silent ritual: Naeris immerses the ring of Currents in seawater and listens to the sound of the surf for a heartbeat. She says that this is how the currents speak to her, and that the sea, if questioned with respect, never lies.
---
Relationships and Conflicts
---
Abilities and Powers
| Category | Details | | ------------------------------------| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Armor Class (base) | 20 (10 + 4 mage armor + 4 Dex + 2 natural) | | Hit Points | 88 (15 HD) | | Saving Throws | Fortitude +7, Reflex +9, Will +11 | | Speed | 30 ft. (land), 40 ft. (swim) | | Relevant Feats | Epic Persuasion, Silvery Voice, Swift Negotiate, Cast Without Gestures, Mastery of Languages, Water Control Spells | | Spells (Bard 15) | Maximum level 6, CL 15; knows charm, communication, and control water spells | | Example Spells Known | -Charm Person, Silence, Glyph of Calm, Persuasive Word, Control Water, Empathic Link- | | Skills | Diplomacy +25, Bluff +22, Sense Motive +18, Knowledge (politics) +17, Linguistics +15, Perform (Oratory) +16, Knowledge (marine nature) +12, Spellcraft +10 |
Voice of the Currents (Su)
Naeris can cast -Message- or -Send- through water or fog, reaching any point on the sea within 100 miles. The message arrives as a tidal sound, audible only to the recipient.
Echo of the Mirrored Sea (Su)
Once/day, she can summon a translucent barrier of suspended water (functions as -Wall of Force-, but reflects spells of ≤ 5th level). Humans believe this to be an illusory effect; in reality, it is a defense blessed by the spirits of the sea.
Aura of Serenity (Ex)
Within 30 feet, all creatures gain a +2 bonus on Will saves against fear and compulsions. Hostile attacks against Naeris take a –2 penalty until she reacts violently.
Clear Current Ritual (Ex)
During negotiations, Naeris can sacrifice 10 HP to infuse her blood into the water in a vessel: for 1 hour, all participants in the dialogue must succeed on a DC 18 Will save to knowingly lie.
---
Possessed Items
Ring of Deep Currents
A tritonide artifact, a gift from Lyraen.
Robe of the Mirrored Sea
Enchanted liquid silk robe.
Seal of Sarleris
Medallion of silver and coral, symbolizing the agreement between the two peoples.
Book of Silent Waves
Enchanted personal journal.
Ceremonial Dagger "Pact Blade"
Not intended for combat, but for sealing oaths. Anyone who severs the palm during a pact takes 1 point of damage and gains a +2 morale bonus on rolls to keep their word (Will save DC 17 to break the pact).
---
Role and Influence
Naeris Vel'Aquor represents the visible face of tritonid diplomacy. In the courts of Geld, she is considered a living legend: the "Lady of the Tides," capable of signing a treaty with a smile and a measured pause. The rebels of Sarleris revere her as a protector, while the Phan call her "the silver serpent of the deep."
Her power comes not only from words, but from the network she has built: spies, scholars, merchants, and minor priests. Beneath the surface of her official role, she coordinates secret missions for the Sea Senate, providing logistical support to rebel ships and thwarting Phan corruption.
Many Triumvirs fear her: not because of her martial power, but because her influence grows silently, like a tide. If she ever decides to take a stand openly, the fragile political balance of the Kingdom could change forever.
---
Quote
> “The waves do not collide; they merge and flow. This must be diplomacy.”
---
Campaign Use
---
Campaign Role
---
Quote
> “The waves do not collide; they merge and flow. This must be diplomacy.”
---
Naeris Vel'Aquor
Merfolk Bard 7 / Noble 3 / Court Diplomat 5 CR: 15 Alignment: Lawful Neutral Deity: Spirits of the Currents (merfolk pantheon) Size: Medium Type: Humanoid (Aquatic) Gender: Female Age: 132 Languages: Common, Merfolk, Aquan, Elven, Sarl, Geldic, Ancient Phan
---
Base Abilities
| Ability | Value | Modifier | | --------------| ------| ------------| | Strength | 10 | +0 | | Dexterity | 18 | +4 | | Constitution | 14 | +2 | | Intelligence | 16 | +3 | | Wisdom | 13 | +1 | | Charisma | 22 | +6 |
---
General Statistics
---
Special Abilities
Voice of the Currents (Su)
As -message- or -send-, 3/day, but only through water or fog. Range 150 km.
Echo of the Mirrored Sea (Su)
1/day, -Wall of Force- (DC 19, CL 15) with spell reflection ≤ 5th level.
Aura of Serenity (Ex)
Within 30 ft., +2 morale bonus on Will saves against fear and compulsions.
Clear Current Ritual (Ex)
10 HP can be sacrificed to create an aura of truth (as Zone of Truth, DC 18).
Blessing of the Tides (Su)
Can grant yourself and one ally a +2 bonus to Diplomacy and Bluff for 10 minutes (3/day).
---
Skills
(Triton: +8 racial bonus to Swim; all Charisma-based skills increased by the Bard)
| Skills | Ranks | Mod | Total | | ---------------------------------| -----| ------------| -------| | Diplomacy | 18 | +6 | +32 | | Bluff | 15 | +6 | +27 | | Sense Motive | 12 | +1 | +16 | | Perform (Oratory) | 18 | +6 | +28 | | Knowledge (nobility and royalty) | 10 | +3 | +16 | | Knowledge (local) | 10 | +3 | +16 | | Linguistics (Decipher Script) | 8 | +3 | +14 | | Knowledge (marine nature) | 8 | +3 | +14 | | Spellcraft | 10 | +3 | +16 | | Swim | 8 | +0 (+8 races) | +16 | | Gather Information | 10 | +6 | +22 |
---
Bardic Spells (CL 15)
Spell DC: 16 + spell level Spells per Day: 6/6/6/5/3/2 Spells Known (typical selection):
| Level | Spells | | -------| -------------------------------------------------------------------------------------------------| | 0 | - Light, Prestidigitation, Message, Ghost Sound, Detect Magic, Minor Restoration- | | 1st | - Charm Person, Comprehend Languages, Remove Fear, Cure Light Wounds- | | 2nd | - Spiderweb, Minor Suggestion, Silence, Surge of Emotions- | | 3rd | - Speak with Animals, Circle of Calm, Remove Curse, Greater Invisibility- | | 4th | - Dominate Person, Control Water, Shout, Detect Greater Thought- | | 5th | - Ocean's Voice (new merfolk spell)-, - Tranquility Song- | | 6th | - Empathic Link, Reflecting Mist (new merfolk spell)- |
---
Feats
1. Mastery of Languages 2. Epic Persuasion (-Eberron CS-) 3. Enchantment Without Gestures 4. Skill Focus (Diplomacy) 5. Silvery Voice (-Perfect Adventurer-) 6. Aquatic Spellcaster (-Stormwrack-) 7. Swift Negotiate 8. Duration Extension
---
Magic Items
Ring of Deep Currents
Robe of the Mirrored Sea
Seal of Sarleris
Pact Blade (Ceremonial Dagger)
Book of Silent Waves
Cloak of Living Mist
---
Skills and Equipment
---
Physical Description
Naeris has skin as pale as the moon reflected on water, mother-of-pearl hair, and transparent green eyes. Her thin, ornamental side fins fan like silver fans behind her ears. Her movements are fluid and controlled, almost dancing. Her voice, when she speaks, has a distant echo of tides and depths.
---
Personality at Play
Quote:
Children
Remove these ads. Join the Worldbuilders Guild

Comments