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Items and Relics of the Triton Realm

 

Items and Relics of the Triton Realm

  -“Our weapons are songs, our armor are dreams solidified by the sea.”-
— Lyraen, High Mistsinger

Treasure & Equipment

  This table can be used during adventures in the Kingdom of the Tritons (Blue Kingdom), in the wrecks of their hidden ships, in underwater markets, or as loot after naval battles. I've divided the finds into three categories: Common, Rare, and Legendary, with examples of gold coin value and potential story hooks.  
Tritons Treasure and Loot Table
Treasure Type Description Value (Cr) Appraisal DC / Craft Notes / Narrative Use
Crafted Coral Sculptures and ornaments made of red or blue coral, carved in the shape of waves or Mermaids. 50-200 12 Ornamental items sold to tourists or mainland nobles.
Common Pearl Small white or gray pearl, often used as currency in Tritons cities. 1-5 10 In some cities 1 pearl is equivalent to 1 gp.
Kelpaper Thin sheets of magical algae used for writing underwater. 5 per sheet 15 Can store spells up to 3rd level.
Coral Bracers Common jewelry among Merfolk, often enchanted with small blessings. 10–100 15 Can serve as a sacred focus for Singers.
Hydrophilic Small runestone that emits blue light underwater. 200 18 Functions as a continuous light underwater for 24 hours a day. Stops to work when not in water.  
Coelianthus Scales Shiny, hard-to-obtain plates; Excellent forging material. 100 20 Can be used for light armor and +1 natural shields.
Mother-of-Pearl Cup Ritual chalice used in the religious ceremonies of the Singers. 300–800 15 Holy Item: Grants +2 on Diplomacy checks with Tritons.
Statuette of Omarhoon Coral icon of the god of love and desire Triton. 15–60 Sh 14 Public display indicates openness to "companionship" or hospitality.
Wind Coin Magical coin created by the Elves for the Tritons, used in airships. 180 22 Allows 1 minute of levitation if broken intentionally.
Stone of Currents Blue-green amulet that vibrates when a magical current is present nearby.   80 18 Used by explorers and wizards to locate underwater portals.  
Vial of Eternal Water Contains sacred water from the Well of Thalassa.   200 25 Heals 1d8 hp when drunk by someone, but is Lethal to non-aquatic creatures (Fortitude DC 15). Contains 4 sips, can be drinked underwater.
Fire Coral A rough piece of Fireborn Coral, still glowing. 150 / dose 23 Can Can be crafted into flaming weapons or tritonid grenades.
Lesser Abyssal Pearl A deep blue pearl that pulses with its own light. 4,000 25 Grants water breathing for 24 hours, once per week.
Songshell A ritual shell that amplifies the user's voice. 2,500 20 +2 on Perform (Song) and Perform checks for bards or Deep Singers.  
Coral Map Coral plaque depicting marine reliefs and Tritonids cities . 1,000–3,000 20 +4 on Survival checks underwater in the indicated area.
Calm Sea Stone Ritual crystal that calms storms and currents for 1 mile. 8,000 28 Can be used to cast control water once per day.
Viridyan Sail (fragment) Scrap of a magical sail still charged with energy Levitating. 6,000 25 Allows you to create rafts or small flying boats (30 min/day).
Faulty Pearl of Protection Unstable version of a Pearl of Protection. 3,000 26 DR 3 non magical damage, but 10% risk of explosion (1d6 force damage).
Singing Gems Small gems that emit harmonic notes in water. 500–1,500 17 In groups, they create melodies for rituals or distant messages.
Aj'Snaga Spoils Trophies taken in battle: rusted weapons, scales, and teeth. 100–700 10 Some contain magical control runes, which can be studied.
Rare Treasures
Rare Item Description Value (gp) DC Effect or Use
Guardian Trident Silver trident engraved with defensive runes. 10,000 25 +2 magic weapon, +1 AC bonus if wielded underwater.
Greater Abyssal Pearl An ancient gem that shines like an underwater moon. 12,000 28 Permanent water breathing and +2 Wisdom for the wearer.
Scaled Hydroarmor Light and flexible Coelianthus scale armor. 9,000 26 Light armor +3, allows swimming 6 Hex.
Vassel of Singing Mist Silver mist sealed by a Mist Singer. 7,500 27 Releases sung Solid Mist that reduces Will save -2.
Ring of the Eternal Sea A ring of white coral, set with a drop of ocean. 14,000 30 Immunity to suffocation and +4 against pressure effects.
"Dead's Echo" Shell Contains the voices of deceased sailors. 11,000 29 Speak with the dead 1/day, but risks summoning hostile spirits.
 
Legendary Treasures
Relic / Artifact Description Value (gp or Priceless) DC Epic Power or Effect
The Tidal Crowns Crown of pearls and coral worn by the first Triumvirs. Priceless 35 The wearer gains total control of the tides within 10 km.
Heart of Xalorin Sentient mechanical core, remnant of the former Triumvir. Priceless 40 Controls marine constructs, but can corrupt the bearer.
Dictator's Pearl A gigantic pearl, the center of tritonide power. Priceless 38 Calls and commands ocean currents on a continental scale.
Coelianthus Shell Living armor of tritonide captains. Priceless 36 AC 4 living armor, transforms the user into a legendary amphibious creature for 1 hour a day.
 

Use of the Table

  • Appraisal DC: Indicates the difficulty in determining the true value or authenticity.

  • Craft DC: Used to repair, replicate, or work similar items.

  • Fake Treasures: About 10% of coral or pearls can be a magical fake (simple illusion, DC 20 to detect).

Adventure Hooks:

  • The discovery of a Greater Abyssal Pearl can trigger political disputes between Triumvirs.
  • A stolen Fireborn Coral can be a cause an uncontrollable underwater fire.
  • A faulty Hydrophile could lead the PCs to a forgotten portal in the deep sea.
 

Special Items

 

1. Pearls of Protection

  Description: Pearls of Protection are the most well-known symbol of triton magical craftsmanship. Forged by the Mistsingers, they are born from a long ritual that binds the song of protection to the core of an "Abyssal Pearl." These gems, a luminescent pearly white, float freely around their owner, creating a liquid barrier that deflects attacks and spells.   Statistics (D&D 3.5):  
  • Aura: Moderate Abjuration
  • CL: 10th
  • Price: 18,000 gp
  • Weight:
  • Effect: Provides damage reduction 5/magic and spell resistance 15 for 10 minutes per day, activated as a free action.
  • Activation: mental
  • Notes: Pearls of Protection cannot be used by evil-aligned creatures; if forced, they lose their luster and become opaque.
  • ---  

    2. Viridyan Sails

      Description: Crafted from a magical algae grown in coral forests, Viridyan Sails are considered one of the Tritons' most prized inventions. They feel as light as silk, yet as strong as hardened steel. Their fibers store magical energy, allowing ships to levitate or move even in the absence of wind.   Statistics (D&D 3.5):  
  • Aura: Strong Transmutation
  • CL: 12th
  • Price: 40,000 gp for a full sail set (for a Medium ship)
  • Effect:
  • Allows a ship to levitate 20 feet above the sea surface (movement speed 8 Hex).
  • In water, increases cruising speed by 50%.
  • Once per day, the captain can activate the Ocean Flight effect (as mass -fly-, duration 10 minutes).
  • Requirements: Crafting: Tailor, -Levitation-, -Flying-, -Control Water-.
  • ---  

    3. Fireborn Coral

      Description: This rare coral, with its red-orange hues, burns with ethereal flames even underwater. It is harvested only in marine volcanic zones, where thermal currents interact with the magic of the sea. It is often used as an incendiary weapon in Tritonid naval warfare.   Statistics (D&D 3.5):  
  • Aura: Moderate conjuration (fire)
  • CL: 7th
  • Price: 500 gp for a thrown sphere (such as a grenade)
  • Effect:
  • When thrown, explodes in a 2 Hex radius, dealing 4d6 fire damage (Reflex DC 15 half).
  • Burns even underwater and cannot be extinguished except with dispel magic or ice storm.
  • The magical fire is extinguished after 1d4+2 rounds.
  • Common Use: Martial weapons or catapult projectiles -Tempest-.
  • Requirements: Crafting: Jeweller.
  • 4. The Longbow of the Silent Tide

      Description: This bow is said to have been crafted by the first elder of the Calior clan, during the rebellion against the Phan Empire. Carved from Leviathan bone and living seaweed string, every arrow fired is accompanied by absolute silence, as if the sea itself were holding its breath.   Statistics (D&D 3.5):  
  • Type: +2 Silent Longbow
  • Aura: - Moderate Illusion and Transmutation
  • CL: 8th
  • Price: 25,000 gp
  • Effect:
  • The bow is -silent-: all sounds within 10 feet of the firing point are suppressed for 1 round.
  • Each arrow fired deals an additional +1d6 sonic damage.
  • 3 times per day, can cast -silence- (DC 15) on one target.
  • Requirements: Crafting: Woodcrafter, -silence-, -magic missile-.
  • 5. The Tempest

      Description: The "Tempest" is one of the most feared siege weapons of the Kingdom of Tritons. This mechanical behemoth, half catapult, half ballista, launches a simultaneous volley of fiery bolts or rockets, devastating entire ships.   Statistics (D&D 3.5):  
  • Type: Siege weapon (tritonid mechanic)
  • Aura: Moderate evocation
  • Damage: 8d6 piercing or fire (depending on ammunition)
  • Area: 6x6 m
  • Reload: 3 rounds with 3 operators
  • Special effects:
  • Can use Fireborn Coral as ammunition.
  • Damage ignores DR less than 10/magic.
  • Can only be installed on large ships or underwater fortifications.
  • 6. Bracers of Deepsong

      Description: Worn by Mistsingers, these silver and mother-of-pearl bracers amplify the wearer's voice and allow them to modulate magic through sound.   Statistics (D&D 3.5):  
  • Aura: Strong Enchantment
  • CL: 12th
  • Price: 13000 gp
  • Effect:
  • +4 on Bluff and Perform (Song) checks.
  • Once per day, the wearer can cast a mass charm spell (DC 19).
  • Creatures that fail the saving throw also take a –2 penalty on Will saves for 24 hours.
  • Requirements: Craft wondrous items, -mass charm person-.
  • ---  

    7. Abyssal Pearl (Minor Artifact)

      Description: Abyssal Pearls are not simple gems: they are the very heart of the sea. Each pearl holds a fragment of the ocean's power, as ancient as the world itself. Only the eldest Singers know how to awaken them.   Statistics (D&D 3.5):  
  • Aura: Very Strong (Invocation and Transmutation)
  • Powers:
  • Water Breathing permanent for the bearer and 10 allies.
  • Control the Tides: 1/day, as simultaneous -control water- and -control wind- (1 km radius).
  • Leviathan's Call: (1/week) Summons a colossal sea creature under the user's control for 1 hour. At the end of the summonig, the creature return to the sea.
  • Side Effect: Frequent use can awaken the Pearl's dormant consciousness, which may rebel or "absorb" the bearer's will.
  • Destruction: Must be shattered in the heart of a natural storm, while a Singer voluntarily gives up her voice.
  • ---  

    8. Trident of Mariales

      Description: This sacred trident, a symbol of Tritonide naval power, has belonged to the family of Triumvir Mariales for centuries. Forged from black coral, its tip vibrates with the force of the tides.   Statistics (D&D 3.5):  
  • Type: Lightning Trident +3
  • Aura: Strong Evocation
  • CL: 10th
  • Price: 6,000 gp
  • Effect:
  • Deals an additional +1d6 points of electrical damage.
  • 3 times per day, can create a chain electrical discharge (as chain lightning bolt, DC 17).
  • The bearer gains electricity resistance 10.
  • ---  

    9. Coeliantus Shell (Major Artifact)

      Description: Forged from the hardened egg remains of a colossal Coeliantus, this shell is a sacred suit of armor, created for the captains of hidden ships. It is alive, and it synchronizes with the wearer.   Statistics (D&D 3.5):  
  • Type: Living Full Plate +5
  • Aura: Strong Abjuration and Transmutation
  • Powers:
  • DR 10/magic
  • Regeneration 5 (nonfire damage only)
  • Telepathic communication with aquatic creatures within 60 m
  • 1/day, Aquatic Polymorph: The wearer merges with the armor and becomes an amphibious creature (aquatic type, CR +2).
  • Destruction: Can only be shattered by the simultaneous singing of three Singers who forever renounce their voices.
  • 10. The Heart of Xalorin (Cursed Artifact)

      Description: This mechanical core, originally part of the traitorous Xalorin's body, is a black sphere pulsating with arcane-mechanical energy. It contains his fragmented consciousness, capable of corrupting anyone who touches it.   Statistics (D&D 3.5):  
  • Aura: Extremely strong Necromancy and Construct
  • Effects:
  • Grants -Control over constructs- within 1 km (as -dominate monster-).
  • +4 Str, +2 Con, immunity to sleep, poison, and disease.
  • Each day, save DC 20 Will or the Heart imposes permanent -geas- for its own purposes (conquering the Tritons).
  • Destruction: It can only be dispelled by throwing it into the Well of Thalassa, where the first Abyssal Pearl was created.
  • ---  

    Narrative Use

      Many of these items do not exist in significant quantities: they may be campaign rewards, divine relics, or plot keys. The Abyssal Pearls and the Coelianthus Shell are ideal as central artifacts in a story arc, while the Viridyan Sails and The Tempest provide technological and military depth to the triton world.
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