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Hover Train V1.0

With a rapid elimination of chemical fuel sources after the cataclysmic event, a group of scientists designed the first hover train, incorporating the Energized Quartz as the primary fuel source, as well as using "ancient" american technological resources, i.e. the classic steam locomotive, and its use of water and coal/wood to propel the machine.

The mass production of different hover trains features two unique traits: the classic steam locomotive operations for rail travel, and the use of energized quartz to power the hover mechanism for travel in open areas. These features incorporate a set of structured rules. Rail travel must be used when railroad tracks are present. Regions all over the world have entrances/exits where a hover train can "link-up" to the rails while travelling at full speed, where they then deploy their wheels to connect to the rails, and progress their travels. Other regions of the world have less restrictions on hover trains, allowing them to hover for travel, useful for reaching great or short distances without the limitations of where predetermined railroads are placed.

Other unique features of hover trains are being able to mount a certain amount of weapons for use, based on the model of hover train, as well as using power linkage, where hover cars can be towed by the train and use the locomotive's energized quartz as the same fuel. Different models of hover trains have restrictions on how many cars they can tow based on the amount of fuel they consume. Hover trains do not typically have a car restriction when using railroad tracks, but the restrictions apply when hovering in regions.

Since hover trains also incorporate the use of water and coal/wood for rail travel, the locomotive models each have a certain distance they can travel before needing to refuel. It is well known that coal lasts longer than wood as a fuel source, so most travelers stick to coal when operating the hover train.

A hover train can operate in either mode of transportation, even if the other source of fuel is depleted. i.e. you can hover in regions even if you have no water and coal/wood. The same applies if you have water and coal/wood for railroads, but no energized quartz to hover. However, if both sources become depleted, the hover train has an automatic shutoff. This shutoff will immediately stop a hover train while on railroad tracks, and will conserve all remaining energized quartz to safely land before shutting down.

Each hover train has a specific number of cars it can tow behind it. Instead of being classified by weight, rail cars are classified with number of units. The base hover train can tow a max of 18 car units, which is not specifically 18 individual cars, but a gross combination of the car units, equaling 18. i.e. the train can theoretically tow 18 "box cars" as they have a unit weight of 1, but a rail car with a unit weight of 2, could not be added, without dropping two "box cars". This unit usage allows for combination of cars in a simpler way, allowing anyone hover train to tow either exactly 18 cars with a unit number of 1, or any combination of cars that equal 18 units.

Power Generation

Steam Power: water is heated in the boiler through the use of fuel like coal or wood, typically coal. The heated water produces steam, which is then pressurized into the steam cylinders, which drives the train's main wheels, connected through arms and link pins, in a concentric motion. While on railroad tracks, the Q-Z Apparatus 1.0 is shut down to conserve power from the energized quartz.

Energized Quartz: a Q-Z Apparatus 1.0 is used in the cab of the engine, usually placed in a compartment above the locomotive's firebox. Simple valves and levers apply the converted electricity of the quartz to the hover mechanisms below the locomotive's boiler, but attached to the overall frame. When hovering, the engines steam power is shut down to conserve fuel.

Propulsion

Steam Power: the steam produced from the boiled water is transferred to the cylinders that lay above the leading wheels of the locomotive. The pressurized steam is then shot into the cylinders, causing a push/pull motion which is linked to arms, levers and pins that initially drive the main wheels forwards, or backwards when shifted.

Energized Quartz: the electricity is generated in the Q-Z Apparatus 1.0 and transferred to the electrical systems that power the "hover plates". The hover mechanism constantly shoots out powerful enough flames to lift the locomotive off the ground anywhere from 5 ft. to 15 ft. The produced flames are typically blue in color, indicating that they are extremely hot and dangerous.

Weapons & Armament

The Mikado 282 HT currently only has 2 medium-weapon slots. An additional medium-weapon slot can be placed on the locomotive.

Armor and defense

The Mikado 282 HT is made of standard metals, giving it slight armor. The locomotive's armor cannot be upgraded.

Communication Tools & Systems

Basic electricity, not drawn from the Q-Z Apparatus 1.0, is used to run gauges, valves, and other converted systems. A basic PR system is installed in the locomotive, as well as all cars being towed.

Hover trains, and the cars they haul come with an auto-lock system, which is placed over each car coupling. The auto-lock system, tied into wires that ultimately are linked to the Q-Z Apparatus 1.0, cover each car coupling, preventing it from swaying, rotating, or turning while the train is hovering. When the trail runs on rails, the auto-lock is disengaged, allowing the cars to sway, rotate, and turn naturally.

Hangars & docked vessels

The base hover train: Mikado 282 HT, does not come with hangars or docking vessels. However, a hangar car or docking car can be towed by the hover train.

Nickname
HT, Big Mike
Motto
Have you ever wanted to operate a classic steam locomotive, but also fly it to? Now you can with the first ever hover train!
Price

Dollars: $20,000.00

Marks: 2,000

Credits: 200

Rarity
Common
Width

Locomotive: 18 ft.

Tender: 14 ft.

Length

Locomotive: 45 ft.

Tender: 30 ft. 6in.

Locomotive + Tender: 75 ft. 6in.

Height

Locomotive w/o hover: 16 ft.

Tender w/o hover: 14 ft.

Locomotive + Tender w/ hover: 10 ft. 9in.

Weight
330,050 lbs.
Speed

Rail Travel: 75 m/h

Hover Travel: 90 m/h

Complement / Crew

1 Engineer + 1 Fireman

Cargo & Passenger Capacity

Passengers in Locomotive: 5

Passengers overall: 20

Towing Strength: 18 Units

Coal Capacity

20 tons

Water Capacity

13,500 gallons

Energized Quartz Capacity

2 Large Quartz

Distance w/ Quartz

500 miles/3 units

Distance w/ Coal & Water

5,500 miles


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