Sandpoint

Demographics

NG small town   Corruption +0, Crime +0, Economy +1, Law +0, Lore +2, Society +0   Qualities prosperous, rumourmongering citizens   Danger +0   Government autocracy (mayor)   Population 1,240 (1,116 humans, 37 halflings, 25 elves, 24 dwarves, 13 gnomes, 13 half-elves, 12 half-orcs)

Government

Sandpoint is jointly ruled by the office of the mayor and the town council who have veto power over the Mayor's actions if three or more of the founding families agree on a course of action.

Defences

The Sandpoint Guard consists of a dozen full time sheriff's deputies under the command of Belor Hemlock. When the call goes out in earnest, Sandpoint is also able to raise about sixty semi-trained militia members from the nearby farmsteads   The town also counts on the efforts of Sheila Adsanya who treats the settlement as her home base from which she goes on wide ranging patrols where she attempts to prune threats as they arrise, before they can coalesce into an intractible problem.

Industry & Trade

Lumber and Grain in the Scarnetti mills   Fermented Drinks from the Devrin Brewery   Glass from the Kaijitsu Factory   Shipbuilding and Repair in the Vandlemar Dockyard   Fish, Livestock, and Produce   Pelts and Furs from the surrounding forests and mountains   Regular Shipping and Varisian Caravans

Infrastructure

Sandpoint's major town buildings are made of stone and feature indoor plumbing with water towers on their rooves. The majority of the buildings are made of wood.

Districts

  Uptown: Sandpoint Locations 1-12   1 - The Sandpoint Cathedral   2 - The Sandpoint Boneyard - Where the town dead are intured and cared for by the various faiths of the cathedral. Visited on Night 1   3 - The White Deer Inn - Owned and operated by Garridan Viskali, brother of Sheriff Hemlock   4 - The Way North - Chask Haladan's Printshop, Visited on Day 3   5 - Jeweler, Moishe Kreck's please rob me diamond wholesaler, Visited on Day 4   6 - Junker's Edge - Where the town dumps its refuse. Reportedly goblins sometimes steal from the junk pile. Sheila confrimed this.   7 - Unvisited   8 - Brody Quinn's home, Vistited by Lemmy on Day -1   9 - Unvisited   10 - The Sandpoint Garrison - Half a dozen jail cells are in the basement of this squat stone building   11 - The Sandpoint Town Hall - This is where town meetings are conducted as well as housing the mayor's office on the upper floor and the town bank in the basement  
  Downtown: Sandpoint Locations 12-31   13 - Savanah's Armory   13 - Risa's Place - Yayi Risa's tavern. Sandpoint's Varisian/locals bar, Visited on Day 3   14 - Unvisited   15 - Red Dog Smithy - Das Korvut's place of buisness   16 - Unvisited   17 - Unvisited   18 - Cracktooth's Tavern - Supposedly the owner Geoff Benelli was forced to flee Magnimar because of a joke he told, or possibly a man he killed, or maybe it was over a woman.   19 - The House of Blue Stones - Prioress Sable's martial arts dojo.   20 - The Sandpoint Glassworks - The Kaijitsu Family factory where much of the glass for the entire region is produced   21 - Unvisited   22 - Unvisited   23 - The Sandpoint Theatre - Owned and operated by Cyrus Dorak. Currently hosting the Magnimarian Deva Celene Dion   24 - Unvisited   25 - The Sandpoint Lumber Mill - Owned by the Scarnetti Family and operated by the duo of Benny Harker and Igor Thorn, currently offering 10% discounts on lumber after the goblin raid. The constant creaking of the mill is a cause for contention amongst citizens who live near the river   26 - The General Store - Ven Vinder's farm and general supply store where Lemmy met Shayliss Vinder. Also where the Vinder Family lives   27 - Tundarok Academy and Orphanage - School for Sandpoints children is conducted in this building by Isacc Gandthus who maintains a labratory in the basement. Sandpoint's orphans are housed in the building's dormitories on the second floor.   28 - Madam Mvashti's House - This building is where the Varisian seer Madam Mvashti usually sees her clients   29 - Unvisited   30 - Unvisited   31 - Unvisted  
  Riverside: Sandpoint Locations 32-50   32 - The Scarnetti Grain Mill - The only grain mill left in the area after mysterious fires claimed the Soggy River Mill, the Brighton Pond Mill, and the Cougar Creek Mill   33 - The Hagfish - Georgie Quinn's quayside tavern where Nora the Hagfish lives   34 - Unvisited   35 - The Sandpoint Market - Every fourth day farmers from Sandpoint's outlying homesteads come here to trade goods and news   36 - The Sandpoint Butcher   37 - The Rusty Dragon - Ameiko Kaijitsu's Tavern, so named because of its large rusted weathervane   38 - Goblin Squash Stables - This livery stable is owned by Davian Horst, retired ranger   39 - Two Knight Brewer - The Devrin Brewery, owned and operated by the brothers Wade and Gavin Devrin, Visited on day 3   40 - The Sandpoint Merchantile League - The Sandpoint customs and ware house, run by Sir Jasper Korvaski, Paladin of Abadar, Visited by Lemmy on Day -1   41 - Unvisited   42 - The Fatman's Feedbag - A rough and tumble sailor/longshoreman's bar run by Grestle Tenwar, the eponymous fatman. Also a confirmed Sczarni hangout.   43 - The Pixie's Kitten - Sandpoint's very own brothel run by Madam Kaye, Visited on Day 2   44 - Unvisited   45 - Hannah's - Hannah Velrin's home and apothocary, Visited on Day 2, The heroes of Sandpoint brought Hannah enough herbs to increase her stocks of healing items   46 - The Sandpoint Shipyard - Owned and operated by the Vandlemar family, Lemmy's ship is docked here for repairs   47 - Unvisited   48 - Unvisited   49 - Unvisited   50 - Unvisited

History

The Founding of Sandpoint   Four powerful families from Magnimar had designs on settling the region where Sandpoint now stands, and rather than work against each other, they consolidated their efforts and formed the Sandpoint Mercantile League. These four families, the Kaijitsu (glassmakers and jewellers), the Valdemars (shipbuilders and carpenters), the Scarnettis (loggers and millers), and the Deverins (farmers and brewers), sailed north to claim their land after securing the rights from the Magnimar Charterhouse. Yet when they arrived, they found the place already settled by a particularly large tribe of Varisians, who held the region as a traditional place to spend the winter. Unwilling to change course, the Sandpoint Mercantile League began a series of talks with the Varisians, promising them an important place in the new township. Unfortunately, after a week of talks seemed to go nowhere, an impatient man named Alamon Scarnetti took matters into his own hands. Rounding up a group of his brothers and cousins, the Scarnettis mounted a murderous raid on the Varisian camp, intending to kill them all and leave evidence implicating local goblins for the deed. Yet the Scarnettis, too drunk and overconfident, only managed to kill five Varisians before they were themselves forced to flee, leaving behind three of their own. The incident caused a several-month delay, but eventually amends were made and the town of Sandpoint was born.   The Late Unplasantness   The most notable events in the short history of Sandpoint occurred in the winter of 4719, and are referred to locally as "the late unpleasantness." The people of Sandpoint would prefer to put the unsavoury disasters behind them, but five years is not long enough to fully forget these events. Within the course of only a few months, a string of murders by a ruthless killer known as "Chopper" and a great fire which destroyed the iconic chapel and many of the surrounding buildings ravaged the town both physically and emotionally. A grand cathedral has since been built and the people of Sandpoint are finally optimistic about their future.

Architecture

Most of Sandpoint's important government buildings are made of stone, but the vast majority of the town is constructed from wood harvested in the surrounding countryside and processed at the Scarnetti Lumber Mill

Climate

Temperate Costal

Natural Resources

Lumber   Fishing Grounds   Sand and Sea Plants   Marble

Comments

Please Login in order to comment!