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Secondlife undeath

For information on how secondlife undeath comes about see Death. Creatures begin death in varying states of decay and some may keep a few select items. (retained items are duplicates) (In Gameplay: When a player character dies the player selects 6 items on their character when they died and ranks them. All other items (not including clothes, bags, etc.) are effectively forever lost to the PC. The player then rolls 1d100 with a result of 1-40 meaning that none of the 6 selected items are retained, 41-70 meaning that item # 1 is retained, 71-85 meaning that items # 1 & 2 are retained, 86-92 meaning that items # 1, 2, & 3 are retained, 93-96 meaning that items # 1, 2, 3, & 4 are retained, 97-99 meaning that items # 1, 2, 3, 4, & 5 are retained, and 100 meaning that items # 1, 2, 3, 4, 5, & 6 are retained. The player then goes on to roll 1d10 per retained item to determine the level of decay with a 1 being unusable/falling apart, 2-5 being notably degraded but still usable, 6-9 being as it was upon death, and 10 meaning that the item seems to be in a praeternaturally clean condition.)
Type
Supernatural
Origin
Magical
Cycle
Chronic, Acquired & Congenital
Rarity
Common

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