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Session 1 - Too many Rats!

General Summary

The four heroes met at Sheriff Walker’s ranch. They were hoping to learn more from Walker about the tradecraft and traditions of being a lawman in this frontier. Instead, they found a note on the front door, indicating Walker was away on business to Craeg Eudach and wouldn’t be back for at least four more days. The heroes checked on Walker’s livestock and horses and found a neighbor caring for them. While they were deciding what to do next a boy came running, crying out for the Sheriff. The boy was from a neighboring farm and was relaying a message from Elizabeth Windsor from farther towards the Rock River. There was some kind of trouble at Windsor farms with too many large rats.
The heroes set out to cover the 12-mile trek and in the late afternoon arrived at Windsor Farm. The heroes got to work, searching for, and killing, the oversized rodents who were hiding among the farm buildings. The rats scampered and hid, some fought back, but eventually nine very large rats’ carcasses were tossed onto the path. At least one of the beasts ran from the farm into the forest.
The heroes decided this many large rats were unusual and found a trail leading from the farm into the forest taken by the rats. After a hearty rat & vegetable stew, the heroes settled in to pursue the rats’ trail in the morning.
Campaign
Heroes of the Firelands
Protagonists
Report Date
20 Jul 2025

Comments

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Jul 30, 2025 15:27

Alternative Facts:   The four heroes met at Sheriff Walker, Texas Ranger's ranch but everybody calls him Chuck. Norris. Turns out he was out riding the fences or some such, probably needed to repair the fence after having made ground beef by throwing cows at it.   Somebody said Windsor Farm needed help quelling large rats. At last! The chance to kill 50 or 60 peop....ok rats but next time it might be people. That we don't know. That are bad. Well we assume are bad. Ok they showed up in front of us and we couldn't be bothered to walk around them.   On the way to Windsor Farm Kruk the Vengeful just won't shut up about how he used to kill large Womp Rats all the time when he was a kid on Tatooine. Then he took out a quarterstaff and swung it around making buzzing noises all the way to Windsor Farm to everybody's annoyance.   Holy rats under the bed Batman! Suffering Succotash uses Firebolt. Its super ineffective but Suffering Succotash doesn't care because setting the place on fire fulfills his inner pyromaniac. Suffering Succotash helpfully condemns the structure due to rat infestation and issues Official Declaration of Cleansing By Fire. Cue giggling like Frank Gorshin as The Riddler. Party members exchange concerned looks.   Imaranger used Intelligence as a dump stat. His intelligence is super ineffective! So he has to use a name to remind himself of what his class is. Imaranger...oh yeah!...I'm a ranger!   Teviesin "Twig" Rynear quickly acquires the nickname of "Twig the Yeeter" for throwing every dead rat Twig the Yeeter can find in a heap revealing a severe necrophilic muroid hoarding pathology. They are dead. They are rats. Why accumulate dead rats? That just ain't right. Rumors circulate that Yeeter Twig lays them down in a pan of hardened wax, pins their limbs down, and then slices and dices them in a grotesque ritual of unknown utility. If you have the cash.   Brilliant John desperately creates cover story about rat stew to hide the sliced and diced rat truth. Diced rat takes on new meaning as Evil John forces everybody to roll dice to see who got a ladleful of stew without so much rat in it. Excessively Evil John rules that's nobody %$#@!

Jul 30, 2025 15:28

On Sat, Jul 26, 2025 at 12:54 PM Kirk Pruhs <[email protected]> wrote:     Players who didn't play last week,     I suspect your characters arrived at Sheriff Walker's ranch later than us, and this is the report that was written   by our skald Twig, and carried back to Walker's ranch from the village by one of the local boys.   No doubt your characters will want to rush to the village to aid us in following the rats' trail.   But also no doubt you will learn from the local villagers, and maybe from the party,   that this report failed to mention a few aspects of the story.       Our monk Kruk had a brain freeze and seemingly forgot all his training the first time he saw combat, in particular he forgot he could take an unarmed strike as a bonus attack.   Our ranger Imaranger ended up abandoning investigation checks to find the rats hiding spaces because he was so hopelessly inept at it.   Our wizard Suffering Succotash started the action by trying to fire bolt a rat, missing and setting one of the villagers huts on fire instead, and then had to waste another turn to use ray of frost to put the fire out;   And on the off chance that villagers might forgive us one such a mistake, he repeated these actions again two rounds later.   So the party no doubt ended up doing more damage to the village than the rats.   During the encounter the rats hit on 75% of their attacks, and I believe two old women villagers with pitch forks killed more rats than the party did,   even though they had to waste a round trading insults with Suffering Succotash.   The villagers will probably inform you that the only party member to show some degree of competence was Twig,   who seems to be emerging as the natural party leader.