Kur

A large, well-muscled, Tarzan-like figure who may have divine blood.

Mental characteristics

Personal history

Our heroes first encountered Kur in a dungeon laboratory hidden under the town of Blotch in Northern Alvidar. Kur was trapped, unconscious, in a large liquid-filled science tube. The Ghost of Hallownest entered his dreams alongside Othar and Union, where they determined that he was not there voluntarily and was unaware of his entrapment.

Personality Characteristics

Savvies & Ineptitudes

  • Good at wilderness survival and woodcraft.
  • Current Location
    Species
    Children
    Known Languages
    It is unclear if Kur knows any languages. In any case, he does not appear to speak Common.

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