Venarus
Realm of the Hunt
Introduction
Countless trees concealed by endless shadows comprise much of the Realm of Venarus. Between the shaded boughs and twisting roots of these monolithic flora exists a realm of predator and prey; a realm of violence and starvation. Life on Venarus is that of endless hunger. Not even the Divine have found an escape from the Great Cycle.
By the command of the Wild Hunt, civilization has been hunted to near extinction. Sophonts are forced to survive in nomadic groups, worshiping Communal Gods to better their hunts. However, the Realm remembers when its vast riches were used for more than sustaining the Great Cycle. Ruins from times before the Wild Hunt have begun emerging from the loamy soil, and mortal kind is relearning the comfort of hearth and home.
Geography
Venarus has 2 distinct super continents that are connected by a large archipelago. The northern one is a cold, well-forested region and the southern is a warm, well-forested region. The archipelago is hot and has a few jungle-like islands. Centaurs live in the warmer southern region while Polar Bear People live in the Northern one.
Atmospheric Conditions
Sophonts
Nomadic Centaurs. Shipbuilding Walrus people that hunt leviathans ritualistically. Raiding Polar Bear Folk with Tusks. Some form of notGnoll. Several Godbeasts roam the land as primary targets to hunt and take down. Manfolk Pirates that have claimed the archipelago. A group of Pangara that left Ravare with the Centaurs.
Flora
Cold: Tundra bushes, spruce and pine trees, moss, berries, grasses. Hot: Jungle stuff, palm trees, lots of fruit that can be used as poisons. Warm: Pretty generic forest, just extra-large and far too many creatures.
Fauna
There are no prey animals to live off the fauna, instead they just hunt each other in circles. This has allowed the plants to grow pretty unharmed. Theo only species able to consume fruit and meat are the Centuars, Manfolk, Bears, and Pangara.
Energy Sources
I am actually at a loss on how to make Glow for this realm unique.
Technology
Druidry and Shamanism are reallly the only ways of magic that remain. Due to the lethality of the creatures of this realm, most Sophonts have mastered more nomadic lifestyles. There is no steel production but the bones of Godbeasts work just fine.
General Information
Type
Magical Realm
Location under
Included Locations
Included Organizations
Inhabiting Species
Related Professions
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