Castus

Realm of the Heavens

Technology
Magic
Survivability
Diversity
Connection

Realm of the Heavens


Elemental symbol of Air.

by Blook

Elemental symbol of Light.

by Blook

Creation Era
Fourth
Adherence Title
Saint
Sophont Count
Undetermined

Introduction

Castus is a twin-sunned realm comprised of scattered clusters of asteroid-like landmasses supporting a myriad of photosynthetic life. These floating islands support entire isolated ecosystems and cultures dominated by winged creatures, both sophontic and otherwise, that lay claim to the endless skies. These lords of wind and sky have learned to traverse even across the Great Empty; nothing but the captured light of Ebb and Sha to fill their sails.

Energy Sources

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Glow

At the center of each floating landmass resides spheric growths that thrum with power. If extracted correctly, these orbs, known as Sunpearls, can be used as an indefinite source of Glow.

Primal

From Ebb, a Conduit can draw Primal Fire. From Sha, a Conduit can draw Primal Light. Both suns give willingly but overwhelmingly. Many have been reduced to ash in their attempts.

Faith

Under the unbreakable commands of Divine, the Cenpiens are locked in worship that has lasted generations. Because of this, Faith magic is generally unreachable by mortalkind.

Geography

The warm skies of Castus are filled with floating landmasses of various sizes, each held aloft by power Sunpearls found at their center. Many of these floating islands are only large enough to hold a structure or two but some, often through Sophontic engineering, are large enough to support small villages.

Clusters

To allow any form of society, the people of Castus must chain several floating islands together. These island clusters often have their own cultures, laws, and even the divine making communication difficult. To survive, these civilized clusters must devote themselves to the consuming power of Ebb or the puritanical nature of Sha.
 

Atmospheric Conditions

While gravity exists to pull you down, it seems that the bottom of the realm just leads to the top. This means you can fall endlessly through the sky through both day and night. In Castus, the suns do not go down but instead stop burning for two days before reigniting for six.

Sophonts

Angel-like Manfolk. Lots of bird-like creatures. Skylight Elementals that hunt the living. Massive, sophontic whales that function as traders.

Flora

Some clusters sustain forests. There are unique flowers that are so light they can float along the winds endlessly, spreading across the realm. Some plants hang off the floating islands collecting birds for food.

Fauna

Thousands of species of birds. Unique creatures that can survive off sunlight alone. Burrowing creatures that make nests of clusters. Giant spiders that spin webs to hold clusters together.

Energy Sources

At the center of every floating island is a solid orb of pure Glow. These orbs, when removed, cause the islands to fall apart but allow spellcasters to have a small, but near endless supply of Glow that only requires sunlight to regenerate.
One sun supplies Primal Light and the other Primal Fire. Primal Air can be found in clusters floating around like clouds.

Technology

Cloud-harvesting skyships are required to supply enough water to support the growing civilizations on Castus. Massive windmills make sure that labor requirements are low. The people of Castus have little knowledge of forging.

Castus

Realm of the Heavens

Air
Light

Realm Index

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General Information

Primary Element
Air
Type
Magical Realm
Location under

Adhere to Castus

Castus Saint


Sophonts

Urien
Duinn
Trien
Quinn
Srien
Vuinn
Crien


Beastfolk
Faefolk
Manfolk
  • Cepient


Air Realms
Light Realms


Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.

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