Varynn Halfling characters in Pathfinder 1
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Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, and –2 Strength
Size: They are Small-sized creatures, and receive a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed: They have a base speed of 20 feet.
Languages: Varynn begin play speaking Common and Varynnar. Varynn with high Intelligence scores can choose additional languages.
Defense Racial Traits:
Fearless: They receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Varynn luck.
Halfling Luck: They receive a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits:
Deceptive: Bluff is always a class skill.
Sure-Footed: They receive a +2 racial bonus on Acrobatics and Climb checks.
Offense Racial Traits:
Weapon Familiarity: They treat any weapon with the word “Halfling” in its name as a martial weapon.
Senses Racial Traits:
Keen Senses: They receive a +2 racial bonus on Perception checks.
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, and –2 Strength
Size: They are Small-sized creatures, and receive a +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed: They have a base speed of 20 feet.
Languages: Varynn begin play speaking Common and Varynnar. Varynn with high Intelligence scores can choose additional languages.
Defense Racial Traits:
Fearless: They receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Varynn luck.
Halfling Luck: They receive a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits:
Deceptive: Bluff is always a class skill.
Sure-Footed: They receive a +2 racial bonus on Acrobatics and Climb checks.
Offense Racial Traits:
Weapon Familiarity: They treat any weapon with the word “Halfling” in its name as a martial weapon.
Senses Racial Traits:
Keen Senses: They receive a +2 racial bonus on Perception checks.