Magic
Magic, as it's fundamental level, is a powerful natural force that exists on the planet. Scientifically speaking, it is a type of element like oxygen or carbon dioxide that is infused with the air and has helped build and create numerous living things. But there is also a spiritual and metaphysical aspect about it that many scientists, practitioners, and scholars doubt they will ever truly understand. To cover every aspect of magic is impossible as there are numerous exceptions to preconceived laws and mysteries that may never be uncovered.
To start, one must first understand the presence and weight of magic dealing with the world. Magic is everywhere and follows the law of matter, in the sense that it cannot be created or destroyed, only manipulated and transformed. Magic is a natural element found on the planet, similar to any other elements such as oxygen, hydrogen, nitrogen, etc. Every single living being from the smallest sprouts to the greatest giants possess a capacity for magic though a number of factors including willpower, species, bloodline, physical and mental capabilities, and luck can alter one's potential.
Species such as faerie are almost entirely magical, meaning their potential is far greater than that of say, a lycan. It should also be noted that magic has its own set of restrictions and laws that can severely limit a user's abilities. Sometimes, the more potential one has, the more limits they possess.
3 Laws of the Arcane
Taught in academies and accepted universally is the 3 Laws of the Arcane, natural laws that should not be confused with actual laws that are set up to govern the use of magic.- Magic is an uncontrollable force of nature and therefore can never be sustained or contained.
- Following the law of matter: The essence of magic cannot be created nor destroyed. It can be manipulated, transformed and redirected.
- Magic holds a price and will demand something of higher or equal value in return.
Exceptions
There are a few exceptions to some of the laws and mostly are either very specific or has to do with species. One such exception is that of creatures of fae origin such as—but not limited to— pixies, faeries, dragons, and dryads. These creatures are almost entirely made up of magic energy allowing them a greater use that no other species sees. They also pay little to no cost when it comes to magic since their life force itself is magical in nature. This limits them in their uses of magic though, such as a red dragon not being able to do any other kind of magic besides that of fire1. There is also the matter of shifters (also known widely as animalkin) where there magical capacity/potential revolves around their animal counterpart and they usually have a limited amount of magic. A hybrid can either take either parent's capacity or a percentage between them. They will never have a capacity that is greater than the parent with the largest potential. If a hybrid happens to be a mix of two fae parents, for example, the hybrid's capacity depends on which parent has the more dominant genes though recessive genes or a random percent may beat them both out. An individual's magical capacity can be nearly or completely negated in some practices of magic, mostly those concerning rituals or making a pact with a magical being such as certain fae, deities, or daemons. When these forms are practiced, the vessel or the act of the ritual usually steps in to play the part of a 'container.' In a similar fashion, enchanted objects also do the same. With the right runes or warding, these objects can act as an additional container or a separate one entirely. Some creatures are immune to magic and when it is used against them, it is absorbed and transformed into a new kind of energy or something else. For example, spirits and daemons remain unaffected and while it fuels the lingering energy of a spirit, it will be absorbed in daemons.Trivia
- Time travel is possible and resides under divination (though some wish to shift it to Elemental/Nature) but it is so highly corruptible that many make no mention of it. The act of time travel means a user is playing with raw magic and time, two forces that do not like to play together.





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