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Trapper

From simple snares, fish and bird traps, to complex lassos, deadfalls, pitfalls and firetraps to hunt big game... and humans. You've done them all.
When you get this edge, add to your equipment an iron jaw trap, metal wire, and a blanket, and charcoal powder for descenting.
You need to state what do you want to catch, and what do you want to do.
The materials you need depends on the size and strength of the prey you want to catch.
Then you must roll Smarts & Survival to set up the trap, and the result of the roll goes with a +2 modifier to the result.
Your prey must beat your result roll, with a Perception & Notice roll, in a contested way, to realize the trap is there before falling into it.
If a human notices the trap, he can disarm it with Agility & Thievery, get the materials, or you can become the prey...
To set up a trap, you need to roll at least the base difficulty plus any of the following possible modifiers to difficulty:
  • Lack of proper materials: +2.
  • Featureless terrain: +4.
  • Darkness.
With a basic success, the prey is rendered Bound. However, every raise you get above the standard difficulty and modifiers, allows you to add an extra effect to your trap.
  1. Your prey will suffer damage that will be rolled with the same die you have in Survival.
  2. Your prey is also Stunned.
  3. Your prey will be Knocked out.

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