Attunement
Skill possessed only by the Genomancers, which allows them to understand the information content of genetic material through mental abstractions, in a trance state.
To enter trance, you roll Smarts & Attunement.
To materialize the effects and changes you decide, you roll Vigor & Attunement
To enter trance, you roll Smarts & Attunement.
To materialize the effects and changes you decide, you roll Vigor & Attunement
Effect
The Genomancer can:
- EXPRESS (activate) mutations
- REPRESS (deactivate) mutations
- SUPRESS (eliminate) mutations from her genepool.
Side/Secondary Effects
While controlling her genepool, the Genomancer must enter a trance state that lasts an hour, and while doing so, her sense of sight, hearing and smell are totally lost, all she can perceive is an mental representation of hallucinatory nature of her own genepool.
Under trance state, the Genomancer is considered to be Stunned and Defenseless. Once it has begun it cannot be voluntarily stopped, although it can be interrupted if the Genomancer takes damage, falls, is pushed, drawned, or its breathing is otherwise impaired.
Under trance state, the Genomancer is considered to be Stunned and Defenseless. Once it has begun it cannot be voluntarily stopped, although it can be interrupted if the Genomancer takes damage, falls, is pushed, drawned, or its breathing is otherwise impaired.
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