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Adrenaline Rush - 2

When you are in a stressful situation, or when there is a lot at stake, you can consciously decide to generate high levels of adrenalin to boost your performance. Spend 2 Energy Points and choose one of these:
  • For 15 minutes you feel no pain whatsoever. Hence, you ignore all Wound and Fatigue derived penalties and you can still perform attacks when Shaken. However, you can always be Stunned, Knockout or Incapacitated, and this doesn't protect you from Bleeding out and dying either.
  • You can make a single attack roll with a +4 modifier to the result. If you succeed, you get a +4 modifier to the result of your damage roll as well.
  • For one single roll involving attempts to accomplish an incredible feat of strength, you get a +4 modifier to your roll, and instead of rolling your usual Strength die, you roll 1D12 instead. However, the roll must be non-attack related, such as lifting a huge rock, bending iron bars, breaking iron chains, and such.
  • You can make a single non-attack related roll with a +4 modifier to the result.
This requires a great deal of exertion, so after your power ends, you get 1 Fatigue level.
Furthermore, you can only use this once a day, your adrenalin replenishes when you sleep at least 4 hours.

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