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Elven Lords Mountain

The Quest for the Mountains

The Five Lords Mountains are tall and imposing peaks, rich with ore and ironbloom mushrooms. Heavily populated by dwarves, they are the largest center of dwarven culture on or beneath Vastaria. Highhelm, the largest dwarven city on Caelum is located under one of its peaks: the lofty Emperor's Peak.

Geography

The Five Lords Mountains are a harsh and dangerous area. The mountains are mostly rocky with occasional plateaus. They are home to savage giants and bloodthirsty wildlife, with few natural resources worth exploiting. There isn't any establish settlements any closer than the foothills and don't approach the dwarven territory. They also do not interfere with the industry carried out by the stout folk in the higher reaches, although Renacitur usually conduct a profitable trade with the dwarves.   At the forested foothills, dwarven lumber-mills work to procure timber and firewood to support tunnelling operations, and to provide light and heat below the surface.   There are massive iron gates that are decorated with dwarvish ambassador kings and elvish faces, some eroded while some remain decently recognisable. These are mainly used to protect the city otherwise inaccessible plateaus allow the stout folk to cultivate crops and provide grazing land for their herds. Additionally, a large number of iron-grated tunnels ensure that fresh air reaches even the deepest tunnels, and smoke and toxic gases can be safely vented away. Reservoirs have been built that catch the seasonal snow-melt and fill the subterranean cisterns with clear water.   Underground, the dwarves have done miracles of engineering. Deep inside the mountains lie sprawling megalopolises that stretch the length of the Five Lords Range. Nearly all dwarven settlements of the Five Lords Mountains are linked by long tunnels, though there are occasional tunnel collapses, or tunnels that are sealed on purpose, in places like Droskar's Crag or the sealed-off ancient city of Saggorak. Dwarves are forced to travel above ground in these cases. The stout folk have constructed sturdy, iron gates throughout these tunnels, having learned their lesson during the previous orc invasions. The gates are usually open to help the travel between the cities. For safety reasons. the dwarven cities are arranged in dozens of discrete semi-autonomous caverns.   Tunnels and caverns are supported by enduring vaulted arches. The dwarven tunnels are well planned, smoothed, and rune-curved, and the halls and passages of the dwarven cavern-cities are hung with rich tapestries and banners to honor of their history, heroes, leaders, and gods.   Despite the ability of their race to see in the dark, most of the inhabited areas in the dwarven settlements are lit by oil lamps, tallow candles, torches, or magic spells, because the dwarves appreciate colour and the play of light. Their mines are never lit with true fire due to the existence of explosive gases
Alternative Name(s)
Five Kings Mountains
Type
Mountain Pass
Location under
Owning Organization

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