Helmaroc's Rest
Government
Helmaroc's City is run by the Lord Mayor. He is advised by the Board, the Leaguemasters of Helmaroc's Rest.
Defences
The city itself does not have walls. It is however, defended by the Floating Keep, which employs several airships to patrol the skies.
Industry & Trade
Helmaroc's Rest is mainly an industrial city. The sludge from the The Blubbermountain is processed and worked at various guilds to create a vast array of industrial goods. Bricks and other ceramics, metals both industrial and precious, are just a few examples of the goods.
Guilds and Factions
Helmaroc's Rest is the host to a lot of factions, guilds, gangs and other groups. Most of them are focussed on industry.
Architecture
The buildings in Helmaroc's Rest are varied. With Dredgetown being built with mostly wooden houses with some of them on stilts to the grand houses in The Roost being built with the most beautiful brickworks and mosaics.
Geography
Helmaroc's Rest lies at the end of the Sludgespike. The spike has a slight slope to it.
Alternative Name(s)
Bluudo's Roost
Type
Large city
Related Ethnicities
Inhabitant Demonym
Helmarocians
Location under
Included Locations
Owner/Ruler
Owning Organization
Related Tradition (Primary)
Characters in Location
Related Reports (Primary)
- Chapter 4: Meet the Monkeys
- Chapter 7: Looking for Captain Birdseye
- De Zaanse Campagne - Session Report 15
- De Zaanse Campagne - Session Report 16
- De Zaanse Campagne - Session Report 19
- De Zaanse Campagne - Session Report 21
- Kerkers van het Zaanlands: Session 19
- Kerkers van het Zaanlands: Session 04
- Kerkers van het Zaanlands: Session 18
- Kerkers van het Zaanlands: Session 21
- Session 10: Taking Care of Some Shit
- Session 3: Lazy River Ride
- Session 4: Shady Dealings with Short People
- Session 7: Working for the Bird Boys and gearing up!
- Session 8 & 9: "un"dead F"r"iends
- The Boogiegang: Session 04
- The Boogiegang: Session 05
- The Boogiegang: Session 07
- The Boogiegang: Session 08
- The Boogiegang: Session 10
Comments