Roekenpercstone
Originating from a small trading post which eventually grew into a village known as Raukenperc. After being conquered by the Gray Skull Clan, a goblinoid clan, and renamed Tradors Junktion in 183 GC (483 SR), the ruling goblinoids took a cut of what every merchant traded or earned there. The Gray Skulls was overthrown and lost power in 8 QC (608 SR), and now even after the Gray Skulls lost power, some of their costoms stayed. Today the city of Roekenpercstone is ruled by an aristocracy. Here coin holds more power than anything else!
Places/Distrikts: Cobble Streats, Cobbler's Gate, Six Towns, Shipyard, The Hook
What essential services or NPCs are neaded? (Gameplay funktions)
What features build on the story and lore for your world? (Narrative purpose)
How do we make this feel like a vibrant and belevable settlement? (Verisimilitude)
Where's the inn?
Where can I find equipment?
Where can we sell our loot?
Who's in charge here?
Where can i get information?
Who can give us magical aid or healing?
Any problems in town?
Other nessesary questions.
What is the food and water source.
Town/city defences, town guard, milita. This can vary depending on local threats, population. Around 1-2% of town or city are capable of defending the town. Note that a wall is an expencive investment for a city to build.
The culture and religion
Local recourse, ex. fish, metal, or trade junktion, magical recourse, defensive advantage or old ruin of such, geographical inconveniences such as a river to be crossed a mountain pass or the like.
Landmarks and special buildings
Shops: Herbs, Potions, tailors, Pet stores, Jewellery, Trapps, Toys, Blacksmiths, Armor salesmans, Pharmacy, General goods and cobblers
Pawn shop, Trinkets, Magic. Romero Ramondo Remarkables
Temples
Oligarchy - Ruled by a group of welthy nobels and merchants, The Hexagon
Note: Magic is somewhat "ilegal" in the city.
Coldest annual temperatures about 15° Fahrenheit and high rainfall.
mediterranean/subtropical climate
Perfect conditions for growing tea and spices
Artisan/Merchant Guilds
Specialist and Scribe's Guild
Alchemists and apothecaries
Calligraphers, scribes, and scriveners
Cartographers, surveyors, and chart-makers
Forge Makers
Armorers, locksmiths, and finesmiths
Smiths and metal-forgers
Grocer's Guild
Brewers, distillers, and vintners
Cooks and bakers
Grocer and Purveyors
Infrastructure and Woodworkers
Carpenters, roofers, and plasterers
Woodcarvers, coopers, and bowyers
Wagon-makers, shipwrights, and wheelwrights
Masons and stonecutters
Fine Workings
Glassblowers and glaziers
Jewelers and gemcutters
Tinkers and pewterers
Potters and tile-makers
Painters, limners, and sign-makers
Garmenters
Leatherworkers, skinners, and tanners
Cobblers and shoemakers
Weavers, sailmakers, and dyers
Roekenpercstone Sewers
Government
The city of Roekenpercstone is governed by wealthy nobles and merchants
Alternative Name(s)
Roekenperc, Percstone
Type
City
Population
About 12-14 thousand
Included Locations
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