Nix

Nix is a rugged yet tight-knit village where survival depends on cooperation and resilience. The harsh polar climate means winters are brutal, and even summer provides little warmth. The village is built with sturdy wooden lodges reinforced against the cold, and communal fires burn day and night in the central gathering hall.

Despite the cold, the people of Nix are warm-hearted and fiercely loyal to one another. Hospitality is a way of life, with strangers welcomed by a roaring fire and a strong drink. The village thrives on stories passed down through generations, legends of great winter spirits, and the whispers of something lurking in the endless ice beyond the village borders. They believe in hospitality, often welcoming travelers with a hot bowl of stew and a drink, knowing that survival in such a harsh land depends on kindness. However, outsiders who betray their trust will find themselves cast out into the unforgiving tundra with little hope of return.

Government

Mayor Thomlin Fringefrost is a pragmatic and level-headed leader. Appointed by King Eldric Oerfel, he ensures that the village remains loyal to the crown while also protecting his people from the many dangers of the frozen wilds. Though he rarely raises his voice, his quiet authority commands respect, and his shrewd bargaining skills have kept Nix from falling into destitution.

Industry & Trade

Nix is not a wealthy settlement, but it maintains a stable economy through good relations with King Eldric Oerfel and steady exports of:

  • Fish & Game: The frozen rivers and icy seas provide cod, trout, and seals, while skilled hunters track caribou, wolves, and great tundra boars.

  • Lumber: The Whitewood trees are highly prized for their durability and beauty, making them a valuable commodity for the king’s craftsmen.

  • Pelts & Furs: The people of Nix are expert trappers, trading thick pelts of bear, fox, and ermine to the bustling trade hub of Hardport in exchange for beer, ale, and vital supplies.

Points of interest

Traditions include:

  • The Frostfire Festival: Held on the longest night of the year, villagers gather around massive bonfires to share stories, feast, and drink, warding off the endless cold.

  • The Hunter’s Rite: Young hunters prove their worth by tracking and felling a great beast alone. Those who succeed earn the right to carry a carved bone talisman as a mark of adulthood.

Geography

Nix is a small but resilient village clinging to survival in the frozen reaches of Bijela, where the days are short, the nights are long, and the bitter winds never cease. The village lies at the edge of the Whitewood Forest, named for its towering hardwood trees whose pale bark glows in the moonlight.

Climate

Snow blankets the land for most of the year, and ice-choked rivers provide some of the only reliable sources of water and fish. The harsh polar climate means winters are brutal, and even summer provides little warmth. The village is built with sturdy wooden lodges reinforced against the cold, and communal fires burn day and night in the central gathering hall.
Type
Village
Population
120
Location under
Additional Rulers/Owners
Owning Organization

Dangers & Threats

  • Blizzards & Ice Storms: Sudden and deadly, these storms can bury entire homes, freeze livestock, and send unprepared travelers to an icy grave.

  • Frostborn Beasts: Strange creatures roam the tundra, some natural, some whispered to be spirits of the ice. Dire wolves, frost trolls, and the dreaded Wendigo are among the threats faced by hunters.

  • Raiders & Bandits: In desperate times, nomadic outlaws from the far north descend upon Nix, seeking food, supplies, and bloodshed.
The World of Pharus