Alvina Mirestride

Species: Lizardfolk
Role: Bailiff of Bazina

Appearance:

Alvena Mirestride is a tall, lean lizardfolk with dark, swampy green scales accented by streaks of pale beige along her jaw and throat. Her piercing amber eyes seem to read people instantly, giving her an air of quiet authority. She wears a simple leather tunic reinforced with iron plates, practical for her role as protector of the town. A marsh-brown cloak drapes over her shoulders, blending with her surroundings, and her belt is lined with small pouches holding tools and a carved wooden whistle for summoning assistance.

Personality:

Alvena is calm, efficient, and unflinchingly fair. She has a no-nonsense demeanor but balances it with a surprising sense of dry humor. Her respect for law and order is matched by her understanding of the challenges travelers and locals face in the marshy environment of Bazina. She’s known to let minor infractions slide if they were done in good faith but comes down hard on genuine troublemakers.

Despite her stern exterior, Alvena has a soft spot for the town’s children, often carving small wooden figurines for them in her downtime. Her practical wisdom and protective nature make her beloved by the townsfolk.

Backstory:

Alvena grew up in the marshes surrounding Bazina, learning survival skills from her family, who were fishers and foragers. Her ability to navigate the difficult terrain and her keen observational skills made her a natural choice for the position of bailiff when the town needed someone to protect its growing population. Over the years, she has honed her investigative skills, becoming adept at solving disputes and unraveling mysteries in the marsh.

Unique Traits:

  • Tracker Extraordinaire: Alvena has an almost supernatural ability to track people and animals through the marsh. Locals joke that she could find a frog in a swamp after a week of rain.
  • Marsh Warden: Alvena knows the marshes like the back of her claw, often guiding lost travelers back to safety or warning them of lurking dangers.
  • Bailiff’s Whistle: The carved wooden whistle on her belt produces a high, piercing note that carries far across the marshes, summoning guards or alerting nearby townsfolk.
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