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Abode

The abode is a maze of white cubes of various heights under a perpetually black sky.

Design

List of Rooms

d100 Room Description
1 Porch
(10ft x 8ft)
A covered section of a room that may or may not be screened.
2 Foyer
(15ft x 12ft)
A larger entrance hall or open space, acting as a central space between d6min3 areas.
3 Cloak Room
(8ft x 6ft)
A room with rows of grey poles mounted across the ceiling.
4 Gallery
(30ft x 6ft)
A long featureless hallway with scribblings on the wall.
5 Great Hall
(40ft x 30ft)
A massive room with stepped walls and d8 entrances.
6 Dining Hall
(20ft x 15ft)
A rectangular room with a rectangular central surface resting on four columns and surrounded by 6 cubes.
7 Personal Dining Room
(12ft x 10ft)
A square room with a rectangular surface resting on four columns.
8 Ballroom
(50ft x 40ft)
Opulent space for dancing, mingling, and partying in general.
9 Piano Room
(15ft x 12ft)
A rectangular room whose floors are broken into horizontal bars that shift with weight.
10 Billiard Room
(25ft x 20ft)
A room filled with rolling spheres and poles.
11 Drawing Room
(18ft x 15ft)
An empty mostly white room covered in dark streaks.
12 Study/Cabinet
(12ft x 10ft)
A sterdy room with a rotatable geode at its center.
13 Library
(30ft x 25ft)
A possibly multi-story room with shelves for wall and hidden passages.
14 Conservatory
(20ft x 15ft)
A flaking clear room and similarly brittle sitting cubes.
15 Trophy Room
(15ft x 12ft)
A place adored with black and white metals on the walls.
16 Armory
(20ft x 15ft)
A dark place that mysteriously repairs simple gear.
17 Shooting Range
(30ft x 10ft)
A long place that shoots people or others that enter from one side to the other.
18 Indoor Pool
(25ft x 15ft)
A room with a single, large and perfectly concave depression.
19 Stables
(30ft x 20ft)
A long corridor with large square cavities on either side.
20 Tack Room
(10ft x 8ft)
A room with abstract models of things extruding from the walls.
21 Groom's Room
(12ft x 10ft)
A spherical space pressed outwards by concentric hexagonal depressions in every direction.
22 Coach House
(40ft x 30ft)
A partially hidden square or rectangular room accessed by a very low opening
23
Servant's Quarters d6
Living space for the 'staff'
1. Butler’s Room
(10ft x 8ft)
A rectangular room with semi-circular blocks arrayed in a circular pattern.
2. Lady's Maid’s chambers
(12ft x 10ft)
A rectangular room with circular blocks arrayed in a circular pattern.
3. Female Quarters
(15ft x 12ft)
A square room with rectangular blocks arrayed in a circular pattern.
4. Male Quarters
(15ft x 12ft)
A rectangular room with rectangular blocks arrayed in a circular pattern.
5. Youth Quarters
(15ft x 12ft)
A square room with square blocks arrayed in a circular pattern.
6. Coachman Accommodations
(20ft x 15ft)
A square room with three rectangular blocks arrayed in a triangular pattern.
24 Silver Polishing Room
(8ft x 6ft)
A curiosily grey room offset by a silvery glitter.
25 Gift Wrapping Room
(10ft x 8ft)
A room whose floor and walls, extrude a criss-cross hatched pattern like a wicker basket.
26 Canning Room
(12ft x 10ft)
A huge hall with several concentric depressions arrayed in a linear pattern.
27 Wine Cellar
(20ft x 15ft)
A long deadend underfloor with barrel shaped cylinders lined along one wall.
28 Root Cellar
(15ft x 10ft)
A cool underground room that opens on 2 sides.
29 Larder
(15ft x 10ft)
A cool room that opens on d4 sides.
30 Pantry
(12ft x 8ft)
A narrow deadend room lined with shelfs on all sides.
31 Butler's Pantry
(15ft x 10ft)
A large square room with a supported platform in the middle covered with fixed grey circles and spheres.
32 Kitchen
(25ft x 20ft)
A large square room with walls lined with extruding counters covered in scratches and pockmarks.
33 Family Kitchen
(15ft x 12ft)
A smaller square room with walls lined with extruding counters covered in scratches and pockmarks.
34 Parlor
(20ft x 15ft)
A large, mostly white, room with opulent dark orbs floating above.
35 Master Bedroom
(20ft x 15ft)
A square room with a large block at one end
36 Guest Bedroom
(15ft x 12ft)
A square room with d6 large blocks at one end.
37 Dressing Room
(12ft x 8ft)
A small room with d3-1 other entrances hidden behind soft white and black hanging sheets.
38 Powder Room
(10ft x 8ft)
A room full of white floating particulates.
39 Master Bathroom
(15ft x 12ft)
A large white room with black pipes connected between the walls, enclosed cubes (commodes) and open cylinders (tubs).
40 Guest Bathroom
(12ft x 8ft)
A smaller bathroom but still comfortable for guests.
41 Garret
(15ft x 12ft)
A small room with a low slanted ceiling and d4 small openings on either end.
42 Attic
(30ft x 30ft)
A small room with a low slanted ceiling and a small opening on the other end.
43 Belvedere
(15ft x 10ft)
An upper story open air porch, cupola, or turret made to take advantage of a good outside view.
44 Theater
(40ft x 30ft)
A massive semi-circular depression with several cones pointing downwards a raised platform on the straight side.
45 Topiary Maze
(50ft x 50ft)
A bushy maze made out of well tended white, black or grey hedges.
46 Panic Room
(10ft x 8ft)
A hidden room of supplies; naturally capable of locking from the inside.
47 Sub-Basement
(30ft x 30ft)
A dead-end space with thick walls and only found by walking down.
48 Atrium
(25ft x 20ft)
A large multi-story room with a see-through ceiling.
49 Boudoir
(15ft x 12ft)
A private room that only allows 1 person to be inside at a time.
50 Chapel
(20ft x 15ft)
A small white place with a cathedral ceiling.
51 Fainting Room
(15ft x 12ft)
A large room with rows of square cutouts in the floor that lead to a lower level.
52 Furnace Room
(12ft x 8ft)
A mostly black room with a white hot center.
53 Sauna
(15ft x 10ft)
A white space filled with white steam.
54 Smoking Room
(20ft x 15ft)
A square room with white smoke smelling of either 50% d% for cigars or for meat.
55 Dark Room
(12ft x 8ft)
An entirely pitch black room with any manner of arrayed shapes inside.
56 Lumber Room
(15ft x 10ft)
A room full of regular white shapes surrounded by black, typically sharp, irregular shapes.
57 Nursery
(15ft x 12ft)
A room that emits a sound of babies and children.
58 Play Room
(20ft x 15ft)
A white space that shrinks the size of everything in it by half.
59 Tennis Court
(50ft x 25ft)
A rectangular room with two skinny poles at the mid-section connected together by a thin solid white sheet between them.
60 Saucery
(12ft x 8ft)
A dark place carrying the scent of spices.
61 Scullery
(15ft x 10ft)
An monument layered with black and white tiles and configured as traversable platform that resembles a frozen fountain .
62 Spicery
(10ft x 8ft)
A grey room scented in spices.
63 Sun Room
(50ft x 50ft)
A circular room with concentric steps leading towards a glowing orb in the center.
64 Seance Room
(20ft x 15ft)
Expect a large white table covered in burn marks and maybe a white ball or black board.
65 Reception Hall
(30ft x 20ft)
A large space covered in black and white stripes.
66 Storage Closet
(8ft x 6ft)
A dead-end skinny room.
67 Hallway
(15ft x 100ft)
Just a long hallway with 1d20 doors and a bunch of monochrome tapestries and art.
68 Mirror Room
(15ft x 12ft)
A room with four mirrored walls.
69 Veranda
(25ft x 10ft)
A covered walkway between the landscape.
70 Weaving/Needlepoint Room
(12ft x 8ft)
A room with grey thread looping through the ceiling.
71 Balcony
(20ft x 10ft)
A higher level non-room that leads to a platform overlooking the blocky 'landscape'.
72 Pigeonnier
(15ft x 10ft)
A stinky square room with cube cutouts in the walls.
73 Humidor
(10ft x 8ft)
A rectangular room with rectangular protrusions jutting from the walls and a humid air around it.
74 Exercise Room
(20ft x 15ft)
A striped room whose tiled floors slide past each other like treadmills.
75 Walk-In Icebox
(15ft x 12ft)
An especially large, dead-end rectangular corridor that is uncommonly cold compared to other rooms.
76 Apothecary
(12ft x 8ft)
A starry room with an herbal smell.
77 Observatory
(20ft x 15ft)
A domed room designed with an open slit to view above.
78 Apiary
(150ft x 10ft)
A tall cylindrical room with hexagonal impressions circling the wall, from floor to ceiling.
79 Coal Room
(20ft x 15ft)
A room filled with irregular black bricks and chutes to other rooms.
80 Telegraph Room
(15ft x 10ft)
A white room interspaced with crisscrossing black strings.
81 Guest House
(40ft x 30ft)
A room with a separate smaller room not reaching the ceiling.
82 Surgery
(15ft x 12ft)
A blank space with a sterile feeling.
83 Still Room
(12ft x 8ft)
A huge hall with several hollow extruded cylinders arrayed in a linear pattern.
84 Antechamber
(15ft x 10ft)
A room that is just a prelude to another room. Roll again
85 Laundry Room
(15ft x 10ft)
A white room with black splashes covering floor to ceiling.
86 Courtyard
(Varies)
An enclosed flat field open to the black ceiling.
87 Oubliette
(10ft x 8ft)
A deep black pit dominates the floor of a greying white room.
88 Roof
(Varies)
A large room with a slanted floor tipping from one side or the other towards a lower level.
89 Crawl Space
(80ft x 5ft)
A long and very narrow hallway that can be orientated horizontally, vertically or diagonally.
90 Kennel
(20ft x 15ft)
A corridor with tall rectangular cavities carved onto one side.
91 Elevator
(Varies)
A mobile room that goes between floors.
92 Harem Room
(6ft x 9ft)
A large square room usually attached to a second smaller room and filled with small spheres. d4 for occupants:
  1. Women
  2. Men
  3. Mixed
  4. Silk Pillows
93 Crypt
(15ft x 12ft)
A dark underground space with rectangular cutouts along the walls.
94 Museum
(30ft x 20ft)
A room or series of connected rooms containing low empty platforms where priceless things might be displayed.
95 Menagerie
(40ft x 30ft)
A small space subdivided by black poles, connecting floor to ceiling, like cages.
96 Chamber
(15ft x 12ft)
Just an empty spare room.
97 Art Studio
(20ft x 15ft)
A room with black and while swirls moving across it boundaries.
98 Butchering Room
(15ft x 10ft)
A clear room that smells of blood.
99 Aquarium
(20ft x 15ft)
A room with many small pools or one massive tank filled with water.
100 Display Room
(Varies)
A room for displaying singular pieces d5 :
  1. Fountain
  2. Massive Statue
  3. Single Chair
  4. Taxidermied Creature
  5. Other

Entries

Purgatories

These are moving illusions that appear flat against the mockery's walls like a projection on a screen. While most are impossible to pass through, a few act as labyrinthine gates that can be opened and closed via an elaborate lock and key.

Sensory & Appearance

Monochrome

When the first walker stepped into this place the air had a thick metallic smell and tasted of oil.
— walk-through tour
Abode is a cold place, with an icy mist clinging to corners at the ground's edge. It is a fairly even plane filled with hollow cubes of various sizes arrayed in such a way that the spaces between them become zigzaging hallways connected to interesting rooms. The walls, that is the cubes' faces, are either black or white or grey that adds a complication to studying distance.

Hazards & Traps

Monsters

An ecology of creatures with extra-dimensional qualities lurk the deep liminal halls. These include specimens of macrobacteria, goliath crustaceans and spectral-like insects transported from other places.

Special Properties

Wave Functions

This is where the space between two point would suddenly become farther or closer to each. It is imperceptible to anyone actually in the middle of the event, and is the common reason people get lost.

Time Skip

Time works differently in the maze. In an instant, someone can be moved forward months or years into the future at random.

Alterations

Prime Base Camp

The starting camp is a company-sponsored site right next to the purgatory gate. It is built from prefabricated materials, modular bunk rooms, sterile facilities and a high-tech control center; all under constant surveillance with cameras and motion sensors.   Despite its apparent efficiency, the camp has a fragile look to it. Something many guests and beginner explorers cannot help but comment on.

Type
Architectural Element, Gallery
Parent Location
Environmental Effects
Magnetic distortions would manifest across Hothaaz's surface that would destroy most things caught in it. Such things, whatever is left, could also fall to the level below during these events.
Connected Rooms
Owning Organization


Cover image: Naruto Alternate Dimension Stage by funfordiego

Comments

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Jan 21, 2025 19:15 by Absinthe

This is a delightfully creepy place.

Jan 21, 2025 22:00

Glad you enjoyed it.