Kabuki Joe

Played by: BrotherMouse

Physical Description

Identifying Characteristics

Joe's face is heavily scarred on the left side due to mortar shrapnel.

Mental characteristics

Personal history

Joe's Dreamers are a pair of street kids he's taken under his wing, Rick and Helena. A pair of high school dropouts trying to make it in the big city.   He met them on a semi drunken night out after having a frustrating night of botched experiments and projects about to get jumped in an alley, Joe stepped in wanting to take out some aggression and apparently the riding leathers and sledgehammer (plague buster) were enough to scare em off.   Partly to help sober up and partly to help out a pair of idiot kids, he bought them a meal at a nearby diner and they got to talking, Joe found out that Helena wants to work on fashion and Rick is pretty handy with a wrench. Long story short; Joe's helping them get their GEDs and has them as his mundane apprentices for his workshop.

Accomplishments & Achievements

Writes for a science fiction fantasy magazeine under the name JT Smith.

Mental Trauma

Joe is deeply traumatized by what he saw overseas, and still has nightmares about the mortar that nearly killed him.

Social

Family Ties

Parents: Thaddeus "Thad" Smith (formerly a sergeant in the Marines) and Hanako Smith (maiden name Hanako Taro).

Hobbies & Pets

Gloria, Chimerical Drake

Gloria is a candy apple red drake, handcrafted and hand painted by Joe after wanting to prove to a few naysayers that he could make a fully functioning chimerical vehicle. Unfortunately, he succeeded and the project got away from him in more ways than one. What was supposed to be a cool motorcycle ended up becoming a mechanical drake that could turn INTO a motorcycle. To Joe's chagrin, Gloria is an ornery machine at the best of times. Despite making sure that she has no true will of her own and not being a true golem, she almost seems to have a mind of her own...   To the unenchanted; Gloria is perceived as a custom chopper with a metal dragon skull as the housing for the headlight.  

Gloria

Strength 2, Dexterity 3, Stamina 3
Charisma 0, Manipulation 0, Appearance 0
Intelligence 0, Wits 2, Perception 2

Alertness 3, Athletics 3, Brawl 3

Redes: Scuttle, Shapeshift (Motorcycle)

Glamour 5
Willpower 1

Health Levels (chimerical)
Okay, Okay, Okay, Hurt (-1), Injured (-1), Wounded (-2), Mauled (-2), Crippled (-5), Incapacitated

Relationships

Dec Kelpie

Childhood Friend (Important)

Towards Kabuki Joe

2

Kabuki Joe

Childhood Friend (Important)

Towards Dec Kelpie

2

History

Childhood friends, Joe decided to enlist in the Vietnam War. He came back jaded and scarred, but Deck has stuck with him throughout it all.

Relationship Reasoning

Deck respects their shared childhood and may feel a little bad about the whole "deformed thing."   Joe disapproves of Deck and Finn 's life decisions.

Finn Caden

Childhood Friend (Important)

Towards Kabuki Joe

2
2

Kabuki Joe

Childhood Friend (Important)

Towards Finn Caden

2
2

History

Childhood friends, Joe decided to enlist in the Vietnam War. He came back jaded and scarred, but Finn has stuck with him throughout it all.

Relationship Reasoning

Finn is slightly irritated with Joe for enlisting in the war.   Joe disapproves of Finn and Deck's life decisions.

Kabuki Joe

Customer (Trivial)

Towards Big Jack & Little Jack

2

Big Jack & Little Jack

Neighbor (Trivial)

Towards Kabuki Joe

3

Relationship Reasoning

Big Jack & Little Jack feel a certain amount of patriotic duty to the vets, and want to treat them right.

Al Rivera

War Buddy (Important)

Towards Kabuki Joe

3

Kabuki Joe

War Buddy (Important)

Towards Al Rivera

3

Wealth & Financial state

Joe's been hard at work, using this newfound inspiration to work even harder to support Rose, to be a good mentor for the kids, and manage the MC. He may not be perfect, but he's been able to keep above water. The extra money from the short story submissions and a better reputation as a mechanic/craftsman landing him more commissions have given him a steady stream of income.
Spouses
Siblings
Children
Aligned Organization

CHARACTER BREAKDOWN

  • Kith: Nocker
  • Court: Unseelie
  • Legacies: Sage/Outlaw
  • House: N/A
  • Seeming: Grump
  • Birthrights/Frailty:
  • Antithesis:
  • True Name:
  • Musing/Ravaging Thresholds: Help Those in Need/Create Anger
  • Glamour 5
  • Willpower 5
  • Banality 3

STATS

Physical

Strength 2, Dexterity 3, Stamina 3  

Social

Charisma 1, Manipulation 3, Appearance 1  

Mental

Intelligence 4 (Well-Read), Wits 3, Perception 3  

Talents

Alertness 3, Athletics 2, Brawl 1, Expression 5, Intimidation 2, Kenning 2, Streetwise 1  

Skills

Crafts 5 (Chimera), Drive 3, Etiquette 1, Firearms 2, Larceny 2, Melee 2  

Knowledges

Academics 1, Gremayre 2, Science 2  

Arts

Infusion 4  

Realms

Fae 5, Prop 3, Scene 3  

Backgrounds

Allies 2 (Military Vets), Chimera 3 (Gloria), Chimera 2 (Karakuri Eye), Contacts 1, Dreamers 2 (Rick and Helena), Resources 2, Treasure 2

Merits

Work with Iron, Master Craftsman, Mechanical Aptitude, Language (Japanese)  

Flaws

Bad Sight, Deformity, Nightmares

Karakuri Eye (Item ••)

Created by the nocker Kabuki Joe to correct his own bad eyesight, the karakuri eye is a jeweled masterpiece with a strap to tie it around his head like an eye patch. The jewel itself is cut in such a way that it works as an amplified version of an eyeglass lens, allowing Joe to see normally while wearing it. The outer casing has snaps on it, allowing for the plates to be swapped for better fashion coordination.
 
Mechanics: While wearing the karakuri eye, Joe's Bad Eyesight flaw is negated.

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