Level of Caster | Base Chance of Wild Magic Effect |
---|---|
1 | 40% |
2 | 30% |
3 | 20% |
4 | 10% |
5 | 5% |
Level of Spell | Base Chance of Wild Magic Effect |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
6 | 12% |
7 | 14% |
8 | 16% |
9 | 18% |
Wild Magic effects will also happen to anyone within 150' of an active Gothaem Storm or in the area within two hours of its passing (this is regardles of the size of the storm). The chance of a Wild Magic effect is 60% base plus any modifiers indentified above, This effect does diminishes by 15% every 30 minutes regardless of the spell casters level.
A few examples: Milifanse a 2nd mage is going to cast Faerie Fire, a 1st level spell, so there is a 32% chance of a Wild Magic effect occuring. Should Milifance casts the same spell as a 6th level mage, there would only be a 2% chance of Wild Magic. If he were to cast this spell right after a Gothaem Storm, the chance would be 62%
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Icons by Font Awesome and RPG-Awesome. Platform and base code provided by WorldAnvil. Some artwork and images have been created by HGCjr using ePic Character Generator or generated by Microsoft, OpenArt, Dream , DeepAI, or Hero Forge Creative writing ideas are the combined efforts of Kavatika and myself. |
Maps were and are created by Inkwell Ideas software: Hexographer, Worldographer, Cityographer, MapTool by RPTools
Coat of Arms were and are created by Coat of Arms Design Studio, also by Inkwell Ideas and CoaMaker |
Any resemblances to any person/s dead or living, or any place is purely coincidental and should be treated as fictional. My world my planar constants :) |