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Commerce & Trade

in World Encyclopedia

Who sells what and where. Manufacturing, Agriculture, Trade, and Magic

There are guilds of different tradespeople across The Realm, from blacksmiths to clothiers to shipbuilders. Although they are not present everywhere, it is safe to assume they occur in major and seaside cities. Additionally, it may be assumed that not everyone is truthful and forthright with the greatest offers and quality. The maxim "caveat emptor" is fundamental and should be followed. It's also worth considering the possibility of a band of enterprising criminals adopting a guild as a cover for riskier or more "colorful" activities. This should not, however, cause one to avoid doing business or trade, just that one should be mindful. 


What you will find here are some of the more common facets of the various guilds if there are notable guild masters. A fair number of well-established guilds have very specialized coins or some form of physical identifier that is issued to their members to show they are guild members. The guild master is the sole distributor and provider of this identifier. Each guild will have its unique item, and the guild master can and will be the one to verify the authenticity of the item and verify that the business is actually a valid guild member. This will end badly for any identified 'posers.'. When a guild master either retires or dies or, worse, is evicted from the guild, a new item is created by that guild master and it is the responsibility of the guild members to exchange the old items for new ones.

It is noted that thieves' and some magic user guilds are an exception and don't seem to have a physical item but some other form of identification.

Merchant Road

Morlifius' Traveling Caravan & Theater Troupe

Guilds Guilds
All work and the images used here are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International .
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