Evander
"Sometimes I picture a quiet place, a serene corner of this world removed from the frantic scrambling of war. A place away from the pain of lost, or fear for survival, in a land where it only brings more torment and tears. I wish to go somewhere I can live out the rest of my days surrounded by love and laughter. I don’t know how to get there yet, or if such a place even exists, but if I find it, I hope you will all be there with me."
Evander, once a frozen tundra of nothing, became a lush land of green and peace for all whom set foot there. Evander operates under an oligarchy system with The Preservation Entente, a council of representatives from various races, coexist and work together harmoniously.
The land is divided into six territories, each belonging to a race of one of the founding members of Evander and overseen by a representative from The Preservation Entente. The Human Territory, featuring grand cities such as Ironford, Silverhold, Highwater, and the prestigious Raventree Legacy Academy. The Elven Territory is comprised of domains for the three elvenfolk of Evander, the Sun Elf Domain, the Woodland Elf Domain, and the Dark Elf Domain, each race residing in their distinct forests and palaces. The Dwarven Territory is nestled in the tall mountains of Mangroic's Summit, with the majestic Twinhammer Stronghold, Frostiron Mines and Snowstone Keep. The Tabaxi Territory spans the Unresting Barrens, housing the bustling city of Nsabu, Beni Surga, and numerous ancient ruins. The Orc Territory includes the formidable Agnun Dadh, Dridh Ludzakh and other warrior villages. While the Tortle Territory comprises the serene and shifting Rumbling Isles, Dedcana Islet, and paradise beaches many dream of seeing.
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