Drow
Drow are a reclusive and enigmatic species, living deep within the shadowy jungles of Leryia. They are a hierarchical society, with the Matron Mother ruling over each drow colony. Their society is based on a strict code of honor, and they value loyalty, strength, and cunning.
It is rumored that drow once lived underground, but this is a matter of debate among scholars. Some believe that they migrated to the jungles after the Great Wars, while others speculate that they may have always lived in there. Regardless of their origins, drow have adapted well to their jungle environment, becoming masters of stealth and survival.
You have Darkvision with a range of 120 feet. Elven Lineage
You are part of a lineage that grants you supernatural abilities. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition. Keen Senses
You have proficiency in the Insight, Perception, or Survival skill. Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Drow Traits
As an Drow, you have these special traits. DarkvisionYou have Darkvision with a range of 120 feet. Elven Lineage
You are part of a lineage that grants you supernatural abilities. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
Level 1 | Level 3 | Level 5 |
---|---|---|
Dancing Lights | Faerie Fire | Darkness |
You have Advantage on saving throws you make to avoid or end the Charmed condition. Keen Senses
You have proficiency in the Insight, Perception, or Survival skill. Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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