Session 96
General Summary
SESSION BEGINS on the morning of LUCOM 20th after they wake up and teleport closer to DOREDUUM.
- Mark STILL absent
- Mak'Ti and Vrae have two more nights of being WERERAVENS
- They are heading INTO BATTLE
- Remind everyone they should have leveled UP to Level 16
RECENT HAPPENINGS (if asked)
SOLADARIUM MASSACRE on DOMUNZ- Aboleth's rampant throughout LANCU SEA, shutting down ocean travel/trade, blockading Chalinos, Bronzehook, and Islands around Miraxalim and Obreriault
- Undead army raised in WASTELANDS, invading already weakened cities of Oroccid
- Palm Point under attack**
- Renews assault on Eldath, second force hits Stosan Academy, emptying out the school as everyone flees
ROAD TO DOREDUUM
- The group hustles to catch up to the Death Joints and the Mayor
- Mak'Ti sends Nuri ahead to see what is happening, she spots Mayor Ursa Edrens and Saphielle Umephine battling dragons and guards outside the main gates
- Nuri also spots a side gate unguarded, with hooded cultists unconscious and hidden behind nearby bushes
- The group hurries forward, realizing they have LOST GORRAZAR during the teleport
- They lose sight of the MAYOR, as Vrae only spots a PILE OF SNOW and Mak'Ti realizes the figures battling at the front gates are likely SIMULACROMS
- As they enter the side doors unmolested, there is a large release of energy as the battle at the front gate ends
DOREDUUM
- The group attempts to track where the Death Joints went, following the bodies and the trajectory they were sent
- Bord tries to read the mind of one fallen adversary as it is dying, and almost goes bad, sending out pyschic damage to his allies as Da'ath kills the enemy just in time
- Mak'Ti has Nuri continue to scout, as Vrae and Da'ath lead the group ahead, investigating and searching for traps along the way
- As they enter the main building, i.e. the GRAND HALL, Mak'Ti remembers that there is no DIVINATION MAGIC or TRANSPORTATION MAGIC on the grounds of DOREDUUM (minus his portents), and can feel the magical suppression
- They try to reach out to the Death Joints, but the SENDING SPELL does not work
- In the Main Hall they find a directory and a complete lack of security, guessing most had gone to fight at the front gates, and debate going to the Headmaster's Office first
- Instead, they decide to go to the Great Library, guessig the Death Joints might go there on their quest to find information on how to free Alphanis from the coin he was trapped within
THE GREAT LIBRARY OF DOREDUUM
- They make their way down cautiously to the library, and figure out the map puzzle guessing the key phrase (with Narinn's help) of the Anachime Sudex (Magiault still being obsessed with the ancient fish that once gave them their power)
- As Mak'Ti find and searches tomes and learns much about Soul Coins and how devils and demons find and make them using the souls of the deceased, he does not find much about trapping a living soul within a coin
- As Vrae and Bord stand watch, they hear the chittering of a JABBERWOK, and the familiar voice of XANNOL THE RED calls out, welcoming them to the trap, while lamenting that while it was not set for the Black Tear, they will glady take this opportunity to end the party once and for all
THE LIBRARY BATTLE
- Waves of enemies attack the group, including the Jabberwok, a half-dozen Dragon Cultists, a Wyvern, and a Clockwork Dragon, all with varying degrees of toughness, but all easily knocked aside by the Black Tear.
- Eventually, the hidden Abishai reveal themselves, one of each color, attacking anyone they are close to, though the White and Black ones ended up much further from the party at the beginning than desired, meaning they could not attack, though the Black one did surrounded Bord in a black darkness
- The Green Abishai took control of Bord's mind and had him attack his friends, which thankfully he was knocked out of when the group (ending with Da'ath) killed the Clockwork Dragon, knocking it out of the air and sending it crashing into Bord, allowing him to regain control of himself so he could cast feather fall and not be crushed, though he is still currently buried beneath the carcass of the mechanical dragon
- Also, as the battle progressed, every corpse was self-cleaned by the library using a force of the Prestidigitation spell
- While Kazramath the BLUE initially had an advantage on his entrance, lightning bolting Da'ath, the Githzerai STRUCK BACK, hitting him hard and leaving the blue mage prone on the floor at the end of the round
- Lastly entered Xannol the Red, striding confidently into the room just in time for Mak'Ti to throw a FORCE CAGE on him, which he had already seen work thanks to his portents that day.
- We ended as the round ended, knowing the battle would continue next session.
- Da'ath has ALREADY USED HIS ACTION SURGE
- Bord is trapped under the destroyed CLOCKWORK DRAGON (and has already used all his Cthulhu charges)
- Mark MAY or MAY NOT find his way to the group after a round (along with GORRAZAR)
- Narinn still FRIGHTENED of XANNOL the Red
- Bord sent out a THUNDERWAVE to kill the CULTISTS, which could be heard as far as 300 ft away, further since underground (since the DEATH JOINTS are BENEATH the library in the secret archives, they would have HEARD that)
Notes
Session 95 PREVIOUSLY
TIME PASSED (in world) - Lucom 20th, 100 NSE
| DESCRIPTION | PREVIOUSLY | NEW |
|---|---|---|
| Days Session Took Place in | 1 day | 1/2 day |
| Time/Place Session Ended | 8am, road to Doreduum | 10:30am, Great Library of Doreduum |
| Countdown to Da'ath Pact Needs | 2 days | 2 days |
| Days Till Next Full Moon | HAPPENING | HAPPENING |
| TOTAL TIME OF CAMPAIGN | 133 days | 133 days |
LEVEL UP GENERAL SCHEDULE
- Level 17 - Session 101
- Level 18 - Session 107
- Level 19 - Session 113
- Level 20 - Session 119
NEW ITEMS TO GIVE OUT
- Polymorph Blade Polymorph-blade VERY RARE 20,000 GP
- Potion of Polychromy Potion-of-polychromy UNCOMMON 400 GP
- Living Armor Living-armor VERY RARE 10,000 GP (save for end game?)
- Sun Blade Sun Blade RARE 5400 GP (found somewhere in MAGIAULT)
- Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
- Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
- Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
- Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)
TO DO
- WAR UPDATES
ALLIES
- SPEER
- Navarax
- 3 Aasimar Warriors from Eldathir (need names!)
- Ushani Hobgoblin Tribe
- Metallic Dragons led by Nymmarth
- Dronzroh and the Loxodon of Boludo
- Queen Valhana and the Elves of Lyanthandir
- Clan Axebreaker and the City of Gimloth
- Tabaxi of Palm Point
- Vrae's Parents/family and Retainers in Eldathir
- Stosan Academy academics plus Narinn
- Acolytes of Keyrth
- Survivors of ORDER OF THE SACRED GARDEN?
- Survivors of TEEP
- Githzerai
- Guards of Magia
- Cuer
- Warin
- Eladrian of Queen Titania - i.e. Lady Shandria
- Orcs of the Nalied Desert Tribe
- Baldir the Bold
FLAYER's BANE SHIP OFFICERS
- Captain - Lykalada'ath Stormcall
- 1st Officer - Mark Bastardson
- Chief Science Officer - Maak-Ti
- Chief Engineering Officer - Narinn
- Chief Medical Officer - Gorrazar
- Counselor/Chief Diplomat - Bord Agatta
- Chief of Security - Vrae Cherchuse
- Chaplain - Dronzroh
- Helm - Cuer
Report Date
11 Sep 2025
Primary Location
WERERAVEN TF
CON Saves (Full Moon)
- On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
- Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
- The curse is at its strongest whenever there is a Full Moon in the sky
- DC 10 WIS Saving throw to remember the night if Transformed
WAR UPDATES TO CAMPAIGN
- CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
- WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
- CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
- ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
- MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault)
- LLEGOSERT - fell to invading STAR SPAWN - town in ruins, no sign of the FLAYERS BANE ship or her crew, though the hangar was flattened (ship crushed inside, PANCHEEM and FLIMP dead within, Elasfar survived, BARELY, escaped to search for The Black Tear in THINDRILINE)
GENASI KINGDOMS
CLOUDSCAPE and FUGORE- have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
- Left token garrisons in these cities as they retreated to protect their own cities from invading forces from the Far Realm and armies of the newly revealed CABAL OF CTHULHU
- now allies with WINGPERCH and GIMLOTH
- Trying to rebuild after losing many lives and forces to Cloudscape and Fugore, all but Wingperch on high alert from Star Spawn from the desert and UNDEAD from the Wastelands, barely enough to troops to protect their own cities
CURRENT MASSIVE BATTLES
- TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS), still under martial law, but just small Garrison's left, citizen militia's are defending cities from UNDEAD AND STARSPAWN
- WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains and is protecting city from UNDEAD)
- PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own, most are packing up to flee to BRIGHTSHELL harbor, one of the last safe and FREE Bastians in Oroccid (since its a walled city, safe from the UNDEAD and STAR SPAWN)
- BRIGHTSHELL HARBOR - Moderately okay after the Genasi War, but full of REFUGEES (think Ba Sing Se) and all troops working to repel UNDEAD from Wastelands being sent in by X-CULT
- ETERNAL CURRENT MONASTERY - a ruin currently, all having FLED to Brightshell harbor
- GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE, the few that remain of the dwarves are shoring up defenses against the undead, the enemy Garrison offering little help
- ELDATHIR Currently being attacked once more by forces of MALAR along with help from the DARK EMBER MONASTERY
- NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered), the location abandoned
- MAGIA - currently under control of Cult of Tiamat with Abishai in control, headquarters for the Cabal and Aberration Assault on Domunz
- CHALINOS- water blockade by Aboleth, daily assault by Dragons from Magia, Protection holds still holding, but people are frightened and supplies are starting to get scarce, especially with all the refugees from Magiault
- THINDRILINE - last Bastian of Freedom and Security in lower Domunz
- NEW SHI - blocked at sea by Aboleth's, handling LOTS of refugees, but holding strong, despite increasing infernal presence in area around the city
- ZYN and UNDERDARK - currently under attack by Cult of Lolth terror groups, bombing, cave collapses, and Dryder/Spider/Wurm attacks, travel in the area very dangerous
- MIRAXALIM - last Free Bastian of security in NORTH of Domunz, thousands of Obreriault refugees from all the islands, holding off daily scouting assaults from Mind Flayers from Obreriault Island and their strongholds across the island chains
- (also see "The Trap" section below for more details)
JUDAI'ARUK'S NEW PLAN
COMPLETED PARTS
- JUDAI'ARUK Taking Control of the Cabal of Cthulhu
- T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
- Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
- Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
- At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
- Stole the KRAKEN SKULL in front of the YAW SHIP
- Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
- Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work, Judai'aruk after two weeks is confident he has worked out a variation of the ritual using these stones
- Without Bord or his child, Judai'aruk confident he can either blackmail Bord with his kidnapped family members who he just returned from the Elemental Plane of Air with, or just sacrifice Bord's father, ALSO a Bard
- Judai'aruk enhancing missing pieces of ritual components with Shards of Living Gate T'nin STOLE from Da'ath at the Gimloth house
- He has given the signal for "The trap" to keep Forces of Terus, including SPEER, at bay
STILL TO DO
- Currently, he is in Obreriault to collect the parasite from the Mind Flayers, the last step needed for his ritual to become an ELDRITCH LITCH to perform the ceremony Eldritch-lich - there until LUCOM 20th
- After the ritual, Judai'aruk is heading to LAKE URDA for THE AWAKENING, feeling confident he will finally be ready, and having already summoned hordes of warriors there to protect it already, including the Sahuagin
- T'NIN can decide during the battle/ritual whether to help his old allies or not
- JUDAI'ARUK does not realize it is ALL A HOAX to keep people distracted so the GREAT OLD ONE can work on warping the MIND of BORD
THE TRAP TO KEEP FORCES OF TERUS AT BAY
- Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
- Aboleth forces invades the Lancu Sea, attacking the smaller islands while Main Force attacks Chalinos
- Tiamat sends dragons daily to harass Tufenes from Magia, including using the portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
- Malar's Hunters attack Eldath once more joined by hired help from Dark Ember Monastery
- Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
- Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes
For Next Session (review!!)
- UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
- Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
- DA'ATH now has a pact with MOLOCH
- Did MARK make a child with HOT FIRE?
- The many TEMPTATIONS of Bord - HOMEBREWUNLOCKING THE POWERS OF THE VESSELS (make sure he rolls!!)
ACTIVE MISSIONS
- Bounty Mission (Brightshell Harbor) - have to inquire at the farm
- WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
ITEM UPGRADES
- DA'ATH BRACER - ?
- VRAE Headpiece -?
- GAEL (Mak'Ti) Dragonmark -
FEATS, HOMEBREWED IN-STORY UPDATES
- NOTE, need like 14-18 hours of training to master something. Maybe even 24
- Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
- Mark training with Vrae for SLASHING FEAT - 6 hours
- Da'ath FEAT - 4.5 hours
- Gorazzar FEAT - 2.5 hours
- Bord learning Polearm training from Gorrazar - 1 hour
- Mak'Ti - 4 hours/ 400 GP for Dimension Door
