Session 89 - Death Joints Reunion PT 3

General Summary

SESSION BEGINS on Lucom 4th around 9pm at Stosan Academy ruins
  • Reference Session 87 for Happenings in Terus during this time period (and for when BLACK TEAR eventually catches up)
  • Childrens names - Kip, Tahiri, Karrde, and Corran (dead ones were Mara and Jacen)
  • Alphanis cursed/ changed into a Gold Coin (don't want to kill him again, know he will be resurrected into a new clone) - they take the coin back to HQ to set the trap for the rest
  • BELGAR leaves to take the children to Lithserin or Miraxalim so main group can save Alphanis
  • Raksasha's STOLE Coin curse from Magia archives, and they BURN it so group cann use it it. Only other copy was still in ARCHIVES, but likely destroyed now under dragon rule. Perhaps if they can find one of the Concilium Members that fled, they may be able to save their King. (DEATH JOINTS LEAVE to find MAGE and save Alphanis)
  • ADD WARFORGED to BASEMENT

DEATH JOINTS STORY POINTS

STOSAN ACADEMY RUINS

  • One of the surviving children turned out to be a Paracettus SPY and curses ALPHANIS, and he disappears as an object drops into the snow
  • After much searching, the group discovers a GOLD coin in the snow with Alphanis's face on it. When presses against skin, they can hear his voice, he has been trapped in the coin (aka FLIPPY from C2)
  • Belgar takes the remaining children to Miraxalim for safety
  • They SCRY on the GOLIATHs, and see them in a warehouse and also spot large WARFORGES within that could be a problem
  • The group decides to head to Thindriline to follow a clue about REX's STEW to the ONLY MOUNTAIN TREASURE GUILD

THINDRILINE

  • Discover the Dwarven city is a refugee city, a stronghold against the invasions happening throughout TERUS
  • They are directed to a warehouse in NEW SHI where the old Rex's Stew trade line used to go through
  • They stay the night in a Magnificent Mansion put up by Rhokabul, where they put on a show for the refugees (though many are turned off by him trying to CHARGE THEM ENTRY)
  • They collect a number of ODD items, including a DECK OF MANY THONGS, a MOTHER's RING that temporarily turns KEYRTH into a woman (and increases his CHARISMA, Elyria gets the Boots of Extra action that take 1 action to activate, etc)
  • The next day they head to NEW SHI

NEW SHI

  • Back in NEW SHI, they approach the warehouse carefully, ready for a trap, making their way dowen into the warehouse
  • They battle the GOLIATHS and their assassins, learning the Goliath's are only PRETENDING to be TESSIK and Xinshev, but are actually the TWO Rakshasha's they fought and killed 100 years ago in front of Waptropolis, back to exact revenge against the DEATH JOINTS
  • During the battle, they reveal that Alphanis has been experimenting on War Forged and creating his own War Forged army to Keyrth, trying to turn the Death Joints against each other
  • The Death Joints take down the Rakshasha's once more, but not before they activate the two War Forge Collossi, who come out to continue to the battle
  • Keyrth, still in female form with higher Charisma, talks them down, and has them turn on the assassins, who then flee the battle. 
  • The Death Joints then head out to try to get into Magiault to find a way to free Alphanis from the coin, as the Magic was a ritual that the Concilium of Mages created 
Session End on Lucom 5th

Notes

Session 88 PREVIOUSLY for DEATH JOINTS
Session 86 PREVIOUSLY for BLACK TEAR

TIME PASSED (in world) - Lucom 16th (5th), 100 NSE

 
DESCRIPTIONPREVIOUSLYNEW
Days Session Took Place in 1 hour (4 hours) 1 hour (1 day)
Time/Place Session Ended 10:30pm, Nalied Desert, (9pm, Stosan Academy) 10:30pm, Nalied Desert, (Noon, New Shi)
Countdown to Da'ath Pact Needs Today, (n/a) Today, (n/a)
Days Till Next Full Moon 4 days (n/a) 4 days (n/a)
TOTAL TIME OF CAMPAIGN 129 days (n/a) 129 days (n/a)
* (one magic item GREATER THAN COMMON handed to Mark Bastardson while knelt down in supplication behind him and saying "For the glory of our Lord, for whom I owe my pitiful life."

LEVEL UP GENERAL SCHEDULE

  • Level 16 - Session 94
  • Level 17 - Session 100
  • Level 18 - Session 106
  • Level 19 - Session 112
  • Level 20 - Session 118

NEW ITEMS TO GIVE OUT


  • Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
  • Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
  • Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
  • Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)

TO DO

  • WAR UPDATES
  • Plan out Da'ath/ Vrae Killing Bord Prophecy (Cosa made Vrae promise to Kill Bord if it came down to it to save the world/her baby)

ALLIES

  • SPEER
  • Navarax
  • 3 Aasimar Warriors from Eldathir (need names!)
  • Ushani Hobgoblin Tribe
  • Metallic Dragons led by Nymmarth
  • Dronzroh and the Loxodon of Boludo
  • Queen Valhana and the Elves of Lyanthandir
  • Clan Axebreaker and the City of Gimloth
  • Tabaxi of Palm Point
  • Vrae's Parents/family and Retainers in Eldathir
  • Stosan Academy academics plus Narinn
  • Acolytes of Keyrth
  • Survivors of ORDER OF THE SACRED GARDEN?
  • Survivors of TEEP
  • Githzerai
  • Guards of Magia
  • Cuer
  • Warin
  • Eladrian of Queen Titania - i.e. Lady Shandria

WERERAVEN TF

CON Saves (Full Moon)

  • On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
  • Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
  • The curse is at its strongest whenever there is a Full Moon in the sky
  • DC 10 WIS Saving throw to remember the night if Transformed

WAR UPDATES TO CAMPAIGN

  • CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
  • WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
  • CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
  • ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
  • MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault)
  • LLEGOSERT - fell to invading STAR SPAWN - town in ruins, no sign of the FLAYERS BANE ship or her crew, though the hangar was flattened (ship crushed inside, PANCHEEM and FLIMP dead within, Elasfar survived, BARELY, escaped to search for The Black Tear in THINDRILINE)

GENASI KINGDOMS

CLOUDSCAPE and FUGORE
  • have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
  • Left token garrisons in these cities as they retreated to protect their own cities from invading forces from the Far Realm and armies of the newly revealed CABAL OF CTHULHU
SURFTON and ORETON
  • now allies with WINGPERCH and GIMLOTH
  • Trying to rebuild after losing many lives and forces to Cloudscape and Fugore, all but Wingperch on high alert from Star Spawn from the desert and UNDEAD from the Wastelands, barely enough to troops to protect their own cities

CURRENT MASSIVE BATTLES

  • TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS), still under martial law, but just small Garrison's left, citizen militia's are defending cities from UNDEAD AND STARSPAWN
  • WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains and is protecting city from UNDEAD)
  • PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own, most are packing up to flee to BRIGHTSHELL harbor, one of the last safe and FREE Bastians in Oroccid (since its a walled city, safe from the UNDEAD and STAR SPAWN)
  • BRIGHTSHELL HARBOR - Moderately okay after the Genasi War, but full of REFUGEES (think Ba Sing Se) and all troops working to repel UNDEAD from Wastelands being sent in by X-CULT
  • ETERNAL CURRENT MONASTERY - a ruin currently, all having FLED to Brightshell harbor
  • GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE, the few that remain of the dwarves are shoring up defenses against the undead, the enemy Garrison offering little help
  • ELDATHIR Currently being attacked once more by forces of MALAR along with help from the DARK EMBER MONASTERY
  • NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered), the location abandoned
  • MAGIA - currently under control of Cult of Tiamat with Abishai in control, headquarters for the Cabal and Aberration Assault on Domunz
  • CHALINOS- water blockade by Aboleth, daily assault by Dragons from Magia, Protection holds still holding, but people are frightened and supplies are starting to get scarce, especially with all the refugees from Magiault
  • THINDRILINE - last Bastian of Freedom and Security in lower Domunz
  • NEW SHI - blocked at sea by Aboleth's, handling LOTS of refugees, but holding strong, despite increasing infernal presence in area around the city
  • ZYN and UNDERDARK - currently under attack by Cult of Lolth terror groups, bombing, cave collapses, and Dryder/Spider/Wurm attacks, travel in the area very dangerous
  • MIRAXALIM - last Free Bastian of security in NORTH of Domunz, thousands of Obreriault refugees from all the islands, holding off daily scouting assaults from Mind Flayers from Obreriault Island and their strongholds across the island chains
  • (also see "The Trap" section below for more details)

JUDAI'ARUK'S NEW PLAN

COMPLETED PARTS

  • JUDAI'ARUK Taking Control of the Cabal of Cthulhu
  • T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
  • Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
  • Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
  • At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
  • Stole the KRAKEN SKULL in front of the YAW SHIP
  • Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
  • Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work, Judai'aruk after two weeks is confident he has worked out a variation of the ritual using these stones
  • Without Bord or his child, Judai'aruk confident he can either blackmail Bord with his kidnapped family members who he just returned from the Elemental Plane of Air with, or just sacrifice Bord's father, ALSO a Bard
  • Judai'aruk enhancing missing pieces of ritual components with Shards of Living Gate T'nin STOLE from Da'ath at the Gimloth house
  • He has given the signal for "The trap" to keep Forces of Terus, including SPEER, at bay

STILL TO DO

  • Currently, he is in Obreriault to collect the parasite from the Mind Flayers, the last step needed for his ritual to become an ELDRITCH LITCH to perform the ceremony Eldritch-lich
  • After the ritual, Judai'aruk is heading to LAKE URDA for THE AWAKENING, feeling confident he will finally be ready, and having already summoned hordes of warriors there to protect it already, including the Sahuagin
  • T'NIN can decide during the battle/ritual whether to help his old allies or not

THE TRAP TO KEEP FORCES OF TERUS AT BAY

  • Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
  • Aboleth forces invades the Lancu Sea, attacking the smaller islands while Main Force attacks Chalinos
  • Tiamat sends dragons daily to harass Tufenes from Magia, including using the portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
  • Malar's Hunters attack Eldath once more joined by hired help from Dark Ember Monastery
  • Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
  • Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes

For Next Session (review!!)

  • UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
  • Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
  • DA'ATH now has a pact with MOLOCH
  • Did MARK make a child with HOT FIRE?

ACTIVE MISSIONS

  • Bounty Mission (Brightshell Harbor) - have to inquire at the farm
  • WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
  • COVER AGENTS - sneaking into CLOUDSCAPE fortress to gather intel on the war and who killed King Alphanis for SURFTON King Monsoo (dead now that war is over)
  • LLEGOSERT MISSIONS - Bringing them info on Cults, Religions, Altars, etc that might help them find Great Old One Burial place (dead now that Llegosert has been destroyed)

ITEM UPGRADES

  • DA'ATH BRACER - ?
  • VRAE Headpiece -?
  • GAEL (Mak'Ti) Dragonmark -

FEATS/ HOMEBREWED IN-STORY UPDATES

  • Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
  • Mark training with Vrae for SLASHING FEAT - 4 hours
  • Da'ath FEAT - 2.5 hours
  • Gorazzar FEAT - 2.5 hours