Session 88 - Death Joints Reunion PT 2
General Summary
SESSION Begins on Lucom 4th around 5pm in NEW SHI in the Jonin Narra MUSEUM.
- GLUBGLAR and BELGAR have to arrive and join the group
- Reference Session 87 for Happenings in Terus during this time period (and for when BLACK TEAR eventually catches up)
GARDENS OF ENLIGHTENMENT
- Belgar meets up with Glubglar and they introduce themselves (Glubglar is VERY impressed (i.e. turned on))
- Tunlo - Tortle M - Acolyte of Keryth tells them where the Death Joints have gone, and opens up a tree portal for them to get there
NEW SHI - JONIN MUSEUM
- They arrive at a tree next to the MEMORIAL TO JONIN NARRA, briefly paying respects before bursting into the MAIN HOUSE to see the old DEATH JOINTS gang arguing amongst themselves over Stosan Academy and Alphanis
- Eventually they realize (with some help from the New Gods) that they should head to Stosan to see if there are any survivors, especially for Alphanis since his and Wanesh Brycos experiments and samples are still there.
- After a brief rest, Alphanis opens a teleportation circle and they head out
- Keyrth confers with the trees and nature itself for information about Cthulhu and where he will rise, eventually learning and Sahuagin rampant near the ancient ruins at the bottom of Lake Urda (a site they once visited in C2)
STOSAN ACADEMY
- They arrive at the center of the campus, amidst the ruins of the Statue to King Alphanis, as a blistering storm assaults them
- They hear children trapped in building ruins, and as they move toward them, Aldryne the White - Ancient White Dragon springs his trap, and they are attacked
- They soon learn the storm is NOT natural and it is a ELDER TEMPEST Aldrynn has brought with them
- They battle, with many close calls, and 2 of the 6 children are killed (though Alphanis does bring them back to life using his necromancy, which really freaks out everyone around them)
- Once they defeat Aldrynn, the Tempest disappears, his summons and controller now gone, and he leaves behind a metal plate with a rune on it, which the group realizes is an INFERNAL Control RUNE, which is how Aldrynn had brought in the Elder Tempest and was using it against them
- Alphanis does not trust the children, especially as they want to go back to Obreriault which is now gone
- The smallest child says he was told to give King Alphanis a message "Tessik sends his regards" which makes Alphanis even more suspicious of the children, though they are not spies
- They argue about their next plan of attack and the unnaturalness of using Necromancy on CHILDREN, as Keyrth also realizes that the RUNE is not on just on a some random metal, but what appears to be a chest plate of a WARFORGED.
SESSION ENDS on Lucom 4th around 9pm at Stosan Academy ruins
- BELGAR and ALPHANIS blip out (group has never seen this before)
- Reference Session 87 for Happenings in Terus during this time period (and for when BLACK TEAR eventually catches up)
DEATH JOINTS STORY POINTS
- Askash & Udrar - Raksasha's pretending to be Tessik (Askash) and Xinshev (Udrar) - ON THE HUNT now that Alphanis has revealed himself Rakshasas of C2
- They have rebuilt the Paracettus Assassins Guild to take out the remaining DEATH JOINTS (and thought they had already killed ALPHANIS) Paracettus Assassins Guild
- Raksasha https://www.dndbeyond.com/monsters/5195178-rakshasa (2x) CR 13
- Paracettus Assassin https://www.dndbeyond.com/monsters/5194904-assassin (xxx) CR 8
- LAIR is in warehouse in New Shi (same warehouse from C2 in Shi Town)
Notes
Session 87 PREVIOUSLY
TIME PASSED (in world) - Lucom 16th (9th), 100 NSE
| DESCRIPTION | PREVIOUSLY | NEW |
|---|---|---|
| Days Session Took Place in | 1 hour (6 hours) | 1 hour (4 hours) |
| Time/Place Session Ended | 10:30pm, Nalied Desert, (5pm, New Shi) | 10:30pm, Nalied Desert, (9pm, Stosan Academy) |
| Countdown to Da'ath Pact Needs | Today, (n/a) | Today, (n/a) |
| Days Till Next Full Moon | 4 days (n/a) | 4 days (n/a) |
| TOTAL TIME OF CAMPAIGN | 129 days (n/a) | 129 days (n/a) |
LEVEL UP GENERAL SCHEDULE
- Level 16 - Session 92
- Level 17 - Session 98
- Level 18 - Session 104
- Level 19 - Session 110
- Level 20 - Session 116
NEW ITEMS TO GIVE OUT
- Polymorph Blade Polymorph-blade VERY RARE 20,000 GP
- Potion of Polychromy Potion-of-polychromy UNCOMMON 400 GP
- Living Armor Living-armor VERY RARE 10,000 GP (save for end game?)
- Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
- Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
- Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
- Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)
TO DO
- WAR UPDATES
- Plan out Da'ath/ Vrae Killing Bord Prophecy (Cosa made Vrae promise to Kill Bord if it came down to it to save the world/her baby)
ALLIES
- SPEER
- Navarax
- 3 Aasimar Warriors from Eldathir (need names!)
- Ushani Hobgoblin Tribe
- Metallic Dragons led by Nymmarth
- Dronzroh and the Loxodon of Boludo
- Queen Valhana and the Elves of Lyanthandir
- Clan Axebreaker and the City of Gimloth
- Tabaxi of Palm Point
- Vrae's Parents/family and Retainers in Eldathir
- Stosan Academy academics plus Narinn
- Acolytes of Keyrth
- Survivors of ORDER OF THE SACRED GARDEN?
- Survivors of TEEP
- Githzerai
- Guards of Magia
- Cuer
- Warin
- Eladrian of Queen Titania - i.e. Lady Shandria
Report Date
03 Jun 2025
WERERAVEN TF
CON Saves (Full Moon)
- On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
- Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
- The curse is at its strongest whenever there is a Full Moon in the sky
- DC 10 WIS Saving throw to remember the night if Transformed
WAR UPDATES TO CAMPAIGN
- CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
- WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
- CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
- ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
- MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault)
- LLEGOSERT - fell to invading STAR SPAWN - town in ruins, no sign of the FLAYERS BANE ship or her crew, though the hangar was flattened (ship crushed inside, PANCHEEM and FLIMP dead within, Elasfar survived, BARELY, escaped to search for The Black Tear in THINDRILINE)
GENASI KINGDOMS
CLOUDSCAPE and FUGORE- have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
- Left token garrisons in these cities as they retreated to protect their own cities from invading forces from the Far Realm and armies of the newly revealed CABAL OF CTHULHU
- now allies with WINGPERCH and GIMLOTH
- Trying to rebuild after losing many lives and forces to Cloudscape and Fugore, all but Wingperch on high alert from Star Spawn from the desert and UNDEAD from the Wastelands, barely enough to troops to protect their own cities
CURRENT MASSIVE BATTLES
- TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS), still under martial law, but just small Garrison's left, citizen militia's are defending cities from UNDEAD AND STARSPAWN
- WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains and is protecting city from UNDEAD)
- PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own, most are packing up to flee to BRIGHTSHELL harbor, one of the last safe and FREE Bastians in Oroccid (since its a walled city, safe from the UNDEAD and STAR SPAWN)
- BRIGHTSHELL HARBOR - Moderately okay after the Genasi War, but full of REFUGEES (think Ba Sing Se) and all troops working to repel UNDEAD from Wastelands being sent in by X-CULT
- ETERNAL CURRENT MONASTERY - a ruin currently, all having FLED to Brightshell harbor
- GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE, the few that remain of the dwarves are shoring up defenses against the undead, the enemy Garrison offering little help
- ELDATHIR Currently being attacked once more by forces of MALAR along with help from the DARK EMBER MONASTERY
- NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered), the location abandoned
- MAGIA - currently under control of Cult of Tiamat with Abishai in control, headquarters for the Cabal and Aberration Assault on Domunz
- CHALINOS- water blockade by Aboleth, daily assault by Dragons from Magia, Protection holds still holding, but people are frightened and supplies are starting to get scarce, especially with all the refugees from Magiault
- THINDRILINE - last Bastian of Freedom and Security in lower Domunz
- NEW SHI - blocked at sea by Aboleth's, handling LOTS of refugees, but holding strong, despite increasing infernal presence in area around the city
- ZYN and UNDERDARK - currently under attack by Cult of Lolth terror groups, bombing, cave collapses, and Dryder/Spider/Wurm attacks, travel in the area very dangerous
- MIRAXALIM - last Free Bastian of security in NORTH of Domunz, thousands of Obreriault refugees from all the islands, holding off daily scouting assaults from Mind Flayers from Obreriault Island and their strongholds across the island chains
- (also see "The Trap" section below for more details)
JUDAI'ARUK'S NEW PLAN
COMPLETED PARTS
- JUDAI'ARUK Taking Control of the Cabal of Cthulhu
- T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
- Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
- Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
- At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
- Stole the KRAKEN SKULL in front of the YAW SHIP
- Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
- Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work, Judai'aruk after two weeks is confident he has worked out a variation of the ritual using these stones
- Without Bord or his child, Judai'aruk confident he can either blackmail Bord with his kidnapped family members who he just returned from the Elemental Plane of Air with, or just sacrifice Bord's father, ALSO a Bard
- Judai'aruk enhancing missing pieces of ritual components with Shards of Living Gate T'nin STOLE from Da'ath at the Gimloth house
- He has given the signal for "The trap" to keep Forces of Terus, including SPEER, at bay
STILL TO DO
- Currently, he is in Obreriault to collect the parasite from the Mind Flayers, the last step needed for his ritual to become an ELDRITCH LITCH to perform the ceremony Eldritch-lich
- After the ritual, Judai'aruk is heading to LAKE URDA for THE AWAKENING, feeling confident he will finally be ready, and having already summoned hordes of warriors there to protect it already, including the Sahuagin
- T'NIN can decide during the battle/ritual whether to help his old allies or not
THE TRAP TO KEEP FORCES OF TERUS AT BAY
- Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
- Aboleth forces invades the Lancu Sea, attacking the smaller islands while Main Force attacks Chalinos
- Tiamat sends dragons daily to harass Tufenes from Magia, including using the portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
- Malar's Hunters attack Eldath once more joined by hired help from Dark Ember Monastery
- Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
- Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes
For Next Session (review!!)
- UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
- Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
- DA'ATH now has a pact with MOLOCH
- Did MARK make a child with HOT FIRE?
ACTIVE MISSIONS
- Bounty Mission (Brightshell Harbor) - have to inquire at the farm
- WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
- COVER AGENTS - sneaking into CLOUDSCAPE fortress to gather intel on the war and who killed King Alphanis for SURFTON King Monsoo (dead now that war is over)
- LLEGOSERT MISSIONS - Bringing them info on Cults, Religions, Altars, etc that might help them find Great Old One Burial place (dead now that Llegosert has been destroyed)
ITEM UPGRADES
- DA'ATH BRACER - ?
- VRAE Headpiece -?
- GAEL (Mak'Ti) Dragonmark -
FEATS/ HOMEBREWED IN-STORY UPDATES
- Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
- Mark training with Vrae for SLASHING FEAT - 4 hours
- Da'ath FEAT - 2.5 hours
- Gorazzar FEAT - 2.5 hours
