Session 73

General Summary

SESSION BEGINS around on Denocc 30th (time unknown), somewhere in Limbo taking the Githzerai Trials.

BELGAR (Evocation & STRENGTH)

 
Confidence. Do you believe in yourself? In your skills? Do YOU think you can fulfill this mission?
  • STATUE OF A SPHINX - plaque on it reads, which will come to life and be legible when BELGAR comes close *(and only him)
  • Sphinx will COME TO LIFE as a stone monster if attacked
  • SPHINX Sphinx of Judgement. CR 11
  • SEKMET the SPHINX
You'll find of battles, there are all kinds,
Some of swords, some of the mind.
Here you'll test your wits and cunning,
As against my riddles, sharp and stunning.
For each wrong guess you will bemoan,
as your allies turn to stone.
Hints are freely offered for those who are dim,
All it will cost is a petrified limb.
Correctly answer riddles three,
and then your friends will all be free.
  • Eyes glow and it says the first riddle
  • Each wrong guess turns an ally into stone, also, if an ALLY calls out an answer they will turn to stone
SPHINX Belgar, you do not. need their help to start.
You've always had truth within your heart.
You're an of elf of wisdom strength and virtue,
So why waste time waiting for answers from those around you?
 
  • After everyone else is STONE, then parts of BELGAR start to turn to STONE (feet, legs, stomach, chest, arms, hands, neck, head)
What has cities, but no houses;
forests, but no trees;
and water, but no fish?
(A map)   What does man love more than life
Fear more than death or mortal strife
What the poor have, the rich lack, and what contented men desire,
What the miser spends and the spendthrift saves
And all men carry to their graves?
(Nothing)   I twist and I turn, with words that confuse,
I hide myself in various clues.
If you wish to fight me then a sore head you’ll have,
or you can follow me down a long winding path.
I am the middle of middle and also the end.
A pencil would be better for yourself to defend.
What am I?
(Riddle)   I don’t have eyes,
But once I did see.
I once had thoughts,
Now white and empty.
(Skull)   My life can be measured in hours,
I only serve to be devoured.
Slim, I am quick.
Fat, I am slow.
Wind is my foe.
(Candle)   If you drop me, I’m sure to crack.
Give me a smile, and I’ll always smile back.
(Mirror)
  • After he guesses 3 correctly, everyone will be freed, and all of BELGAR's MEMORIES will FINALLY be RESTORED
  • Group ALL TURNED TO STONE, but Belgar completes the trial correctly, final RIDDLE is MAP riddle
TRUE Confidence in the abilities and talents of yourself and those around you. That's where your strength will come from. Without that, you are doomed to fail.

DA'ATH (Necromancy & DEXTERITY)

Humility. Do you understand how infinitesimally small you are in infinite multiverse? How little your skills, your prowess, your EGO, truly mean in the grand scheme of things? How even amongst your allies, you would be nothing if not for the aid they've given you?
  • EVERYONE IS A CHILD, no more than 12 or 13 human years old - (maintains all abilities, except (-2) to strength for duration)
  • HALL OF MIRRORS, each vision coming to Da'ath from within
  • His mother's spirit, Si’riian Flametongue:
He doesn't know how to take orders, he is no gish. Tsk'va! If no kith'rak will have him, send the g''lathk alone on scouting missions then! He is no is'tark, he will find glory!
  • His father's spirit, Nirosian Stormcall, (linking to backstory with LIMBO)
I fear for my son. He is a fine warrior, and will one day be mighier than most Githyanki. But the Githyanki have already lost their war, they just don't know it yet. And I fear Da'ath may never be more than a vin'isk of Vlaakith, he has too much of his mother in him. Then set him on another path, and let him decide his own destiny! A brainless killer and follower of orders, or something more?
  • Nymmarth
I do worry about Da'ath. Since I freed him from his imprisonment he's spent all his time fighting in arenas and praying to Tiamat like some brainless Githyanki pawn. His father and I thought he was different, we saw a spark of potential, a greater destiny. Perhaps we were wrong. If all he craves is blood and glory, we may all be doomed.
  • Various Group Members
VRAE Are you making an altar to Tiamat? BORD We can't beat them, we need to get out of here! Please Da'ath! MAK'TI And he will succeed, because I have foreseen it! MARK BASTARDSON It an honour and a pleasure to fight with you fuckers
  • The GLAIVE from KHOR TURUM presented to him by Narinn and Gorazzar, the light shining on the words:
For our #1 Fighter
  • VARIOUS ENEMIES - Da'ath must step back and let his teammates handle. If he chooses to go into battle, they will lose against each one. EACH TIME HE DEALS DAMAGE TO ENEMIES, ALLIES TAKE DAMAGE.
  • Attack by Gwenma Ashhold (Duegar DespotSTATS) - Champion of the Queen
  • Attack by Mind Flayer Mind Flayer CR 7
  • Attack by RED ABISHAI Red Abishai Stats
  • ENCOUNTER - Da'ath Trial - LIMBO
  • IN BLACK CHAMBER
  • Da'ath CHOOSES PATH OF PEACE, not to fight, and instead meditate - group eventually follows suit and the battle ends.
All of your individual strengths and cunning will amount to nothing in the days ahead. Victory will only come if each of you is trusted to do your part.

END OF TRAILS

You have the knowledge you need to succeed. (Vision of Black Fortress appearing in FIELD next to LAKE URDA, a bastian against the darkness). We will send AID when called for by the Black Tear. Go now as our allies, knowing you are ready.
Also, we have gathered tools that you may find useful in the coming battle.
  • a table appears in the black chamber:

ITEMS

For Gorrazar who has now found his purpose, the Rushfire Hakama, so you might stride forward into whatever heated situations may lie ahead.
For Mak'Ti'Il, who is whole once more in his identity, a bottle of Aqua Delerium to further your spellcasting needs.
  • (Potion to regain expended spell slots) [MAK'TI] Aqua Delerium RARE
For Vrae, the paladin battling morality both within and without, we present a shield for both yourself or the innocents around you, the Sapphire Buckler - made from a scale given to us from the Sapphire Dragon Nymmarth
For Bord, who has proven himself worthy of taking on the responsibility of saving Terus, we present the Spear of Arakokra Law
For Belgar, an elf confident in his ability to fight the darkness ahead with brains or brawn, we present two Scrolls of Protection from Aberrations (x2) - may they grant you a brief reprieve to figure out your next course of action in time of need.
And for Da'ath, who already carries so many wondrous gifts, the greatest of which being the friends he made along the way. What more could we possibly give you? ... But because we can see you still have a destructive streak here's 6 Beads of Force (6x).

VISION FOR MAK'TI

 
We have one last thing to give, though we will not call it a gift, for we know the pain it will cause. Know that we have tried many times to see alternative paths, but fate keeps weaving its way back to this inevitability.   Mak'Ti feels a searing pain on his chest, and his eyes rolls back.   He sees the deck of a small boat, rain and wind whipping through it as it soars over a black lake. The rain and wind are dying down, as the clouds begin to part, allowing starlight through. Things seem to be calming down, the lake looks less ominous. Tension leaves the air for a moment, but in the silence, you hear the sound of sniffling. Someone is crying. You see Vrae and Da'ath standing, their heads bowed in sorrow, both holding bloody weapons, a Glaive and Halbert respectively. Looking closely, you can see freshly spilled blood poolsingon the deck of the small ship, its crimson spreading thin due to the rainwater that had been falling. Nearby, you see a body slumped on the ground, headless, and below it, the source of the blood, the severed head of an Arakokra, BORD the Bird Bard.   "It was the only way to stop it," a voice calls out.   Mak'Ti returns to the present in Limbo.
 

LIMBO

  • Characters are presented with a portal OUT of Limbo, placing them back in Cullile Village.
  • TIMESHIFT - roll a d20, a 1 or a 20 will cause time to SHIFT weirdly - (20 it goes fast, 1 is goes slow) - then roll a d8 (if it was a 1 to determine how many hours have passed) or a d6 (if it was a 20 to see how many days have passed) - OTHERWISE ROLL a d4 to see how many days have passed!
  • DA'ATH BARGAIN AFFECTED BY ABOVE!!!
  • ONLY 1 day passed!!
CULILLE VILLAGE
  • Belgar decides to leave and return to Lithserin to prepare his people for Cthulhu
  • Belgar leaves behind the GAUNTLETS OF OGRE POWER, the SCROLL OF PROTECTION, and all his money to the WIZARD FUND
  • Mark Bastardson returns! Illrigger from hell sent to stop Cthulhu (Devoted to devil named Malak?
  • Reunion with all! (Mark takes Belgar's money)
  • Wants Serpent Cum back! They steal it back from the Halflings (Mak'Ti finds with spell), they leave MOONTOUCHED Greatsword behind
  SESSION ENDS on around 4:30pm on Denocc 30th, in Cullile Village after stealing back Serpent Cum

Notes

Session 72  PREVIOUSLY

TIME PASSED (in world) - Denocc 30th, 100 NSE

 
DESCRIPTIONPREVIOUSNEW
Days Session Took Place in Unknown 1/2 day
Time/Place Session Ended LIMBO Trials (outside time) 4:30pm, Culille Village
Countdown to Da'ath Pact Needs* 4 days (unknown) 4 days
Days Till Next Full Moon 20 days (unknown) 20 days
TOTAL TIME OF CAMPAIGN 113 days (unknown) 113 days
* (one magic item GREATER THAN COMMON sent up in renewing red ballon every 6 days)

LEVEL UP GENERAL SCHEDULE

  • Level 14 - Session 76
  • Level 15 - Session 82
  • Level 16 - Session 88
  • Level 17 - Session 94
  • Level 18 - Session 100
  • Level 19 - Session 106
  • Level 20 - Session 112

NEW ITEMS TO GIVE OUT


  • Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
  • Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
  • Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
  • Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)

TO DO

  • WAR UPDATES
  • Pregnancy Plans - COSA has been brainwashed (Machurian candidate)
  • Plan out Da'ath Killing Bord Prophecy

TEAM PASSIVE STATS

  • Mak'Ti - (PER 16) (INV 16) (INSIGHT 14)
  • Lykalada'ath - (PER 9) (INV 13) (INSIGHT 11)
  • Vrae - (PER 14) (INV 10) (INSIGHT 14)
  • Bord - (PER 15) (INV 12) (INSIGHT 14)
  • Belgar - (PER 16) (INV 10) (INSIGHT 13)
  • Gorrazar- (PER 17) (INV 10) (INSIGHT 17)
  • Cosa - (PER 24) (INV 15) (INSIGHT 18)

FORMER MEMBERS

  • Gael - (PER 20) (INV 15) (INSIGHT 12)
  • Mark - (PER 12) (INV 8) (INSIGHT 10)
  • T'nin - (PER 14) (INV 13) (INSIGHT 14)
  • Narinn - (PER 12) (INV 12) (INSIGHT 12)
ALLIES
  • SPEER
  • Navarax
  • 3 Aasimar Warriors from Eldathir (need names!)
  • Ushani Hobgoblin Tribe
  • Metallic Dragons led by Nymmarth
  • Dronzroh and the Loxodon of Boludo
  • Queen Valhana and the Elves of Lyanthandir
  • Clan Axebreaker and the City of Gimloth
  • Tabaxi of Palm Point
  • Vrae's Parents/family and Retainers in Eldathir
  • Stosan Academy academics plus Narinn
  • Acolytes of Keyrth
  • Survivors of ORDER OF THE SACRED GARDEN?
  • Survivors of TEEP
  • Githzerai
Report Date
05 Dec 2024
Primary Location
Secondary Location

WERERAVEN TF

CON Saves (Full Moon)

  • On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
  • Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
  • The curse is at its strongest whenever there is a Full Moon in the sky
  • DC 10 WIS Saving throw to remember the night if Transformed

WAR UPDATES TO CAMPAIGN

  • CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
  • WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
  • CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
  • ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down

GENASI KINGDOMS

  • CLOUDSCAPE and FUGORE
  • have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
  • SURFTON and ORETON
  • now allies with WINGPERCH and GIMLOTH

CURRENT MASSIVE BATTLES

  • TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS)
  • WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains)
  • PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, city currently inhabitated/HELD/ DEFENDED by USHANI Clan of Hobgoblins
  • BRIGHTSHELL HARBOR - Forces of CLOUDSCAPE and SURFTON/ WINGPERCH converging on BRIGHTSHELL HARBOR
  • GIMLOTH Currently Under SIEGE/ BLOCKADE by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE
  • ELDATHIR Currently Under Siege by Forces of MALAR
  • NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered)

JUDAI'ARUK'S NEW PLAN

COMPLETED PARTS

  • JUDAI'ARUK Taking Control of the Cabal of Cthulhu
  • T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
  • Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
  • Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
  • At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
  • Next he sets his sight on the KRAKEN SKULL in front of the YAW SHIP

STILL TO DO

  • Next, he sends the ABISHAI to Magiault to Steal the POWER STONE, using the EYE OF MAK'TI to guide them to it
  • Next he has GAULDENAL kidnap Baldir the Bold for the sacrifice
  • Next, he activated his enchantment on COSA, who will kill Myrra and escape the Reclamation house and return to him with the BABY
  • Finally, he he has the Mind Flayers bring him a parasite, and he becomes an ELDRITCH LITCH to perform the ceremony Eldritch-lich
  • Then he sets the TRAP
  • T'NIN can decide during the battle/ritual whether to help his old allies or not

THE TRAP TO KEEP FORCES OF TERUS AT BAY

  • Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
  • Aboleth forces invades the Nalied Sea, attacking the smaller islands while Main Force attacks Chalinos
  • Tiamat sends army of Abishai and dragons through portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
  • Malar's Hunters attack Eldath once more (Nightmare Beasts +
  • Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
  • Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes

For Next Session (review!!)

  • UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) - ON BORD NOW?
  • CARNIVAL Carnival Domain DND Beyond
  • MYRA Updating Vrae's Halbert to be SILVERED
  • Cosa gives birth, murders Myra and wounds Dronzroh and flees the Reclamation House (found by group after LIMBO)

ACTIVE MISSIONS

  • Bounty Mission (Brightshell Harbor) - have to inquire at the farm
  • WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
  • COVER AGENTS - sneaking into CLOUDSCAPE fortress to gather intel on the war and who killed King Alphanis for SURFTON King Monsoo
  • LLEGOSERT MISSIONS - Bringing them info on Cults, Religions, Altars, etc that might help them find Great Old One Burial place

ITEM UPGRADES

  • DA'ATH BRACER - ?
  • VRAE Headpiece -?
  • GAEL (Mak'Ti) Dragonmark -

FEATS/ HOMEBREWED IN-STORY UPDATES

  • Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
  • GAEL - Fey Touched (FATE TOUCHED) - need Tony Notes
  • BORD - Gunner Feat - 11 hours now
  • Belgar -Polearm Master training with Gorrazar - 2 Hours so far (another hour in session 70)