Library Book Ideas

LIBRARY BOOKS CURRENTLY CHECKED OUT

BORD
  • "Hymns and Ballads of the Far Realms" - has songs he recognizes, melodies and lyrics that are similar to the ones the Cult gave him, ancient songs used while worshipping deities that proceed the known gods
MAK'TI LYKALADA'ATH
  • Artificing Level 5
GORRAZAR (from STOSAN LIBRARY
  • Last Airbender, Vampire Books, A Raven Flew Overhead, Beyond the Cauldron
      d100 Entry (100 LIBRARY BOOKS)
  • 1 101 Ways to Cook an Ooze' - Interesting recipes include gelatinous cube cocktail, ochre apple jelly, and salted pudding
  • 2 Physiologies of Magical Creatures' - Information on the biology of Beholders, Dragons, Unicorns, and more. Full of diagrams.
  • 3 The Prophecies' - Tales of great adventures. Partway through, all the pages become blank
  • 4 How to Spot a Mimic' - Tips such as listen for breathing, and see if it responds to being touched
  • 5 Bordrick’s Fantastic Adventure' - Dwarven choose your own adventure book
  • 6 Planeshifting' - Details different ways to travel between different planes of existence
  • 7 On Monstrous Races' - Discusses whether monstrous races should or should not be allowed into society
  • 8 The Outside' - A self-written account by someone you know who saw a vision of them self as a small plastic figurine on a table surrounded by a number of god-like beings after they talked to a group of adventurers
  • 9 Human?' - Story about an ogre who, despite his incompetence, convinced everyone that he was actually a very tall human, became a king, then was discovered and beheaded.
  • 10 Landmarks to Visit Before You Die' - Details a number of landmarks and monuments in a country or city you have never heard of
  • 11 The Hitchhiker’s Guide to the Kingdom' - A book with not entirely inaccurate advice on 'how to see the kingdom on less than 30 copper pieces a day'. The very first page contains only the words 'Don’t Panic' printed in large, friendly letters.
  • 12 Incredible Creatures and How to Kill Them' - Details weaknesses monsters are known to have. It is part of a five-volume set; the first volume is for beginners (level 1-4), the second for the somewhat experienced (level 5-8) and so on.
  • 13 Magic for Dummies' - Explains what magic is and how it works in the style of '___ for Dummies' books. Does not teach one how to cast spells.
  • 14 Wish It, Want It, Screw It' - detailed accounts of times the Wish spell backfired horribly.
  • 15 So Long, and Thanks for All the Ale' - The story of Tarvish the dwarf, who had unpaid bar tabs worth a total of 10,000 gold all across the country before being arrested
  • 16 Flumphs; the Pleasant Surprises of the Underdark' - A journal accounting some time that a researcher spent living with a cloister of flumphs. The author documented at least once every day for a month
  • 17 Taming the Beast' - A perfect book for beginner beastmasters. Gives tips and tricks on how to win over wild creatures of all kinds. It starts with tiny creatures like frogs and crabs, followed by small creatures like eagles and fire beetles, medium creatures like giant badgers and giant frogs, large creatures like owlbears and bullettes, and finishes with huge creatures like elephants and some dinosaurs.
  • 18 A Day in the Life of a Lemure' - A beginner demon/devil researcher decided to start his studies on the weakest of all fiend kind, the lemure. After summoning a lemure in a remote location, he watched its behavior for a day. After gathering the information needed, the author had the hideous abomination placed within a special containment vessel, alongside the many empty ones that would house the many other fiends. At the end of the book lies a map to the research facility. If the party decides to go there, they will find out that the author finished doing research on an imp, manes, and dretch as well.
  • 19 The Spider King' - A fictional tale of an adventurer delving into the underdark to slay a fearsome giant spider.
  • 20 The Bjernson Family Tree And Exploits' - The family tree of a Nordic clan with all the males named Bjern Bjernson. This book helps tell them apart.
  • 21 Rosaline And Mercutio' - A romantic tragedy by Bill Shaking-lance.
  • 22 Pictures of Cats' - A picture book full of photos of cats dressed in cute outfits and doing cute things. It's about the size of an average dictionary.
  • 23 I Can't Believe It's Not Harmless!' - A hefty guide of herbs, mushrooms and berries that surround the city where the book was found. It contains accurate annotations of the ailments due to consumption or touch, with descriptive drawings of people having diarrhea or throwing up.
  • 24 Hit The Apple, Not My Face!' - A Detailed Guide to Archery' This book even includes instructions for constructing a simple bow and targets.
  • 25 Baby Dragon Destroys the Village' - A truly heartwarming children's book.
  • 26 AAARRGGHH!: A Barbarian's Guide to Clobbering Your Enemies' - The writing is messy and misspelled, and some of the letters are are backwards. What's more, the cover is splattered with blood on the bottom right corner, like someone was violently clobbered by the book.
  • 27 The Three Little Goblins' - Three goblins set off to build houses of wood, straw, and enchanted brick and start new lives, but the Big Bad Dire Wolf complicates things.
  • 28 Claiming the Crown' - An Experienced Guide to Assassinating Royals' - How to brew a poison, how to create a disguise, tips on wielding daggers, and more!
  • 29 The Banshees I Have Loved' - A tragedy of five acts.
  • 30 Phylomagenetics and the Herbalist' - A primer for the professional and newcomer alike.
  • 31 Population Dynamics of Cryptosaurs' - A treatise on the ever-evolving age structures of dragons by region and plane.
  • 32 Memoirs of a Goblin' - A dramatic, often erotic, first-person biography of a female goblin groomed to be a concubine in an exotic land. The author is a male elf.
  • 33 How to Win Friends and Enchant People' - Despite the title, has nothing to do with magic, but it does have some good advice about how to make yourself seem more approachable.
  • 34 The Dragon with a Girl Tattoo' - A psychological mystery thriller about a detective who befriends a shapeshifted silver dragon with a dark past, to find a murderer before he strikes again.
  • 35 To Kill a Manticore' - There isn't a single manticore in the entire book, it's about a half-orc on trial for a crime he didn't commit and the halfling lawyer who represents him.
  • 36 The 7 Habits of Highly Effective Adventurers' - A self-help book with an optimistic view of the steps a person must take to succeed as an independent contractor with a sword.
  • 37 Eat, Summon, Love' - A married woman realizes how unhappy her marriage really is, and that her life needs to go in a different direction. After a painful divorce, she joins a cult of necromancers to 'find herself'. Based on a true story.
  • 38 Bahamut Shrugged' - An action-thriller written by one of the world's most controversial philosophers, the novel is set in a dystopia where magic is tightly regulated and only Gon Jalt can liberate magic-users from the non-magical 'parasites', i.e. everyone else.
  • 39 Cockatrice Soup for the Soul ' - This book is so commonplace, it's a cliché that in every house where a woman of a certain age lives, there will be at least one heavily-read copy of this book with it's sappy stories and cloyingly sweet words of wisdom. It is beyond worthless.
  • 40 The Origin of Magical Species' - Full title: On the Origin of Magical Species by Means of Supernatural Selection, or the Preservation of Favored Races in the Struggle for Life, is considered to be the foundation of understanding of how magic has shaped the evolution of the natural world. Although the theories presented inside are accepted as fact by nearly all universities and centers of learning, some religions regard it as heretical and have asked to have it banned.
  • 41 The Geographica Gelatinousa' - 101 Oozes and How to Avoid Them
  • 42 My Life as a Human Being' - A Dragon's Observation on Humanoid Culture
  • 43 Harold Haversham's Holisitic Handbook of Healing' - At first it appears to be a beginners guide to crafting potions, however as the book progresses the author becomes more and more adamant that all ailments are purely mental. There is a detailed account in which the author was treating a man for a broken arm and healed it through weekly mental therapy sessions.
  • 44 Wager like a Winner' - A Goblins Guide to Gambling by Grey ‘Greedy’ Gradnok
  • 45 The Wizard of Odds' - Betting for Profit by B.M. Sawbuck
  • 46 So You Want to be a .....series' - Illustrated beginner guides to becoming a Wizard, Druid, Ranger etc. for children.
  • 47 The Potion Diaries' - One Girl’s Intoxicating Adventures by Madame S. Ruth
  • 48 Lost in Translation' - The Art of the Scribe by Thoth Gardiner
  • 49 Fitting a Square Peg Through a Round Hole: The curious mobility of oozes'
  • 50 Half Human, Half Horse, All Man' - A defense of carnal relationships with beast races
  • 51 Halfling Histories' - An incomplete telling of the tales of the half-folk
  • 52 The Orc's Cookbook: 101 ways to prepare an elf' - To make the hunt taste delicious
  • 53 Every. Accomplished. Recognizable. Sentient. by Tommeltop the Gnome' - An encyclopedia of anyone who accomplished anything of moderate note ever, however most of each page is dedicated to greatly exaggerated, suitably cringy and oddly romantic paragraphs about how great each person's ears must have been. Any brave soul who actually reads the book through is suddenly able to recall in perfect detail the ears of anyone they've ever seen before, for no apparent reason. (Perhaps there are drawings and details of the pc's and their ears as well)
  • 54 The Cantrip-bury Tales'
  • 55 The Lord of the Rings' A historical fiction-esque set of books about an adventuring party ages ago in a material plane far, far away.
  • 56 Names to Run Away From' - A collection of monsters, plant, fungus, magical phenomenon and other miscellaneous 'things' that even the most accomplished - or desperate- of adventurers avoid - for they are easy to kill, but they are also a mighty pain in the behind and, even more importantly, in your wallet.
  • 57 The Legend of Atlas' - A collection of the all the known myths and legends in the world from the beginning of the written to the present.
  • 58 Merfolk Companions' - This book details how Merfolk capture and train seals as pets.
  • 59 Forever and Always' - The future predictions of a historian who lived two centuries ago. His predictions continue on for another four hundred years.
  • 60 Prince of Reality' - A philosophical book that tries to explain the true nature of reality.
  • 61 The Common Woman's Guide to Royalty' - A guide on how every lady should act in society.
  • 62 The Witch's Guide to Home brew Potions' - A series of tips on how to be the most successful witch you can be
  • 63 Becoming a Paladin: A full guide to becoming the lawful good person you always hoped to be!' - This thick volume even includes how to protect orphanages and the correct means of smiting your enemies.
  • 64 Being Familiar With Your Familiar: The book for casters who wish to bond with their animal companions' - A field guide to all common and some uncommonly seen familiars in the area.
  • 65 New Technology: Summer Special Edition' - This information source gives details on many new forms of technology, such as reinforced crossbows, iron hunting traps, and many, many magic items.
  • 66 The Tao of Earth' - Starts with philosophical musings about the importance of creation and stability over destruction and change. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents.
  • 67 The Tao of Water' - Starts with a note: lava and water is basically the same thing! don't try to use fire spells on it. If you fail to understand this basic, the Tao will forever escape you. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents.
  • 68 The Tao of Air' - Starts with philosophical musings on how a fickle thing like air is needed for (long-lived) living creatures to breathe. There is a 5% chance of an ancient erotic letter being found loose inside. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents.
  • 69 The Tao of Fire' - Starts with a strict warning to master at least one of the other 3 elemental books first, because while many people think playing with fire is fun, it's not worth dying over. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents.
  • 70 The Tao of Life' - This volume is the thickest, but somehow the least complete; it contains many anatomical diagrams, as well as several normative references to The Tao of Death. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents.
  • 71 The Tao of Death' - This volume is missing from most sets after a book-burning campaign, but its existence is well known. This book is written in an old dialect that most people (even magic users) have trouble reading. It occasionally goes on long-winded philosophical tangents.
  • 72 The Tao of Secrets' - The existence of this volume is not widely known, and its veracity is debated among scholars; all claimed copies of this volume appear to consist entirely of blank pages, which nobody has ever manage to cast a spell to extract the information out of - thus suspicions that they're fake. But they do appear to be just as old as the other volumes ...
  • 73 Lolthlita
  • 74 Fifty Shades of Drow' - Part history and part fan fiction starring Lolth.
  • 75 The Summoning of Dragons' - A Celestial's guide to the methods and dangers of calling on the great reptiles.
  • 76 untitled book - this book contains no text, and has a small hole cut into the pages which contains something of value (coins, a key, etc.)
  • 77 Keeper of the Keys' - Whenever a creature reads this book, they slowly fall asleep then 'awaken' inside the book (their body remains in the real world). Living inside of the book is a half-man, half-dog extraplanar being who owns a copy of every key in existence, and whose only entertainment is reading books, but several of the books available for him to read are unfinished close to their ending. The party can enter the incomplete books to finish their stories (incomplete books could be a story of a great battle, a story where an assassin must be chased down, or something similar), and should they finish all of the stories given to them to complete, the Keeper of the Keys shall give them a key. Should they die inside of a book, a person will simply be ejected from it, rather than die outright.
  • 78 Gnome means Gnome' - A beginner's guide to understanding the differences between the shorter races of the realm.
  • 79 Sparing?' - An orc bandit slowly goes from blood raging pillager to being a member of society. A heartwarming tale of death, destruction, and love.
  • 80 Deck of Limiting Things' - A collection of possibly true tales about people who used the deck of many things and the chaos that followed.
  • 81 The Art of Procrastination and How to Perfect it' - A book filled with scribbles. It is only halfway finished
  • 82 Forging for Dummies' - A book on how to forge weapons and tools, written by a dwarf as a gift to his human pupil.
  • 83 Diamonds in the rough'- A book on soul gems and their proper creation.
  • 84 The very hungry Chimera'- A children's book detailing the complicated diet of a magical monster. It ends with the chimaera eating an adventuring party and falling asleep.
  • 85 Guinness' Book of world records'- A book crafted over a lifetime by an adventurer named Guinness. It contains accomplishments such as 'Worlds largest dragon' 'Longest time spent in a beholders lair', 'Fattest goblinoid' And 'Most monstrosities slain in a day
  • 86 How to capture your princess' - A collection of dating tips, advices and tricks, written by, for, and to men. Use it at your own risk!
  • 87 Backstage' - Detailing the more mundane dangers of the adventuring life, like insufficient supplies, inappropriate gear, public reactions, illnesses and the common lack of money - with tips and advices how to prevent them (the second edition have humorous footnotes from the author).
  • 88 You and Evil' - A promotional(?) book from the Nine Hells. Details most of the pros and cons to working for the infernal realm, with useful notes on the 'gray zones'. May cause surveillance by the temples of good.
  • 89 Personal Care for Adventurers' - Tells adventurers how to maintain a clean, healthy look after weeks in the wilderness.
  • 90 Berries and You' - Informs the reader on edible and inedible berries found in the wild.
  • 91 Castle Architecture' - A book about how castles and the like are constructed.
  • 92 Bardic Legends From Far Away Lands' - A book about legends often sung or performed by bards.
  • 93 How To Waste Good Paper' - The pages inside this book are beautifully designed with colorful trim and a flowery layout. Other than the title, however, this book has no content in its pages. (Detect Magic: It is a spellbook written with magical invisible ink (or runes, etchings, message, mark, whatever) detailing only one spell to learn: Detect Magic)
  • 94 Everyday Lives' - A compilation of the contents of journals which were obtained from ordinary people.
  • 95 Avatar: The Last Airbender' - A 3 volume set of books in which a young elemental monk learns to harness his his power so that he may bring peace to a hundreds years war.
  • 96 Tic-Tic-Twang' - A detailed guide for creating clockworks, golems, animated items, and traps, rather easily. Restricted in most kingdoms, as its too valuable to outright ban and destroy its knowledge, despite the widespread collateral damage after its first releases. The bounty for the authors is still valid.
  • 97 Magic in the House' - The legacy of an archmage suffering from an obsession about cleanliness. Explains how to use the different schools of magic to help with the chores around your home. Apprentices around the world curse whoever thought its good for their training that they need to do those chores manually.
  • 98 Gary's Guide to Gathering Gold' - A story about how some guy named Gary wrote a role-playing game called 'Fiends and Fortresses' and made millions of gold selling thousands of copies.
  • 99 Fiends and Fortresses - Player's Handbook' - A book on how the play the popular role-playing game 'Fiends and Fortresses', where players roll dice to fight fantastical creatures and adventure through fortresses while someone designated a 'Fortress Master' tells a story.
  • 100 Fiends and Fortresses - Fortress Master's Guide' - A book on how to lead players through a story and gameplay in the popular role-playing game 'Fiends and Fortresses'
d100 Entry (100 Wizarding Books
  • 1 Making Friends; a History of Necromancy.
  • 2 A Treatise on the Problem of Infinite Demiplanes
  • 3 Ozohr's Compendium of Glyphs for Crystalline Structures, Fifth Edition
  • 4 Analysis of Divination Spell Extension into the Astral Plane
  • 5 This Spell is Harmless' and Other Lies To Tell Yourself
  • 6 Dragons, Drakes, and Winged Demons; a Guide to Fire Breathers
  • 7 Hefty and Heavy; Proper wand shaping for beginners
  • 8 Common Rune Mistakes and Their Consequences, a Summary
  • 9 Fireball Illustrated
  • 10 Aardvarks to Anvils; Unique uses for Polymorph
  • 11 The Arcana-Sutra
  • 12 The Illusion of Space; A primer on Conjuration Magic
  • 13 1,000 Prophecies to Keep Your Eye On
  • 14 A Humble Collection of Heresies
  • 15 Survival in the Outer Planes and in the Astral Sea
  • 16 Those That Came Before; An Overview of Extinct Magical Traditions and What We Can Learn from Them
  • 17 Darkness; Creating, Dispelling, and Exploiting It
  • 18 Advanced Draconic Anatomy
  • 19 Angels and How to Avoid Them
  • 20 10,000 Runes Without Meaning
  • 21 Spellbook Minimalism
  • 22 Understanding the Alien Minds of Gods, Outsiders, and Yet Stranger Creatures
  • 23 The Magic of Stone and the Souls of Mountains
  • 24 This Ore That; Choosing your first Rock Golem
  • 25 Beyond the Cauldron - Brewing Potions in the Wilderness; a Personal Story
  • 26 Proof of a Positive Relationship Between Leysian Crossings and Levitation Enchantment Potency
  • 27 Gwynssin Revisited: The Transformative School of Enchantment in the Eleventh Century
  • 28 Introductory Life Extension, Revised Edition - Now 100% dark magic free!
  • 29 Great Spirit Aid: A Study of Unique Varieties of Incorporeal Summoning Among the Northwestern Tribes!
  • 30 Ten Basic Shields: A Revolutionary New Way to Categorize Abjurations!
  • 31 The Common Genealogical Ancestor of Kobolds & Lizardfolk!
  • 32 The Science of Magic, a Treatise
  • 33 Rags to Reigns - a Traveler's Guide to the Nine Hells
  • 34 Making the Most of Your Allies; Why You Should Focus on Transmutation and Necromancy
  • 35 101 Easy Magic Items You Can Make on the Road
  • 36 Our Darker Sisters; A Cautionary Volume on the Dangers of Dealing with Hags
  • 37 lasreveR fo kooB s'karalS (also known as An Abjurer's Guide to Counterspelling)
  • 38 On the Transmutation of Gold to Lead - A primer
  • 39 A Perditio Tempus; My journey to making True Strike good again
  • 40 Myths of Malumnak the Mad; a collection of stories about that craziest of wizards
  • 41 Analysis of the Extended Lifetime of Draconic Respiratory-Flame Droplets in a Turbulently Vaporized Floomph Puff
  • 42 Relative Temporo-Thaumic Desynchronization Transitions in Hasted Targets
  • 43 A Vortex of Annihilation in a Tea-cup - Practical Applications of Collapsing Spheres
  • 44 Evidence of Omni-Planar Asymmetries Seeded by High-Density Ablator Nonuniformity in Experiments Involving Deific Artifacts and Magically Simulated Dragon-fire
  • 45 Convergence of Eigen-Tensor Continuations in Infinite Dimensional Kismet-Hazard Prognostications
  • 46 Evidence of Potts-Neme-Tenseric Superfluidity in Non-agonal Optical Levitation
  • 47 Direct Observation of Fractal-Dimensional Percolation in Renal Pyramids - In Search of the Philosopher's Kidney-stone, Diary of a Personal Journey
  • 48 Fast Friends; An Autobiographical Account Regarding Dangerous and Morally Ambiguous Misuses of Charm Spells
  • 49 Treatise on Temporal Foresight in Divination
  • 50 Annals of Grafted Incarnum: Soul Splicing
  • 51 Practical Applications of the Demiplane Spell
  • 52 Arcane Tearing: An Enchanting Primer
  • 53 The Complete Guide to Bypassing the Crystal Sphere's Barrier
  • 54 Complete Compendium of Deific Dogma
  • 55 The Philandering Philosophy in Respect to the Power Scale of Magic Users: A Deep Observation
  • 56 Syntax and Semantics in Spell Components
  • 57 A Critical Review of Every Known Spell, The Complete Collection, 5th edition (23 volumes)
  • 58 Selective Topics in the Stylistics of Spellcasting
  • 59 Gendry's Guide to Non-gullible Golems
  • 60 The Titillating Truth of Tubular Tome Making
  • 61 The Delirious Despot: A Psychoanalytic Approach
  • 62 Elder Evils' Encyclopedia
  • 63 Unabridged Atlas of Arcane Observations in Astronomy
  • 64 Vellum of Viscous Vindication: Curse Construction
  • 65 Magnum Opus of Mythallar Musing
  • 66 Contemporary Codex of Celestial Cadavers
  • 67 Death's Ancestors; An Etymological Analysis of the Words of Power
  • 68 A Cultural History of Dark Magic
  • 69 The Element of Destruction; An Exploration of Primordial Evocation Magics
  • 70 Competing Elemental Theories
  • 71 Meditations on the Feasibility of Chronomancy
  • 72 Wild Magic and Mesuring Risk
  • 73 A Compendium of the Many Moods of the Weave
  • 74 The Life and Death of Gods
  • 75 Martial Skills and Tactics for the Adventuring Wizard
  • 76 The Lost Wonders of Epic Magic
  • 77 The Lure of Lichdom; Meditations on Mortality
  • 78 Alnam's Encyclopedia of Herbal Components
  • 79 Probing Transport and Structure-Property Relationship of Highly Ordered Orgone Superthaums Lattices at the Ethereal-Material Planar Limit - Towards Living in an Immaterial World
  • 80 Unveiling Macroscopic Structures of Neutrally Charged Elemental Interfaces by Surface-Specific Vibrational Spectromagy - My Conversations with Water, and other Treatises.
  • 81 Complexified Paths, Integral Saddles; Sovereign Glue and the Super-sandwich Principle - Taming Magical Steeds via Liberal Application of Math-magical and Culinary Threats
  • 82 Hidden Symmetries, Instabilities, and Currency Speculation Suppression in Brownie Rackets - How to beat Fey Loan Sharks at Their Own Game
  • 83 Enhanced Stochastic Resonance and Spatiotemporal Synchronization in a Mass Hasted Party - A Stab in Time, Saves Thee and Thine
  • 84 The Shape of the First Collapsed Objects - Ancient Architecture of the First Great Mage Empire, Magical Weaponry, and the Application There-of
  • 85 Emerging Patterns in Oscillatory Absorption of Thaumo-Ultra-Acoustic Waves - Using Suggestion and Modify Memory to Get Ahead
  • 86 Exponentia Foramina & The Leyline Convergence Matrix, Inter Alia
  • 87 Mordenkainen's Toenails and Chrysolite Powder's Usefulness in the Discernment of Arcano-Confounding Proto-Runes
  • 88 Trans-substantial Passage of Quickened Objects or Entities Without Persistent Liminal Agency of Hyperagonal Media
  • 89 Sustained Transpontine Circumpenetration - Secrets of Sigil Stone
  • 90 On Post-Morpholiths and Proto-Daedric Sigils in the Pnakotic Testaments - All Signs Point to 'Nope'
  • 91 Essential Geomantic Engineering for Those of Average Intelligence
  • 92 Philosophy of Low-Energy Magery - a Confoundingly Incomplete Treatise, with Editor's Commentary
  • 93 On the Sending Out of the Soul
  • 94 Parchments of Pnom - A Complete and Original Translation
  • 95 Las Reglas de Ruina - translated to the Common Vernacular by Meisters Theodorius and Chevillion, with Commentary and Compleat Appendix
  • 96 Seven Cryptical Books of Hsan - The Dream-Quest of Unknown Kadath Explained
  • 97 Search for Heavy Resonance Decaying in the Phase of the Ethereal Plane
  • 98 Pressure Effects on Phlogiston Among Other Parameters in Limbo Environment
  • 99 Ultrafast Evocation Dynamics and Interactions in Complex Weave Networks
  • 100 Organic Energy Cells: Degradation Processes and Approaches to Enhance Performance

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Interesting Books
Wizarding Books
Library Books
BOOK GENERATOR
Wizard Spell Books - MAGICAL 
Spellbooks - Researching and Copying Spells 
Item type
Book / Document

BOOKS FROM C2-DOMUNZ

STANDARD

 
  • Brief History of Obreriault
  • The Noble House of Homnj
  • Dominion of Hebretault Prayer Book
  • Melike's Laments Prayer Book
  • The Fog Novel (fictional tale of Fog rolling into the harbor bringing monsters and demons)
  • Dragons of Greater Tufenes Territory White Dragons in North, Manjesi, and Gold of Old
  • The Founding of Magiault Talks a little bit about Ryker McAult and founding of Doreduum Sage Academy
  • A Brief History of Domunz - LARGE BOOK - talks a little bit about Obreriault founding first, branching out to Magiault, how Miraxalim was here first, how Dwarves migrated to Thriniline from the North, the founding of Chalinos a few centuries ago etc.- High rolls can also talk about legends of ancient gargantuan beasts and monsters who once ruled the oceans of this land, prevented passage onto land by the Golden Dragons there who protected the Elves of Miraxalim
  • Gathering the Stones Novel (fictional tale of a hero gathering so called "Guardian Stones" to save his town)
  • The Harpie and the HOP Novel (fictional tale of heroes trapped in the House of Punns with a demon Harpie)
  • Poetry from the Country Poetry from outlier settlements in the Cram and the Stetswamp
  • Poems from the Chalinos Mansion Poetry (Chalinos Mansion now known as the Necromansion, former home of the Scroll family
  • Farmer's Almanac Almanac
  • Weather Almanac Almanac
  • 1567 Chalinos Recipes Cookbook
  • Chalinos Anthem Sheet Music
  • Reign of Scrolls Sheet Music
  • CREATURES of Cram Forest Information about Fey and Pixies, as well as the Unicorn, the ROC, and the Centaur Herd. Almost briefly mentions the Hidden Elves of "Lithserin"
  • Heralds of Magic Sheet Music
  • Signs of the Times Text on Astrology
  • Proper Chalinos Brew Text on Brewing
  • Plants of Tufenes Text on Exotic Flora or Fauna
  • Spicing Things Up Text on Herbalism
  • Got Your Numbers Text on Mathematics
  • A Brick House Text on Masonry
  • Delightful Heals Text on Medicine
  • Gods of Chalinos Theological Text
  • Live The Spee Life Tome of Forbidden Lore
  • Empires of Tufenes Historical Text
  • Chalinos Calendar Calendar 1
  • Greater Tufenes Calendar Calendar 2
  • Dialects of Tufenes Dictionary
  • Rett Domus, Protector of Chalinos Biography of famous Spee Member
  • Merle N. Spee, Founder of Spee Society Biography
  • Scroll Family Ancestry Book of Heraldry
  • Creatures of Tufenes Bestiary

DIRTY SECTION BOOKS

Glibglar invents Hentai-Manga - sideventure - successful as it is the first GRAPHIC porn (Jonin secretly penning art for Glibglar (proficient in penmanship). Glibglar writes under penname - Dick James - Dick = GG James = Jonin
  • "My Pulsing Tentacles" Graphic Novel Hentai Porn by Dick James (written by Glibglar and drawn by Jonin) 4 GP - RECOMPENSATORS had a copy but gave it to Miner in Cloudscape as a distraction
  • "The Ecstasy of Suck" Graphic Novel Hentai Porn by Dick James (written by Glibglar and drawn by Jonin) 4 GP -COPY OWNED BY RECOMPENSATORS
  • "Ink on My Chest" Graphic Novel Hentai Porn by Dick James (written by Glibglar and drawn by Jonin) 4 GP - COPY OWNED BY RECOMPENSATORS
  • "A Sheeth for my Sword" 15 Lympics (GP) 1 made up Tiefling Porn
  • "The Art of Slaying" 15 Lympics (GP) 1 made up Knight Porn
  • "The Horny Dragon" 15 Lympics (GP) 0 made up Beast Porn
  • "The Staff Beneath My Robes" 15 Lympics (GP) 0 made up Monk porn
  • "Let Me Play Your Instrument" 15 Lympics (GP) 0 made up Bard porn
  • "Quivering with Anticipation" 15 Lympics (GP) 1 made up Archer/ Knight Porn
  • "Master my Wand" 13 GP 3 Wizard Porn
  • "Focusing My Staff" 14 GP 2 Druid Porn
  • "Let Me "Philiac" Your "Necro" 10 GP 2 Necromancy Porn
  • "Feeling Her Tusks" 14 GP 3 Orc
  • "Big Where It Counts" 15 GP 3 Gnome
  • "Relentless Endurance" 15 GP 3 Barbarian
  • "Not Just Pointy Ears" 14 GP 3 Elf
  • "I Know How To Swing It" 13 GP 2 Dwarf Porn
  • "Githyanking My Javelin" - Githyanki Porn
  • "Riding My Aara-Cock-ra" - Aarakocra Porn
  • "Enjoying the Ass-imar Play" - Aasimar Porn

DUPLICATES FROM THE LITHSERIN Elven Library

CHILDREN's Section
  • The REAL History of Chalinos Anonymous Author, reveals some details and theories about the Scroll family, and why they banned magic in recent years - Also mentions something about legend of the PROTECTION STONES, with the LOVE STONE being the most powerful
  • Puns & Jokes from Chalinos:
What do you call a dumb quarry miner? (HUE-MAN) What do you call paper soldiers? (SCROLLDIERS) What did the customer say to the barkeep? (THERE'S A MEAD) What happens to large lizards after a night of drinking? (THEY BE DRAGON) What did the Lord say to the small red-capped loiterer in front of his estate? (GO GNOME!) Why couldn't the creature speak after riding all night to get to town? (HE WAS HORSE!)

HISTORY BOOKS

  • The Founding of Lithserin Older than Chalinos, current city is second location. Original location known only to King and few Elders
  • The Oathbow Odyssey - Forged by a Dark Warlock ages ago.
  • Said to be "unbreakable"
  • Stolen by Lithserin Elves when Warlock came to Tufenes Territory and started hunting Dragons (many people believe this period is when Gold Dragons left Tufenes area
  • Warlock declared war on Lithserin, destroyed original village, before he was killed by an Elven Warrior using the Oathbow
    • The Protection Stone Puzzle - Elves don't understand magic of the Stones
  • Know of the Forest Stone and the Meadow Stone, closest ones to Lithserin
  • Heard rumors of a LOVE stone, a SWAMP Stone, and a DESERT Stone
  • BIOGRAPHIES

    • Lysanthir: The People's Warrior Heirless King, wife died in the Oath Wars. Never found another lover.
    • Ravafiel: Seeing the Forest and the Trees Autobiography, details suspect. Does hint that royal lineage not concrete, another could be King
    • Santhia: The Mother Queen ruled before Lysanthir (His mother)
    • Valhana: The Secret Warrior Queen of the Oathbow
    d100 Entry (Interesting Books) 
    • 1 To Serve Man: An ogre cookbook on the delicate art of cooking humans.
    • 2 It's Familiar, But Not Too Familiar: A guide on how to take care of you're newly acquired companion.
    • 3 Who Moved My Cheese?: Step by step guide to Mage Hand for beginners.
    • 4 We've All Made Mistakes: Intro to Necromancy raising your dead wife.
    • 5 Of Fleet and Fancy: a Novel that tells the tales of Odd Heroes.
    • 6 Are you being invaded?: A guide book on how to protect one's self from Ogres, Goblins, Kobolds, and woodland critters.
    • 7 Ogre's Guide to tying Knots: A Simplistic Guide on how to Tie Various Knots.
    • 8 The Fall of Cavour: A Fictional Piece about the caveman wars.
    • 9 Temina's Guide to Kobolds Volume 1 - 6: An introductory Field Guide to all the ins and out on Kobolds. (1d6 to see which volume it is)
    • 10 What Men know about Women: A Hard cover Book with One Hundred Empty Pages.
    • 11 Friar Albert's Guide to Surviving Traps: Chalk, rope, torches and a sturdy pole are your best friends. And a brain.
    • 12 Friar Albert's Guide to Forest Trails: Lichen and moss, you fool. Learn the difference.
    • 13 Friar Albert's Guide to Brewing: You should probably not be adventuring while doing this.
    • 14 Friar Albert's Guide to the History of [setting]: Braggins be quiet and pay attention!
    • 15 Friar Albert's Guide to Herbs and Plants: If you can't remember this then chew on some hemlock for your nerves.
    • 16 Friar Albert's Guide to Publishing Law: No I can't be held responsible if you only read the byline and then die.
    • 17 Friar Albert's Guide to Fleeing the Academy and Hiding in a Church Cellar: A Memoir.
    • 18 Beholder in the eye of Beauty: Classic fashion tips for the beholder in your family!
    • 19 Maps, Maps, Maps: Tons of maps for your reading pleasure.
    • 20 The Lusty Argonian Maid: A classic Tamriel tale of a lusty lizardfolk maid.
    • 21 Dr. Harding's Guide to Magic Science: Dr. Harding's book describes how magic is a hoax to supress scientific explanations of the supernatural.
    • 22 Dungeon Masters and how to find them: mysterious book describing the seldom-seen beasts.
    • 23 A Monster's Guide to Secret Lairs: Everything a monster needs to know about making the perfect home.
    • 24 The Faerun Survival Guide [1st edition]: Written (and illustrated by) St. Moyra of Bron Abbey as the complete reference for would-be adventurers or visiting celestials. Written by a recluse and based on what had been told to the author by word of mouth, it contains many “facts” that should probably not be followed.
    • 25 Behind The Wall: A book made out human skin. This book is constantly wet and smells like a fresh corpse. This book talks about a seal in a cave underwater. Unsure of why but after reading this you get the feeling that you want to break the seal.
    • 26 Stranger in my dreams: This book talks about the author recalling a depraved creature who over time got closer and closer to her in her dreams. The book seems to be a diary and was never finished. When you read the last finished page in this book you take 1d8 points of psychic damage.
    • 27 Curiosity Kills the Cat: When you open this thick maroon colored book you quickly realize there is only one page inside. The text drips onto the floor as soon as you begin to read it. You cannot understand any of the text but you immediately realize the text tells of your demise.
    • 28 Influence of the Ocean: This book can only be read when near the ocean or on a rainy day. Inside the book talks about a man who is waiting for you in the ocean. He mentions all of the rewards he is keeping for you. If you roll and succeed an insight check DC16 you'll find out that this is man is lying to you. If he is real or not you don't know.
    • 29 Diary of a Thief: This book is a pocket sized leather diary. Every time a player finishes a page of this book they lose a gold coin Unsure of where it went.
    • 30 Uncle Chuv's Peanut Butter Problem: Upon reading this the room will smell more and more like peanut butter. When the book is finished it will mold into a jar of endless peanut butter. It is impossible to get rid of this book normally. The only way to get rid of this book is to burn the jar in fire. If you attempt to eat a spoonful of this peanut butter you take 1d4 points of psychic damage.
    • 31 Changing Secrets: This sparkling book smells like incense. Inside the book talks about one of your secrets (ask player). This book when read causes every person in the room to know one secret of yours.
    • 32 Patterns of Behavior: an anthology of mood effecting quilt work - a small hardcover picture book of patterns that slightly effect one's mood.
    • 33 Timeless Words of Wisdom for the Courtroom, Phrases That Persuade From the Backwoods to the Big City: This is a full compendium of philosophical and legal summaries that can arm a budding lawyer with a mental skill set to be cunning and out think their opponent.
    • 34 Fifty Shades of Drow: A bestseller among women, as it details the finer points of the Matriarchal society. With tips on how to properly train and punish your man-servants while maintaining your femininity, this book would be banned if only men would actually read it.
    • 35 Where is that dragon egg? A handy tip book for managing clutter in the workshop.
    • 36 Fireside Singalongs: A simple songbook for bored travelers, with optional sheet music for instrumental accompaniment.
    • 37 Income Management and Financial Assessment: A book containing several long chapters detailing ways to horde, hide, and invest gold. Hidden within are several nude illustrations of females of the common races.
    • 38 The life and times of Volo: Autobiographical book featuring the exaggerated and often blatantly false adventures of the well traveled Volo.
    • 39 What To Do When You Find Children: A guidebook to dealing with found children and other such inconveniences in various dangerous situations.
    • 40 Learn To Read: An incredibly dense book that details the process of learning the art of reading Common, almost impossible to understand, even for those fluent in Common.
    • 41 Gobbo and Me: - A children's book about the dangers of befriending Goblins.
    • 42 An Almanack of Practical Mortis: An exhaustive collection of tables detailing how corpses decompose under various circumstances, along with an appendix that explains step-by-step how to remove maggots, close large wounds, and reset broken bones. If the players obtain it second-hand, bits of paper with names such as "Aunty Milla" and "Betrand (4c3r)" are attached by weak adhesive to some of the pages. A successful Perception check reveals that there are slight remnants of adhesive left above each note, as if someone kept moving the note down the page over time.
    • 43 A Study on Cloud Castles: This book presents numerous theories on how the giant's fabled cloud castles might work.
    • 44 How to Talk to Gnolls Without Getting Torn to Shreds: This book is based off of the notes of an ambitious goblin who was evidently torn to shreds.
    • 45 The Beasts of Menita Valley: A book detailing the magical fauna of a valley you have never heard of.
    • 46 All Horns & Tails? A Beginner's Guide on Everything Tieflings: Halifar the Bard walks you through the wide and wild world of Tieflings, their heritage, and how to even make friends with our infernal neighbors.
    • 47 1001 Edible & Magical Plants of Chult: Visiting Chult but not sure what to eat and what to avoid? This information packed book is the definitive guide on navigating the delicious, dangerous gardens of Chult.
    • 48 A Raven Flew Overhead: The Raven Queen, lady of mystery and intrigue. Misunderstood. Antihero? Quillo Quillorobor delves into the history of this storied individual, parsing fact from fiction. With exclusive interviews with folks who knew her best, all the way from the Shadowfell itself, this book is a must read.
    • 49 Fun With Tears: A book detailing the magical and alchemical properties of tears.
    • 50 The Social Practices of Various Avian Humanoids: This book tells you all you need to know about interacting with bird people.
    • 51 Fey'runds Tales: a children's book of fables.
    • 52 Eye: A tale of the journey of the company of the eye. Their rise, their fall, their legacy.
    • 53 Naught but the Wind's Caress: A collection of torrid love stories between a High Elf and their Human lover.
    • 54 Illuminarium Battalia: A manual of fighting with magic and steel.
    • 55 Where Is The Pancreas, and How To Prepare It: The cannibal's guide to fine dining.
    • 56 Rock Hard: The definitive guide to Dwarven diplomacy.
    • 57 Red Goes Faster: The definitive biography of Zomo the mad goblin who broke out of the celestial sphere and returned to tell about it.
    • 58 The Skull - A heavy book filled with a long stream-of-consciousness narrative describing a single humanoid skull in careful detail. The narrator seems completely focused on the skull, never describing its origins, its surroundings, or themselves.
    • 59 Kobold Jokes: A joke book, written in Draconic. The jokes are terrible, even by Kobold standards.
    • 60 A Treatise On The Non-Existence Of This Treatise: A small pamphlet that attempts to convince the reader that the pamphlet does not exist, and that it is in fact a figment of the reader's imagination. Despite being written in a very academic and generally formal tone, the arguments within are mostly circular or otherwise fallacious.
    • 61 Dream Journal: A carefully illustrated dream journal by a famous wizard of old, containing a large amount of arcane truths. The pages have been scrawled with black ink, rendering it illegible.
    • 62 Necromancy for Imbeciles: An introductory guide to the basics of necromancy. Has been hollowed out to allow for storage, though it appears normal. Contains a skeleton of a large rodent.
    • 63 The Ravings of Garvus [3rd Edition]: The assorted notes and thoughts of an ancient and powerful wizard from an era long past. His mind was obliterated upon making contact with unknown entities, but records of his journey into madness remain.
    • 64 Hilarious Knock-Knock Jokes to Say Out Loud: A thin and suprisingly old-looking book containing a few genuinely good knock-knock jokes. At least one punchline is actually the true name of a powerful demon.
    • 65 The Next Hunt - Volume I: Wyverns: The first in a series of installments detailing an abundance of methods for finding and hunting various monsters. Each volume covers a different creature.
    • 66 Let Me Out Of Here: Once a simple children's picture book, it is now the seal for multiple malevolent poltergeists that break free of the book's pages when it is opened. They are not particularly grateful to those who released them.
    • 67 "Help! I'm a dwarf turned into a book"
    • 68 Short But Stout: A list of recipes and information on Dwarven ale.
    • 69 The Tale Of Crimshaw The Sweet: A legendary tale of an infamous Tiefling baker who killed dozens of orcs by baking them poisonous cookies.
    • 70 Orc Smith Compendium: An extensive informative book about Orcish weaponry, armor, and miscellaneous metal items.
    • 71 Animated Apocrypha: A Book of Movement and Morals: An enchanted book of tales with illustrations that move on their own in a set repeating pattern. The tales tend to connect to the nearest civilization and depict stories of good morals.
    • 72 101 Morsels And Monsters: A cook book detailing various recipes based around safely using the meat of creatures adventurers might slay in battle.
    • 73 Coppers For Your Thoughts: A small book of random musings, quotes, and anecdotes. None are attributed to any authors.
    • 74 An Anatomical Study of Magical Creatures: A set of 6 volumes on the interior structure of magical, extra-planar beings.
    • 75 On the History of the First Era: A historical documentation of the day-to-day life in the antiquated Prime Material.
    • 76 Tome Prime: A thick book of hundreds of pages in a language unintelligible to all but the author; seems to be a novel of some sort.
    • 77 Verdant Home: A slim book where the words are mangled by travel into the Far Realm. Seems to tell the story of a family in an impossible home.
    • 78 A Herbalist's Guide to Surviving: This diary details the accounts a famous halfling smuggler, who was best known for smuggling his home made rum into kingdoms throughout the world during the great alcohol depression. With proper study the reader can reproduce the famous Sweetfoot Rum recipe from the different mentions, hints and references scattered across the pages of this book.
    • 79 The Fall of the Empire: On the surface, this appears to merely be a recounting of the opulent Haloan Empire's fall from power centuries ago. Some claim, however, that careful analysis reveals it as a scathing commentary on the notoriously corrupt court of King Judicus, written in code to keep the author from harm.
    • 80 Arcane Secrets: A generous manuscript contains description of inner workings of various contraptions and automatons and instruction manual to programming automatons, allowing any intermediate transmuter to create their very own contraptions!
    • 81 From Ghouls to Ghosts: The book is chaotic and hard to understand, written in an unknown dialect which makes it very slow to read. Contained within are the studies of a powerful necromancer on how interplanar travel might be used to achieve functional immortality.
    • 82 Our Friend the Cactus: Written by a dwarf wizard by the name of Daven Wraithmail, this treatise explains the growth and upkeep of a Gulthias Tree as well as several manners to corrupt seeds of other trees in order to create a suitable vessel. An entire chapter is dedicated to the domestication of the resulting blights which sprout from said tree and their training to better protect your new sapling.
    • 83 To Cheat A Devil: The autobiography of a man who tricked dozens of minor devils, and even a few archdevils into doing his nefarious bidding. It seems like this man should be much more well known if the events described in this book actually took place.
    • 84 There, they're, their, and back again: A halfling's guide to grammar.
    • 85 Don't You Worry About The Bugs!: Every thing you need to know about bugs. Rise, feed, kill and cook your best friend!
    • 86 The True Rulers of Our Countries: A controversial document in and of its own right, this book talks about the creation of the Prime Material and Inner planes. A thin volume which only contains 4 pieces of paper, however these papers are magically enchanted to pass through the thousands of pages of content which this book holds. The author of the document seems almost too knowing on the subject, almost as if he were there...
    • 87 Stories from the Orkholds: A collection of poems written by an orcish adventurer and skald. The majority of the book is an epic saga, recounting the various deeds of the adventuring party the poet was a part of, with later short poems about specific aspects of adventurers' lifestyle. The later poems touch on a wide array of topics, such as the joys of a shared victory, longing for hearth and home, and the simple pleasure of splitting a foe in half lengthwise.
    • 88 The Night's Embrace: A book about the primordial titans, mostly legend and myth, collected by an eccentric young wizard who traveled the planes looking for information about them. This book is highly frustrating to scholars because the last entry is the beginning of a summary of an actual historical document, which has never been found. The book is unfinished and the wizard has not been seen for hundreds of years.
    • 89 The Story of Graye: The story of a slave forced to be a pit-fighter who turned to meditation as an escape from his violent life. This book is not well written, and is probably an earlier work of a novice author that never reached wide spread fame.
    • 90 The Inner Workings of a Gulthias Tree: A dense acedemic treaty on the biology of cacti. If one has the patience it is very interesting in its own way. The book also details a large number of edible cacti, as well as those that can be used as water sources in the harsh deserts.
    • 91 1011 Prayers for the Dead: A large, black covered book describing the funerary rituals of almost every culture in the known world.
    • 92 On "The Aleum": This book is a modern copy very ancient commentary on an epic poem named The Aleum, which was already very ancient when On "The Aleum" was written. No original copy of The Aleum has been located, therefore On "The Aleum" has fascinated historians.
    • 93 Raising the Steaks: A comprehensive guide on rearing cattle in environments that are likely to include monsters. Includes detailed and somewhat bizarre methods to scare away potential predators.
    • 94 FINISH THEM: A bright red book that talks about the coolest ways to end a brutal fight. (PC who reads this can roll intimidation once after reading it for killing someone)
    • 95 Do it Yourself - Comic Book: A yellow book that's empty at first. Over the course of a month though the book will fill itself with all the adventures you go on. The cooler the adventures and dialogue the more the book is the worth if you sell it!
    • 96 A Story About The Letter X: This pretty orange book was written by Marc Dahspaht. Honestly not sure who that could be the book talks about the best ways of hiding gold and making a map to lead to it.
    • 97 The Aarcana-sutra: A one stop guide to magic and its uses within the bedroom.
    • 98 Cooking with pig meat: A book that smells like bacon. You try to read it, but the pages inside the cover are wrapped in bacon. If you try to unwrap it, it's bacon all the way down, until you get to a small slip of paper that says "oink".
    • 99 Golden Fleece: Empty book, has 50 gold coins in it. Has a page describing gold and how tasty it is. Upon further inspection, the gold coins are chocolate.
    • 100 Library Book of Libraries: A photo book showing a series of decrepit bookshelves, along with locations.