Elemental Plane of Water

The Elemental Plane of Water was an Inner Plane or Elemental Plane of the Great Wheel cosmology and the World Tree cosmology models. Water is one of the four elements and two energies that make up the known universe and therefore of great interest to cosmologists. This plane was abundant with life: native creatures born of the elemental nature of the plane itself, sentient water-breathing peoples, and most every species of aquatic life that could survive after being sucked through a vortex from their plane of origin.

Description

 
“It is an ocean without a surface. It is domain of current and wave. It is a bottomless depth.” — Manual of the Planes
  • There was no deep or shallow, no dark depths nor wavy surface, just an endless ocean that felt as if you were submerged several feet (say a couple meters) in any body of water on the Prime Material Plane. There was no sun, yet the water itself seemed to glow dimly with a bluish green luminescence. Volumes of water at any temperature and salinity could be found if you knew where to look or had a guide. The Great Wheel cosmology model explained this by the proximity to the para- and quasi-elemental planes: water became cold and formed icebergs as you neared the Plane of Ice; water became brackish as you approached the Plane of Salt; water became silty and slimy as you neared the Plane of Ooze; water started to boil as you approached the Plane of Steam. The World Tree cosmology described this plane as having all varieties of water constantly in motion, influenced by currents and tides. Life that depended on particular conditions flowed along with their preferred environment or suffered the consequences. Impurities such as bubbles of air, chunks of earth, and even short-lived balls of fire could be found floating about due to elemental vortices or the workings of powerful beings. Habitats and settlements typically formed near sources of food and shelter, or near portals and vortices to facilitate trade.
  • Supporting the teeming life of this plane were the corals and plants that made their way here and found purchase. Huge drifting three-dimensional reefs and loose spheres of freshwater grasses, kelp, and seaweed were home to myriad species and were fertile fishing spots. Travelers had to keep in mind that large predators knew of these fishing grounds also, or else they might discover just how bite-sized they actually were. Just like a Prime ocean, the Elemental Plane of Water seemed to have no limit on how large some creatures could be as giant squid, aboleth, and kraken were known to prowl the plane. Small creatures could be deadly too, with poisonous spines or barbed tails. The smallest of them all was perhaps the deadliest: algae that formed the infamous "red tide". Exposure of the eyes or lungs to the red tide caused a blinding sickness as virulent as any disease.
  • If the Plane of Water had any weather, it was the currents, whirlpools, tidal bores, and flows of ice, steam, or silt that could inconvenience a traveler or be a deadly surprise. Usually invisible, currents could be strong enough to pull visitors off in some direction for long distances before they were able to exit the current. Tidal bores were the most dangerous currents, hitting like a thrown boulder and carrying the unlucky creature away for miles (kilometers). Whirlpools were caused by countervailing currents that sucked everything in a tightening spiral, some of which lead to vortices to other planes. Ice and silt flows were fairly easy to spot before encountering, but steam flows were nearly undetectable and could cause nasty burns or boil the flesh from your bones.

Inhabitants

It is difficult to determine what type of creatures were the most numerous in the Elemental Plane of Water but presumably the water elementals had the upper hand because they were manifestations of the plane itself. They could take on any shape their fluid bodies could form but they were extremely hard to see, similar to the effect of a robe of blending, and therefore were often described as blurry versions of Prime Material Plane animals and monsters typically of the aquatic variety. Water weirds, an intelligent life form that could possess water elementals, were also thought to be native to this plane.  
  • All other peoples and creatures are interlopers or inadvertent immigrants by way of being sucked through an elemental vortex. Those that made a home here and thrived included the marids, the nereids, and the tritons. Besides almost every species of salt- and fresh-water marine life, there were reports of sightings or encounters with many creatures including aboleth, charonadaemons, black and bronze dragons, eyes of the deep, mephits of the ice, ooze, steam, and water varieties, mud-men, sea hags, tojanida, varrdig, and will-o'-wisps.
  • Trade also brought many different races to the Elemental Plane of Water. Merchants that traded with the marids included aquatic elves, humans, kuo-toans, lizardfolk, locathah, mercanes, and sahuagin.
 

Citadel of Ten Thousand Pearls

The Citadel of Ten Thousand Pearls was the seat of rulership for the Great Padisha of the Marids.

Geography

  • Located within the warm waters of the Elemental Plane of Water, this large circular coral reef sported bubbling air fountains, carpets of kelp, copper doorways, giant clams, and schools of fish.
Geographical Features
  • Most of the Citadel was easily accessible because of the wide doorframes used by the giant noble marid, but many passages were only passable by small fish or marid in their water form.
  • Shafts of sunlight illuminated patches of the Citadel. No area was unlit unless the Padisha wanted it to be so

Rumors and Legends

The deepest portions of the Citadel were said to house the great treasures of the Padisha. These comprised gifts were collected over thousands of years. Fist-sized pearls of nearly every color were believed to be found here.

Inhabitants

Anywhere from just a few to several hundred noble marid visited the Citadel at any given time. They enjoyed holding contests of jousting and hunts to compete against each other.
  • A wide variety of fish roamed through the coral surrounding the Citadel, many also served as guardians.

Realms

  • Blibdoolpoolp, the Sea Mother of the Kuo-toa, once dwelled in the Elemental Plane of Water in her domain called the Murky Depths.
  • Eadro, deity of the locathah and merfolk, had his realm of Shelluria on the plane.
  • Istishia, The Water Lord, God-King of Water Elementals, once had a realm called Sea of Timelessness here.
  • Kalbari al-Durrat al-Amwaj ibn Jari, Padishah of the Marids, Pearl of the Sea, Mother of Foam, Mistress of the Rivers, Savior of Fish, Patron of Waterspouts, and many more titles, had a palace near the Bubble Net called the Citadel of Ten Thousand Pearls.
  • Olhydra, Princess of Evil Water Creatures, once inhabited the ruins of a huge citadel made from black coral. She claimed it was the capital of a great empire that she destroyed long ago.
  • Persana, god of the tritons, shared the realm of Shelluria with Eadro.[60]
  • Tefnut, mother of Geb in the Mulhorandi pantheon, was said to live here, though she also had a realm in Bytopia.

Basic information

Natives

Water elementals, Water Genasi, marids, nereids, water weirds, tritons, mephits, Storm Giants

Languages

Aquan

Color pools

Dark blue Color

Ethereal curtains

Flickering blue with swirls of green throughout

Tuning fork

Lead

NATIVES

NAMES (mostly Marid) MALES
  • Areem al-Farith
  • Nassaaq
  • Sabus al-Qaasaaq
  • Aataal al-Idrara
  • Haithair
  • Ashrif al-Taamaeed
  • Badraaq
  • Khalaas
  • Irfaar
  • Humara al-Hudhara
FEMALES
  • Amneesa
  • Hasnaar al-Haazeef
  • Amneer
  • Marzaa al-Mazaaq
  • Nismaah
  • Jumooda
  • Kamiba
  • Nawooba
  • Khaalaina
  • Nawiya al-Masih
Type
Plane of Existence

LOOT AND ITEMS

The Scattered Components

Orrery of the Wanderer - story plot
  • The far gear Far-gear Found by Marid in Elemental Plane of Water
  • Held by the Great Padisha

Great Padisha of the Marid, Kalbari al-Durrat al-Amwaj ibn Jari

Kalbari al-Durrat al-Amwaj ibn Jari was a noble marid and the Great Padishah of the Marid in 1367 DR, who ruled her subjects from her court in the Citadel of Ten Thousand Pearls on the Elemental Plane of Water.
  • Different descriptions gave Kalbari two alternate appearances, either with skin of darkest black and hair of corraline red piled up in the shape of a turban, or skin of shimmering white with black hair. She usually wore golden, silver, or blue-coloured robes, which gave hints of even richer garments beneath.

Personality

The Great Padishah Kalbari was both whimsical and shrewd, conscious of political maneuverings and the sensitivities of her subjects, and displayed generosity and honorable behavior. She was fond of flattery and beautiful gifts, and loved to demonstrate her power over the watery element to visitors. She preferred to leave her court only rarely.

Influence and interactions

The Great Padishah managed her ruling position with great political skill and preserved a sense of unity among the divergent marids both through manipulation and exemplary behavior. Great marine events like the migration of whales were among the few occasions when Kalbari left the Citadel, taking all of her court with her. When she traveled to the Prime Material Plane, her appearance was marked by torrential rainstorms, terrifying waves, and waterspouts. Next to marids, she kept a variety of sea creatures and aquatic tribes in her retinue, as well as interesting storytellers, adventurers, and the occasional sha'ir.