Dragons
A species of sapient reptiles, characterized by a quadrupedal body arrangement, additional wings, unlimited physical growth, and the ability to harness and channel Raw Magic.
Dragons are widely understood to be the oldest of intelligent species. At least a hundred thousand years before the first Proto-Elf managed to wrestle the latent raw magic to a useful purpose, dragons were casually bending it to their will. They have spent unknown eons perfecting their comprehension of natural magic, and have developed their own variety which complements that which is found in the wild. In so doing, they have laid claim to every part of the world and can be found, though very widely spread, on every landmass. However, because they are solitary by nature, they have never flourished in any form of society and have not built any kind of structures. After the Mammalian Lineages came into their own and spread haphazardly across the world, dragons began to study them and some have come to imitate them in various ways, while others remain aloof or entirely disdainful of the mammalian races.
Dragons vary in personality much as members of any race do: some are inherently malicious, others feel innate goodwill for others. Most are selfish, caring mainly for their personal best interests and pursuing these at the expense of all others. Because they are naturally more powerful and long-lived than all other races, they tend to be haughty in dealing with them; even if they do not hold them in contempt, they will seldom be impressed by their actions, and view their works and productions as quaint attempts to recreate the majesty of nature.
Varieties and Powers
Perhaps the most widely known trait of the dragon beyond its physical form is its innate magical power. Though this gives it many benefits in life, the most famous is its aura, which reflects a chosen element of raw magic, giving it limited protection from and control over said element, and can be concentrated into a devastating breath attack. On reaching adulthood, a dragon adopts a chosen variety of raw magic as its own, gaining an aura pertaining to the choice, which has a characteristic coloration and glow, and bequeaths related powers. At need, it can unleash a concentrated wave of magical energy from its mouth. This can utterly destroy a foe (or, depending on the nature of the magic, achieve a non-desctructive purpose), but it causes the aura to disappear temporarily, leaving the dragon relatively vulnerable. For instance, a fire dragon emits constant heat and flickering, fiery light, while also being not only immune to even the most intense of heat, but also able to tolerate moderate degrees of cold as well. Its breath weapon is a lance of intense heat capable of melting stone and killing almost any creature caught directly in the blast. If it chooses, a dragon can change the nature of its aura. The process of doing so takes a day, and cannot be done again for a full year. However, most dragons are sure enough of their personalities that such changes are rare. A very old dragon (about 1000 years of age) can actually adopt a second aura, and use it independently of the first, also giving it two breath attack options. Additional auras can be attained with progressively longer periods in between. The only known dragon to have attained all elements of magic (thus being sometimes known as the Chromatic Dragon) is Mehen.Combat
Dragons have bite, claw, and tail attacks. They also gain flight at adolescence, and use it to maintain a safe distance while using their breath attacks. The most reliable way of fighting a dragon is to tempt it to attack a target with its breath attack, thus depleting its aura and leaving it vulnerable. Alternately, fighting in a confined space limits its attack options and keeps it grounded. To prevent this, dragons prefer to build their nests in open areas or large caves, and are reluctant to enter smaller spaces.Basic Information
Anatomy
Quadripedal body arrangement similar to any lizard, with elongated, prehensile neck and tail, and wings which are situated just behind the forelegs. The forefeet are also prehensile and can be used as hands, and lay plantigrade when used for locomotion, while the hind feet are digitigrade. The center of gravity is too forward to allow bipedal locomotion, but sitting on the hind legs is possible. Each foot has 5 claws, the back pair having dewclaws slightly behind the feet.
Hatchlings are able to walk and use all of their appendages immediately, but their wings are not strong enough for flight. Limited flight is possible at 6-10 years, continuous flight after 20 years. At this stage the wings are also strong enough to function as additional legs if needed. An adult of 100+ years can fly indefinitely.
On reaching adulthood, a dragon chooses its sex. This choice can be changed later, if it will help the pursuit of reproduction (i.e. to balance the sexual demographic in the region), but it is more commonly maintained after it is made. Rarely, a dragon will choose to remain neutered for reasons of its own.
Growth Rate & Stages
A newborn dragon is around 2 meters in length, and grows slowly for the first decades of its life. It becomes intelligent enough to speak at around 1 year of age, but will only acquire speech if it encounters another being from which it can learn. A dragon reaches adolescence at around 20, with an average length of 4 meters, and adulthood at around 100, sized 5-10 meters. There is no limit to the age or size a dragon can reach.
Ecology and Habitats
Their inherent magical power grants dragons the ability to thrive in any environment, heedless of temperature or atmosphere. They are equally comfortable in a volcanic caldera, glacial mountaintop or the ocean floor. However, their need for sustenance means that they are more common in temperate areas and locations of dense biomass. Areas with plentiful fauna see regular activity from dragons hunting and vying with each other for territory, whereas more barren areas are usually the home of very old and powerful dragons, who control massive areas that contain sparse life.
Dragons preferably build nests in high vantage points, such as peaks and cliffs, where they can easily survey their domain, but also seek a site that has some defensive properties.
Dietary Needs and Habits
Dragons are generalist carnivores; they can live on vegetation, but eating meat is far more efficient. They will be picky with their diet if given the chance, but will opt for leaner areas if doing so will avoid territorial disputes. In addition to the dietary preference for meat, dragons generally prefer hunting as a source of meat as a matter of pride.
After reaching adulthood, a dragon will periodically hibernate to conserve energy and reduce the need for sustenance, but this has to be balanced with the need to patrol territory and prevent encroachment by other dragons. Nevertheless, as their age and size increases, their periods of rest necessarily increase in both length and frequency.
It seems that after a thousand years or so of life, a dragon's magic begins to supplement its diet. The oldest dragons are of such size that their domains could not possibly support their caloric needs, yet they are able to live on the amounts that creatures of half or less their size require.
Biological Cycle
Dragons lay their eggs in clutches of up to twenty, in a well-hidden area such as a cave. The eggs can survive in any normal temperature range, but another dragon finding the clutch is likely to eat the eggs. The eggs hatch after approximately two years; the dragonlings gain full self-control within an hour and disperse as soon as they are able, lest they fight with their siblings. Dragons naturally seek out their own personal territory, and enforce it by whatever means possible. Youths make space in the unregarded borders of their elders' domains and gradually encroach them as they grow stronger and more able to avoid or fend off others. If too many dragons inhabit one area, or one manages to usurp the territory of another (usually by killing it), mass fighting inevitably ensues until all manage to stabilize the borders of their lands. Competition between dragons is the main factor limiting their population.
Dragons scrupulously patrol their borders and also check their nests (of which they might have several) regularly for any sign of desecration, although they are not inclined to either support or hunt their offspring after hatching. Their ideal territories are easily large enough to support their needs, so they have little impact on the overall health of the environment. Every few years, the interval growing as they age, adult dragons seek out companions for mating, deliberately entering the domains of others their approximate age. This results in many fights, but they are seldom fatal.
Civilization and Culture
Major Organizations
By nature, dragons live isolated lives, only meeting others to pursue mating practices or dispute over territorial boundaries (or occasionally both). However, since other sapient beings have emerged and developed their own forms of civilization, at least some dragons have shown an inclination toward such lifestyles. While some seek to rule over or utterly destroy societies when they encounter them, others become enamored of the social way of life and seek to become members of these societies. Most dragons who show this inclination end up in the Mantle of Mehen.
Major Language Groups and Dialects
Dragons are born knowing a rudimentary language that is known as Oggodrau, consisting of deep rumbling noises that travel a great distance. It is very slow, and lacks many complexities, and very few non-dragons have managed to learn it, much less imitate it. After the development of the Mammalian Lineages, dragons developed a more comprehensible language, which they call Drauth and is otherwise known as Draconic. Dragons are not born with knowledge of this language, and many never learn it, instead picking up local languages or never learning speech at all if they are far from civilization.
Historical Figures
Mehen, Frostwyrm
Interspecies Relations and Assumptions
The view of Dragons toward other Lineages in varies greatly by individual, but in general tends to be dismissive or openly disdainful, seeing the efforts of short-lived beings to create societies with lasting, trans-generational institutions as futile and even childish. Those of particular age, especially who predate most civilizations, hold this view, whereas those who have been introduced to the works of other peoples at a young age are more open-minded, though even those who like the products of civilization are as likely to be beneficent or malicious toward it.
Their views towards Draconids is not necessarily different from those of Upright Mammals, as they tend to see the genetic connection between their series as incidental and insignificant.
Other Lineages view them with great wariness, owing to their unreliable natures and the great potential danger they pose, seldom trusting even those who seem friendly. By the same token, it's rare for a society to show open hostility toward Dragons, lest it draw the ire of others of the same kind.
Distinct Trait: Winged, Quadrupedal Reptile
Life Expectancy: Indefinite
Length:
~1.3m/4' (infant, 0y)
2.4m/7' (juvenile 2y)
4.2m/14' (adolescent 20y)
12-20m/40-66' (adult 100y)
42+m/140+' (elder 1000+y)
Scale Colors: Any, usually shades of green or gray
Eye Colors: Any, usually yellow, green or black
Sexual Dimorphism: None
Life Expectancy: Indefinite
Length:
~1.3m/4' (infant, 0y)
2.4m/7' (juvenile 2y)
4.2m/14' (adolescent 20y)
12-20m/40-66' (adult 100y)
42+m/140+' (elder 1000+y)
Scale Colors: Any, usually shades of green or gray
Eye Colors: Any, usually yellow, green or black
Sexual Dimorphism: None
Scientific Name
Animalia Chordata Reptilia Thaumatica Opterata Draconia Draconis draco
Conservation Status
Ubiquitous
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