Podwick
Poe Korred
Small Korred, Fighter, Chaotic Neutral
STR
23
( +6 )
DEX
14
( +2 )
CON
19
( +4 )
INT
10
( +0 )
WIS
13
( +1 )
CHA
7
( -2 )
Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. As a bonus action, the korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred’s turns while it has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.
Actions
Multiattack. The korred makes two attacks with its greatclub or hurls two rocks. Greatclub. Melee Weapon Attack: 1d20+9 to hit, reach 5 ft., one target. Hit: 1d8+6 bludgeoning damage, or 3d8+6 bludgeoning damage if the korred is on the ground. Rock. Ranged Weapon Attack: 1d20+9 to hit, range 60/120 ft., one target. Hit: 2d8+6 bludgeoning damage, or 4d8+6 bludgeoning damage if the korred is on the ground.
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