Human, Suloise
The Suloise, also known as the Suel people, have the lightest coloration of any known human race of the Flanaess. Their skin is fair, with an atypical proportion of albinos. Their eyes vary from pale blue and violet through deep blue and the occasional gray. Hair colour ranges in the strawberry blondes, yellows and platinums. Wavy or kinky hair is seen as often as straight hair.. The Suel tend to be lean, with narrow facial features.
The Suloise are the descendants of those Su-el people who were driven out of their original homeland by invading goblinoids and oni that rampaged through Mur while the Demon Wars were being fought in the lands of the Celestial Empire. Battling their way through the harsh Red Desert of Komal and Risay, they re-emerged into the western steppes where they were met with violence by the native horse nomads. Not finding the steppes to their liking, they continued to migrate south and west until they came to the broad plains between the Sulhaut and Zahind Mountain ranges that would eventually bear their name.
Some hundred years later a group of traveling olve, exploring the south central portion of Oerik discovered the nascent Suel villages and established diplomatic ties with their tribal elders. Over time, the olve began tutoring the humans in mathematics, language, art and, most importantly, magic.
The Suel proved apt students and soon they were constructing great cities and delighted their olven friends both with their creativity and their productivity. The cities of the Suel were patterned similar to those of the elves set in their mountain fastnesses, but these occupied the plains and river valleys of the southlands that came to be known as the Great Suel Basin which lies between the Crystalmists in the east, the Sulhauts in the north, the Tyurzi Mountains far to the west and the Zahind range in the south. In this vast swathe of fertile territory the Suel Imperium grew to dominate all of her neighbours.
The Suel Imperium was located in what is now the Sea of Dust. Wicked and decadent, this empire was destroyed during a war with the Baklunish when the latter brought down the Rain of Colourless Fire, Suloise survivors fled in all directions, many crossing the Hellfurnaces into the Flanaess, where they met other Suel who had fled the long war much earlier. Some evil Suloise were forced into the extreme corners of the Flanaess by invading Oeridians. The barbarians of the Thillonrian peninsula are pure Suel, as are the elite of the Scarlet Brotherhood. Thepeople of the Duchy of Urnst and places in the Lordship of the Isles are nearly so. Many Suel made forays into the Amedio jungle and attempted to enslave the locals. Their struggles exhausted both peoples and today the Suloise of the Amedio live a primitive and barbaric lifestyle.
The Suel Imperium was governed by contesting noble houses, and the fleeing bands that entered the Flanaess were often led by nobles with their families and many retainers. The modern Suloise retain this affinity for family, although they often use a very narrow definition of the word to include only siblings, parents, and children. A few Suel can trace their lineage all the way back to the days of their imperium.
The ancient Suel Imperium was exceedingly cruel. This trait surfaces in the modern day, for more than one Suloise organization openly plots against other people of the Flanaess. Fortunately, most Suel have avoided this dark legacy, having inherited the relatively minor flaws of being opinionated, selfish, and blunt. Many also tend to be prideful and unwilling to admit flaws or personal hardships. They have a passion for study, especially in regard to magic, and many Suel wizards become incredibly powerful.
The Suloise have a strong sense of the importance of ancestral and family ties. They fight more among themselves than other human groups because of these ancient allegiances. The Suloise are not known for their patience. They have a short way with disagreements, since they tend to be opinionated and convinced that their notions are the best. A popular saying in some parts of the Flanaess is, “when all the Suloise have left the table,” meaning that nothing constructive will take place in a discussion until anyone unwilling to be open-minded is removed.
These folk are also known for their manual dexterity. They have a talent for all arts and crafts, especially those involving detail work such as embroidery, sewing, leather tooling, sculpting and painting. Suloise weavers can demand the highest prices on the continent for their fabrics, both for the fine grain of their weaves and the extraordinary detail of their patterns.
The Suel have a long tradition of wizardry and magical research, and the ancient Suel Imperium produced many powerful magics, culminating in the Invoked Devastation that laid waste to the ancient Baklunish Empire. Heirs of a highly magical society, the Suloise still have an aptitude for most types of spell-casting. Suel wizards often become masters of spells that involve transmutation. They also perfected a number of planar binding spells and created many items used for controlling and dominating other beings. For instance, it is thought that a long-dead Suel emperor made the ancient and terrible Orbs of Dragonkind. While most modern Suloise spellcasters are wizards, there are a fair number of Suel sorcerers and The Silent Ones in Keoland is made up largely of sorcerers and is perhaps the best known Suel magical society still extant on the Flanaess.
While most humans living on the Flanaess today worship a hybrid pantheon of gods with roots in Baklunish, Flan, Oerdian and Suel faiths, the modern Suloise are more inclined to restrict their worship to their own pantheon. It should be noted that they do worship Boccob, who they believe to be one of their native deities. Of course both the Flan and Oerid believe Boccob to originate with them and sages are divided on the issue of which cultAure is correct.
Ancient Suloise wore wide-legged pantaloons and loose blouses. These styles are still popular but have been adapted for climate. In the north, these garments can be of fur or felted wool, worn with capes, furred boots and mittens. Those in the south sometimes wear a loose vest instead of a blouse, and fabrics are lightweight. Solid colours are preferred universally, with most folk having only one or two colours in their wardrobe. Suloise also like to wear emblems and souvenir trinkets on their clothing. These ornaments are considered important items of family heritage. They can be passed down through generations.
While those with Suel blood can be found nearly anywhere on the Flanaess, the majority live in one of the following regions:
Thillonrian Peninsula: Many savants consider the Snow, Ice and Frost Barbarians of the far northeast to be the purest-blooded of existing Suel. Their culture is greatly devolved from that of ancient Suel Imperium and is based on a combination of raiding and exploring (supported by the more peaceful arts of farming and fishing). Most Thillonrian Suel are exceptionally short-tempered, and it is nit uncommon to find berserkers among these people. The Suloise of this area have a strong exploratory streak, and are quite likely to go adventuring. They are the least likely of all Suel to be interested in spellcasting.
Sunelan Suel: Some Suel settled in the island realms off the south coast of Oerik. Most have become assimilated into the general Sunelan culture but a few enclaves of pure Suel-blooded families exist on some of the remote islands of the region. Likewise, many Suel settled the islands of the southeast shores of the Flanaess, specifically in Lordship of the Isles. Like their brethren of the Thillonrian Peninsula, they are expert seamen. With their strong tradition of trading, they are better at negotiating than most Suel.
Central Flanaess Suel: In the Suel-dominated Duchy of Urnst and in the Sheldomar Valley, the justly famous temper of the Suloise has civilized itself to become no more than a certain impatience in negotiations. Except for followers of the Scarlet Brotherhood, many Suel in this area have allowed their culture to mix with others, so that they may be more “generic” culturally, sharing more with their geographical neighbours than with their brethren. Suloise mages from this area are likely to have been formally schooled at the University in Greyhawk or elsewhere.
Amedio Jungleand Hepmonaland: After the Suel-Baklunish wars of a thousand years ago, fleeing Suel settled in the Amedio Jungle and Hepmonaland to the south of the Flanaess. They remain there, ignored and forgotten except for occasional slave raids from the Lordship of the Isles, the Sea Princes of the enigmatic Scarlet Brotherhood. Amedio and Hepmonaland Suel are heavily freckled and tanned. Their native culture is based on small tribal villages. Their culture is primitive by Flanaess standards and there are rumours that some tribes practice cannibalism.
Ability Score Adjustments. +1 Intelligence, -1 Charisma.
Size. Medium
Speed. 12
Racial HP Adjustment. +0 HP
Natural AC. 10
Classes & Level Caps. All Unlimited.
Starting Languages. You can speak, read, and write Suh .
Pure Bloodline. You gain +1 to your Intelligence.
Blood of Kord. Gain weapon proficiency with Two-handed Swords the Footman's Mace.
Vatun's Touch. Gain proficiency in Weather Sense, Survival, Astrology, Spellcraft, Fire-building.
The Suloise are the descendants of those Su-el people who were driven out of their original homeland by invading goblinoids and oni that rampaged through Mur while the Demon Wars were being fought in the lands of the Celestial Empire. Battling their way through the harsh Red Desert of Komal and Risay, they re-emerged into the western steppes where they were met with violence by the native horse nomads. Not finding the steppes to their liking, they continued to migrate south and west until they came to the broad plains between the Sulhaut and Zahind Mountain ranges that would eventually bear their name.
Some hundred years later a group of traveling olve, exploring the south central portion of Oerik discovered the nascent Suel villages and established diplomatic ties with their tribal elders. Over time, the olve began tutoring the humans in mathematics, language, art and, most importantly, magic.
The Suel proved apt students and soon they were constructing great cities and delighted their olven friends both with their creativity and their productivity. The cities of the Suel were patterned similar to those of the elves set in their mountain fastnesses, but these occupied the plains and river valleys of the southlands that came to be known as the Great Suel Basin which lies between the Crystalmists in the east, the Sulhauts in the north, the Tyurzi Mountains far to the west and the Zahind range in the south. In this vast swathe of fertile territory the Suel Imperium grew to dominate all of her neighbours.
The Suel Imperium was located in what is now the Sea of Dust. Wicked and decadent, this empire was destroyed during a war with the Baklunish when the latter brought down the Rain of Colourless Fire, Suloise survivors fled in all directions, many crossing the Hellfurnaces into the Flanaess, where they met other Suel who had fled the long war much earlier. Some evil Suloise were forced into the extreme corners of the Flanaess by invading Oeridians. The barbarians of the Thillonrian peninsula are pure Suel, as are the elite of the Scarlet Brotherhood. Thepeople of the Duchy of Urnst and places in the Lordship of the Isles are nearly so. Many Suel made forays into the Amedio jungle and attempted to enslave the locals. Their struggles exhausted both peoples and today the Suloise of the Amedio live a primitive and barbaric lifestyle.
The Suel Imperium was governed by contesting noble houses, and the fleeing bands that entered the Flanaess were often led by nobles with their families and many retainers. The modern Suloise retain this affinity for family, although they often use a very narrow definition of the word to include only siblings, parents, and children. A few Suel can trace their lineage all the way back to the days of their imperium.
The ancient Suel Imperium was exceedingly cruel. This trait surfaces in the modern day, for more than one Suloise organization openly plots against other people of the Flanaess. Fortunately, most Suel have avoided this dark legacy, having inherited the relatively minor flaws of being opinionated, selfish, and blunt. Many also tend to be prideful and unwilling to admit flaws or personal hardships. They have a passion for study, especially in regard to magic, and many Suel wizards become incredibly powerful.
The Suloise have a strong sense of the importance of ancestral and family ties. They fight more among themselves than other human groups because of these ancient allegiances. The Suloise are not known for their patience. They have a short way with disagreements, since they tend to be opinionated and convinced that their notions are the best. A popular saying in some parts of the Flanaess is, “when all the Suloise have left the table,” meaning that nothing constructive will take place in a discussion until anyone unwilling to be open-minded is removed.
These folk are also known for their manual dexterity. They have a talent for all arts and crafts, especially those involving detail work such as embroidery, sewing, leather tooling, sculpting and painting. Suloise weavers can demand the highest prices on the continent for their fabrics, both for the fine grain of their weaves and the extraordinary detail of their patterns.
The Suel have a long tradition of wizardry and magical research, and the ancient Suel Imperium produced many powerful magics, culminating in the Invoked Devastation that laid waste to the ancient Baklunish Empire. Heirs of a highly magical society, the Suloise still have an aptitude for most types of spell-casting. Suel wizards often become masters of spells that involve transmutation. They also perfected a number of planar binding spells and created many items used for controlling and dominating other beings. For instance, it is thought that a long-dead Suel emperor made the ancient and terrible Orbs of Dragonkind. While most modern Suloise spellcasters are wizards, there are a fair number of Suel sorcerers and The Silent Ones in Keoland is made up largely of sorcerers and is perhaps the best known Suel magical society still extant on the Flanaess.
While most humans living on the Flanaess today worship a hybrid pantheon of gods with roots in Baklunish, Flan, Oerdian and Suel faiths, the modern Suloise are more inclined to restrict their worship to their own pantheon. It should be noted that they do worship Boccob, who they believe to be one of their native deities. Of course both the Flan and Oerid believe Boccob to originate with them and sages are divided on the issue of which cultAure is correct.
Ancient Suloise wore wide-legged pantaloons and loose blouses. These styles are still popular but have been adapted for climate. In the north, these garments can be of fur or felted wool, worn with capes, furred boots and mittens. Those in the south sometimes wear a loose vest instead of a blouse, and fabrics are lightweight. Solid colours are preferred universally, with most folk having only one or two colours in their wardrobe. Suloise also like to wear emblems and souvenir trinkets on their clothing. These ornaments are considered important items of family heritage. They can be passed down through generations.
Regions
While those with Suel blood can be found nearly anywhere on the Flanaess, the majority live in one of the following regions:
Thillonrian Peninsula: Many savants consider the Snow, Ice and Frost Barbarians of the far northeast to be the purest-blooded of existing Suel. Their culture is greatly devolved from that of ancient Suel Imperium and is based on a combination of raiding and exploring (supported by the more peaceful arts of farming and fishing). Most Thillonrian Suel are exceptionally short-tempered, and it is nit uncommon to find berserkers among these people. The Suloise of this area have a strong exploratory streak, and are quite likely to go adventuring. They are the least likely of all Suel to be interested in spellcasting.
Sunelan Suel: Some Suel settled in the island realms off the south coast of Oerik. Most have become assimilated into the general Sunelan culture but a few enclaves of pure Suel-blooded families exist on some of the remote islands of the region. Likewise, many Suel settled the islands of the southeast shores of the Flanaess, specifically in Lordship of the Isles. Like their brethren of the Thillonrian Peninsula, they are expert seamen. With their strong tradition of trading, they are better at negotiating than most Suel.
Central Flanaess Suel: In the Suel-dominated Duchy of Urnst and in the Sheldomar Valley, the justly famous temper of the Suloise has civilized itself to become no more than a certain impatience in negotiations. Except for followers of the Scarlet Brotherhood, many Suel in this area have allowed their culture to mix with others, so that they may be more “generic” culturally, sharing more with their geographical neighbours than with their brethren. Suloise mages from this area are likely to have been formally schooled at the University in Greyhawk or elsewhere.
Amedio Jungleand Hepmonaland: After the Suel-Baklunish wars of a thousand years ago, fleeing Suel settled in the Amedio Jungle and Hepmonaland to the south of the Flanaess. They remain there, ignored and forgotten except for occasional slave raids from the Lordship of the Isles, the Sea Princes of the enigmatic Scarlet Brotherhood. Amedio and Hepmonaland Suel are heavily freckled and tanned. Their native culture is based on small tribal villages. Their culture is primitive by Flanaess standards and there are rumours that some tribes practice cannibalism.
Suel Traits
Ability Score Requirements. N/AAbility Score Adjustments. +1 Intelligence, -1 Charisma.
Size. Medium
Speed. 12
Racial HP Adjustment. +0 HP
Natural AC. 10
Classes & Level Caps. All Unlimited.
Starting Languages. You can speak, read, and write Suh .
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