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Novaterra A nuclear wasteland of rust and ruin

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The land has come to ash and ruin. The country of Novaterra has become a nuclear wasteland where what remains of civilization clings desperately to fragments of a shattered past. The soil is dry and cracked, and the air is thick and acrid and seemingly burnt. Dark storm clouds carry not the relief of rainwater, but acidic rain that sizzles on contact, leaving corrosive scars on the already barren landscape and chewing through what remains of the warped metal skeletons of what were once cities.     The cruel hand of radiation has grasped the surviving creatures, causing mutations and evolutions; once mere mindless creatures now stand erect and think and speak as man does, and even man itself has evolved past its preconceived limits. Some have grown outward, changing in height, strength, durability, or lifespan, while others grew inward, gaining strange abilities like channeling the radiation through one's body or even manipulating matter with their minds, neccesary traits for surviving what else this new world has created. Twisted monstrosities stalk the wastes with mindless hunger, grotesque abominations of flesh whos howls and screeches echo across the empty horizon.   What remains of the population of Novaterra fled to the "Glowtowns", vast walled metropolitan megacities built around the surviving nuclear reactors that once provided power to the whole continent, now isolated palaces of ignorance and debauchery for the wealthy at the expense of the poor. Those who couldn't, or didnt have the means, formed shantytowns around the walls, each one founding its own tight-knight communities and cultures. Those even still who couldn't reach the shantytowns have made small settlements throughout the irradiated desert in which they do not thrive, but merely survive.   But this grim existance was not always the reality for Novaterra.
  Long ago, this expansive landmass was known as Albion, a country stretching from coast to coast, a beacon of industry, ingenuity, and prosperity. Albion's cities gleamed with pride and ambition, humming with the tireless energy of industry and innovation. Governed by a duly elected president, Albions took immense pride in their democratic ideals and their unquenchable desire to create and innovate.

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Campaigns

Rust and Ruin

Pathfinder 2e