The Mermaid

Light spills out of the door of an old house at the end of the wharf. Raucous singing and cheers fill the otherwise dreary night.   An old sign hangs, half illuminated by the open door, carved with the relief of a flirtatious mermaid. A few remaining flecks of gold leaf catch the light on her scales.   Two drunken sailors stumble out into the night, singing a bawdy dwarven song, carrying some of The Mermaid's merry out into the chilly evening.
The Mermaid is a popular spot for locals and sailors who call the city home. The homey tavern’s doors are always open.   The drinking house began life as the home of Brunas Adderwind, a ship captain, who happily let his crew stay there between voyages.   Slowly, the drinking hall gained its own identity, including a sign carved by the captains bosun as a gift.   Brunas is long dead, but his skull and captain’s hat still sit above the bar, keeping an eye on the merriment within his old home.

Purpose / Function

Beverage Price Inebriation
Mistshore Lager 5 CP 6
Deepwater Stout 8 CP 11
Thundersail Brandy 18 CP 8
  They also sell a fish soup for 6 CP. Upon eating, a character must make a DC10 Con Save. On failure the character is poisoned until the next long rest or lesser restoration. If the save is successful, the soups gives the Sated benefit.
Type
Pub / Tavern / Restaurant
Parent Location