ClownPierce
Clown Pierce (a.k.a. ClownPierce, Executioner, Mr. Pierce, Sir, Pierce, Jester)
Physical Description
General Physical Condition
He appears as a clown-themed individual with curled horns of the same color on both sides of his head, which is covered up by a white mask that only reveals his eyes.
Special abilities
Strategic Mind: Clown is excellent at planning, resource gathering, setting traps, and adapting to new situations.
Psychological Warfare: Clown uses manipulation, intimidation, lies, and mind games to break opponents' focus and create distrust.
Combat Mastery: Clown has elite sword and bow skills, precise aiming and mastered combat magic.
Leadership/Teamwork: Clown is effective at leading factions and working with allies, though often for self-gain or for protection the Grimm Troupe.
Infiltration & Deception: Clown uses cunning to get inside communities and to discover weakness and secrets to take advantage of.
Enigmatic Manipulation: Clown often plays mind games to turn his enemies against each other.
Darkness Generation: He can shoot solid bolts of darkness, and surround enemies into pitch black clouds of lightless space.
Darkness Absorption and Dissipation: He can absorb and dissipate shadows.
Umbrakinetic Vitakinesis: By using darkness, he can heal himself and others.
Intimidation: Clown can inflict terror into others.
Imperceptibility: He can use shadows to cover himself in darkness to become invisible.
Extrasensory Perception: Clown's instincts and intuition are honed to such extremes that he possesses a form of extrasensory perception that allows him to detect things outside the normal range of perception. Clown can sense how serious his opponents are. He is also able to sense a person's malice and intent to kill even when they are outside his range of sight.
Explosive Charges: As a trick her learned from Husk, Clown can charge objects with explosive or slicing power, futher weaponizing his dice and playing cards to devastating effect. Clown makes the cards he conjures explode once he throws them towards his target or slice the target. With the explosions Clown creates having reddish black smoke as an effect.
Acrobatics: Since joining the Grimm Circus, he has been training acrobatics.
Telekinesis: Clown could also mentally manipulate his golden hola hop rings and make them levitate and attack his targets.
Dhampir Physiology: Clown was born a human/vampire hybrid. The enzymes in his blood make him immune to being fully turned, uniquely attuned to sensing the supernatural and resistant to aging. As a result of his vampire heritage, Clown has gained many of the traditional powers of the vampires without developing their weaknesses.
Superhuman Strength: Clown, like all Vampires, possesses superhuman strength. He is significantly stronger than any other vampire, and most other normal Humans for that matter.
Superhuman Durability: Clown's vampire/human hybrid tissue allows him to sustain physical trauma to a certain extent. He can withstand powerful energy blasts, exposure to extreme temperatures and great impact forces without being injured.
Superhuman Speed: Clown can move at extraordinary speed in short bursts, leaving trace images of his movement that are hard to read with the human eye.
Superhuman Agility: Clown's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. He can leap several feet into the air and is able to move, jump, climb, flip, and run at incredibly fast speeds without difficulty or exhaustion.
Superhuman Senses: Clown's sense of sight and hearing are heightened to levels comparable to those possessed by true Vampires. He is capable of seeing objects with perfect clarity at much greater distances than ordinary Humans. He retains this same level of clarity even in near-total darkness. His hearing is similarly enhanced, allowing him to detect sounds that an ordinary human can't hear, and enable him to hear sounds an ordinary human can hear but at greater distances. He is also able to sense the presence of supernatural beings or forces, whereas an ordinary human would be oblivious to them.
Superhuman Stamina: Clown's musculature generates less lactic acid (i.e., muscle fatigue) during physical activity than the musculature of an ordinary human or most Vampires. He can exert himself at peak capacity for several days before fatigue begins to impair him.
Regeneration: Clown, like true Vampires, possesses an accelerated healing ability that allows him to heal mild to moderate injuries with much greater speed and efficiency than ordinary Humans. He was able to fully regenerate what would be a mortal wound to Humans in only one year.
Semi-Immortality: Although not a pure vampire, he does have the advantage of being a hybrid. Clown no longer ages past reaching adulthood and remains forever physically in his mid twenties.
Apparel & Accessories
Clown wears a black and red jester's outfit , complete with a black hat, gloves and boots. His face or skin are never shown, as he hides behind a white mask and a large grin.
Specialized Equipment
Scyther
Mental characteristics
Gender Identity
Cisgender
Sexuality
Homosexual
Education
Unknown
Employment
Clown, Juggler and Guardian in the Grimm Troupe
“Threads of Thought” – The opening number: Clown appears first. He juggles white balls and speaks calmly: "Did you know that you're familiar to me right now? Even though you don't know why." He drops balls, seemingly by accident. Then Branzy enters, visibly nervous, and gathers the balls. The balls are suddenly red. Clown begins asking innocuous questions like, "Who believed in magic?" "Who believed in me?" He subtly guides the answers through tone of voice, pauses, and eye contact. Then Branzy begins an illusion. People see different things, colors change, and shapes distort. Finally, Clown juggles the now-red ball again with devilish laughter, abruptly dissolving the illusion. In the end, Branzy and Clown disappear once more in a cloud of purple smoke, while only Clown's laughter echoes through the tent.
Intellectual Characteristics
Forward-thinking, Organized, Reserved, Imaginative, Structured, Harmony minded, Quiet, Logical, Innovative, Abstract, Independent, Cause-and-effect oriented, Visionary, Determined, Purposeful, Individualistic, Strategic, Leader
Personality Characteristics
Likes & Dislikes
Dislikes: People that do not read in between the lines, Having overly needy individuals as troupe members
Relationships
Alignment
Chaotic Good/Neutral/Evil
Current Location
Species
Age
23
Date of Birth
19th of Elrakgongora 1483
Birthplace
Unknown
Spouses
Branzy
(Husband)
Siblings
Children
Current Residence
His and Branzy´s tent
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
pitch black
Hair
short, black, messy
Skin Tone/Pigmentation
pure white, rough, leathery
Height
1.90 m
Weight
76 kg

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