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Oakhearst

Demographics

A very diverse town with a large number of residents, many of whom are refugees or new arrivals.

Government

A local council led by an elected mayor.

Defences

A large defensive dike and a small volunteer militia.   Defensive Options:
  • Wooden Walls: 12,000 gp-> +10dp
  • Stone Walls: 20,000 gp-> +10dp
  • Barracks: 10,000 gp-> +5dp
  • Garrison: 15,000-> +7dp
  • Siege Weapons: 25000 gp-> +8dp
  • Armory: 15,000 gp-> +5dp, 1 free magical weapon per month
  • Naval Port (Salt Marsh Property): 45,000 gp-> +10dp
  • Drydock (Salt Marsh Property): 60,000 gp-> One new ship per month, +10gp per day
  • Psionic Tower: 50,000gp -> +10dp

Industry & Trade

A number of trade shops and market with adjoining farmlands.

Infrastructure

A trade town with an active railroad line.

Districts

Municipal and humane options
  • Refugee Camp:
  1. Lv 1: Ramshackle 2500 gp-> +1 gp per day, refugees settled
  2. Lv 2: Organized 5000 gp-> +5 gp per day
  3. Lv 3: Comfortable 10,000 gp-> +1dp, 5 gp per day
  • Aqueducts: 10,000 gp-> +2dp, x1.2 income
  • Hospital: 15,000 gp-> +4dp, can heal for free at any time in town
  • Library: 15,000 gp-> +2dp, 1 free book of lore per week
  • Researchers: 2 spell scrolls per week (random level)
  • School: 10,000 gp->+3dp, +2 gp per day
  • Mage Academy: 20,000 gp-> +10dp, +30gp per day
  • Municipal Mages: +3dp, +5gp per day
  • Sewer: 8000 gp-> +5dp
  • Cemetery: 9000 gp-> 5gp per day, +1dp, Ability to build a Necromancer’s Sepulcher (10,000gp, +10dp)
  • Larger Station: 10,000 gp-> x1.5 on income each day
  • Trade Speculator: 10,000 gp-> allows you to invest in trade missions, can multiply on investment.
  • Embassy: 15,000gp-> allows you to get foreign aid, choose an overlordships if desired, or find more refugees.
  • Proprietorial Union of Salt Marsh and Oakhearst: 5000gp-> x2 income, smuggler guild access

Assets

Buildable resources:
  • Orchard: 1500 gp investment -> +10 gp per day, 5 days rations per day (apple, pears, oranges)
  • Farm: 1500 gp investment-> +10 gp per day, 5 days rations per day (grains, herbs, vegetables)
  • Ranch: 1500 gp investment-> +10 gp per day, 5 days rations per day (Pigs, goats, cows)
  • Mercenary Company: 1600 investment-> +30 gp per day, Free ammunition
  • Fort to rent to criminal syndicate: 2000 investment-> +40 gp per day, letter of mark from the syndicate (gives party Underworld Connections trait)
  • Apothecary: 1000 gp -> +8 gp per day, 1 potion of healing per day
  • Tailor: 1000 gp-> +8gp per day, 1 free garment/armor per month
  • Post Office: 1000 gp-> +8 gp, free messenger services
  • Magic Shop: 1200 gp-> +10 gp per day, 1 spells worth of wizard paper and ink per month
  • Book Shop: 1000 gp-> +7 gp per day, 1 book of any requested subject per month
  • Animal Trader: 1000 gp-> +7 gp per day, free mounts for the party (one fore each per year; horse)
  • Restaurant & Bakery: 1000 gp-> +8 gp per day, 5 days rations per day, free cook’s tools
  • Stone Mason: 1000 gp-> +8 gp per day, gives Stonecunning trait to whole party
  • Jewelers: 1100 gp-> +10 gp per day, discount on jewellry supplies
  • Enchanter: 1200 gp-> +12 gp per day, 1 free minor magical item per month
  • Armorers:1000 gp-> +8 gp per day, 1 free martial weapon or piece of armor per month
  • Brewers: 1000 gp-> +11 gp per day, free booze (1 gallon per day)
  • Tavern: 700 gp->+9 gp per day, info mill 
  • Guilds and Factions

    Home of the Folk in Black, former home of the Questionably Blessed

    History

    A small agricultural town since the time of the independent gnomish Kingdom of Oustra. It grew ever more important until it became a regional government center and then a host of adventurer's. The Questionably Blessed were started here and it drew a large following of adventurer's afterward. The Meepoite faith also increased activity as Oakhearst became a stop for pilgrims to the Sunless Citadel. Around a year ago, a wave of refugees from Nowhere and other places on the Heliopian borders settled in Oakhearst where they are trying to integrate.

    Points of interest

    1. Militia Hall: A small armory where the militia trains and meets. Can be improved for 400gp (Adds 2dp to Oakhearst).
    2. Mayor's Hall: The residence of the elected mayor and the meeting place of the local council.
    3. Temple of Mokocz: A large temple to the mother earth goddess Mokocz, attended by Dem Corki. Lease can be bought for 400gp (free curse removal, +5gp per day).
    4. Folk in Black HQ: A repurposed guild hall which now houses the Folk in Black adventuring group.
    5. General Store: A simple shop selling pawned goods and general goods. Lease can be bought for 300gp (1 free treasure per month, +2gp per day).
    6. Blacksmith: A small blacksmith's shop selling simple goods and weapons. Lease can be bought for 300gp (1 free weapon per month, +3gp for day).
    7. Jail: A simple jailhouse that is mostly used for storage. It houses the local sheriff. Lease can be bought for 300gp (Can be converted into a shop or used for other things).
    8. Well & Square: The public well and market square.
    9. Gilded Shroom: A large brother-inn that is famous for its drinks, companionship and worker's union that protects its employees. Is run by a Kobold named Hox who also owns the Kolaid factory. Can be bought for 1500gp (Rumor mill, +3gp per day).
    10. Train Station: A municipal train station that acts as a mass travel hub.
    11. Temple of Meepo: A large church dedicated to Meepo attended by the Kobold priest, Leeno.
    12. Kolaid Factory: A large brewery and alchemical workshop that produces minor healing potions called Kolaid. Can be bought for 3000gp (1 free Kolaid per day, +15gp per day).

    Tourism

    A pilgrimage stop for Meepoites and a tourist site for adventurers.

    Architecture

    Oustran which translates to Tudor style.

    Natural Resources

    A heavy agricultural base and market along with tourism income.
    Founding Date
    560 FY
    Type
    Town
    Location under
    Included Locations
    Characters in Location

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