Ibrahim Moizoos is a dwarven cleric of
Selûne, the Moon Goddess. In battle, he relies on his cantrips for offense while use his divine magic to protect himself and his companions with magical barriers that intercept attacks which would otherwise injure the adventurers.
Ibrahim was one of several adventurers who answered a summons from
Lady Kemlar, who promised each of them information they'd been seeking and a large sum of gold if they could defeat one of
Tiamat's generals,
Arkhan the Cruel, on behalf of her acquaintance
Marshall and bring him back (dead or alive) intact for interrogation.
Table of Contents
Trip to the Tower
The group was transported to the
Nine Hells by
Lady Kemlar's magic, which Ibrahim identified as the plane shift spell due to his knowledge of that particular magic. Parting ways with
Lady Kemlar as she left to attend her own business, they made their way across the hellish wastes to
General Marshall's war camp. The group (sans
Genevieve) spoke with the general as he explained his forces would cause a distraction in the west so they could approach
Arkhan's Tower from the east. He had already arranged a boat to take them across
River Styx and gave them a sending stone so that he could notify them when his attack began.
Arriving at the
Styx, they met the mercenary
Kishin who
Marshall had hired to get them across the waters. When
Mr. Hydration decided to pluck a soul from the river and destroy it to stain his own soul with sin and avoid the tiring effects of travel through
Avernus, Ibrahim tried to persuade him against this course of action to no avail.
Arriving on the opposite side of the river, the group was spotted by a scouting part of black dragons. When negotiations failed, Ibrahim and his companions made short work of them before heading to
Arkhan's Tower in the distance. The tower lay in the middle of a flatland with no cover around it, which proved somewhat problematic when the white dragon perched atop it spotted the group and let out a roar of warning. They rushed into the tower before the dragon could charge them, only for the formerly unlocked doors to slam shut behind them as the tower's obsidian walls extended to block the doors entirely.
The Lower Floors: Battling the Undead
The tower's 1st floor was guarded by hordes of
zombies. Though they were of little threat despite their numbers, each horde that fell fused together and reformed itself into a zombie clot that proved much more formidable. Ibrahim used his holy magic to repeatedly blast the undead with radiant energy, hanging back with
Tim while leaving the frontline fighting to
Genevieve and
Mr. Hydration. Eventually, the undead fell to the groups continual blasts of magic. They examined the area with Ibrahim looking at an altar near the front of the room. To no surprise, it appeared to be an altar to
Tiamat.
The 2nd floor was some manner of processing chamber designed to drain blood from humanoids using a large, complicated machine. This device was powered by a chained and muzzled
nightmare beast and guarded by hordes of
skeletons. As the skeletons noticed the adventurers and began firing arrows at them,
Genevieve used her magic to free the nightmare beast. The very free and very angry beast turned the anger from its imprisonment on the skeletons, disintegrating them with its magic and smashing them with its great hands. Throughout the battle, Ibrahim used his divine magic to continuously put magical barriers around his companions that absorbed many blows that would have otherwise injured them. At the same time, he continued to blast undead with radiant magic.
When the fallen skeleton hordes reformed into a
dragonbone golem and giant skeleton, Ibrahim assisted in bringing down the golem first while
Genevieve kept the giant skeleton busy. Though they defeated the dragonbone golem, they were sadly unable to do so before the petrifying effects of its breath weapon turned their nightmare beast ally to stone. The room now clear of hostiles, they examined the machinery and learned it was draining to blood of Good-aligned humanoids and mixing them with powdered unicorn horn for some unknown reason. After the group took a brief rest to tend to their wounds,
Tim pulled a lever and activated a teleportation circle the group then jumped through.
The 3rd floor featured a round chamber that lead off into several other rooms. The group split up to explore with Ibrahim locating a crystal workshop. He was unable to determine their use, failing to realize that this was where normal gems were transformed into the black obsidian the tower was made from and added to the structure. A noise soon attracted his attention when
Mr. Hydration broke a device in the golem lab and released a pair of
living lightning bolts. Not long after,
Genevieve and
Tim managed to activate the floor's teleportation circle, allowing the group to advance to the next floor.
The Middle Floors: Dragons & Golems
The 4th floor had a soft and marshy ground, like a swamp, evidentially created through the magic of its inhabitant, Slarkas the adult
black dragon. Though the group attempted to simply speak with Slarkas, the negotiations failed rather quickly when the dragon smelled the blood of its brood, the dragon scouts the party had killed earlier, upon them. This room, unlike the previous floors, had several holes in the walls that allowed
Tim to push Slarkas'
clay golem to its doom. These openings also turned out to be a hinderance as the adult
white dragon Obatala came through one and unleashed its breath weapon before retreating as the group battled Slarkas. Ibrahim used his magic to protect himself and his allies with magical barriers, which did not escape Slarkas' attention as the dragon abandoned his fight with
Mr. Hydration to focus on Ibrahim instead. Despite this, the adventurers were able to put the black dragon down with relatively minor injuries. Slarkas' death seemed to activate the teleporter to the next floor, allowing the group to move on.
They entered the 5th floor and were immediately greeted by Vistalancer, the adult
blue dragon. His magic had turned the ground to sand, interrupted only by his glass nest and rocky pillars and outcroppings scattered throughout. While
Mr. Hydration and
Tim worried about Vistalancer, Ibrahim and
Genevieve focused on the dragon's servant, a
fiendish flesh golem. Obatala returned during this battle, hitting both Ibrahim and
Genevieve with its cold breath before once again retreating. After
Mr. Hydration and
Tim put down Vistalancer, they joined their companions and put an end to his golem as well. As before, the dragon's death activated the floor's teleporter and the group moved on.
The 6th floor appeared to be an incubation chamber, containing several glass apparatuses warm to the touch with dragon eggs inside (as well as one cold to the touch, containing a white dragon egg). The floor itself was also warm and contained several vents that blew hot air into the room. Fiddling with the incubation controls,
Mr. Hydration and
Tim were incapacitated by some sort of magic when they touched a certain set of them. Ibrahim tried, unsuccessfully, to cure their ailments while
Genevieve determined the controls were covered by an illusion which also hid writing on the wall. Ibrahim dispelled the magic hiding the draconic writing; fortunately, the magic afflicting their companions was short-lived and the recovered
Mr. Hydration was able to translate. It appeared to be some sort of riddle indicating which levers needed to be pulled to activate this floor's teleporter. After
Genevieve and
Tim managed to deduce which levers to pull, the group moved onto the next floor.
The Upper Floors: More Dragons & Living Spells
The 7th floor's ground resembled a forest after rainfall, pocketed by pools of liquid poison and jutting green crystals. On the far side, the
green dragon Virmilius sat in a nest of filth and attacked without attempting any conversation. It was soon apparent that the dragon was not alone as a pair of
living cloudkill spells crept out of the poison pools and used their magic to cover the majority of the room in toxic gas. At the same time, Obatala returned once again and before spraying the group with cold breath during his favored hit & run tactics. Ibrahim had the misfortune of standing too close to other individuals who were targeted by Obatala's cold breath on three separate occasions, his flesh becoming frostbitten from the repeated exposure. When Virmilius hid inside a cloud of toxic smoke, Ibrahim's offensive options (which mostly relied on sight) became limited and he primary switched to providing his allies defensive barriers for the rest of the battle. Despite Virmilius' tricky tactics and dirty fighting, the group emerged victorious when
Genevieve's rocket-powered fist shattered the dragon's skull. After the adventurers finished off the last living spell, the toxic cloud cleared to revealed an activated teleporter (presumably activated upon Virmilius' death).
Ready for battle, the group emerged onto the 8th floor standing on hardened lava with more magma (both solid and liquid) surrounding them and balls of fire floating in the air. These fireballs turned out to be
living fireball spells that began to attack the group just as the Flash, the
red dragon, emerged from the lava and used his breath weapon before hiding back beneath it. The adventurers were repeatedly assailed by Flash's magic, shooting lava up from beneath them and superheating the air around them. While the dragon hid under the magma, Ibrahim focused his efforts on hitting the living fireballs with blasts of divine magic. When Flash fully emerged to attack
Mr. Hydration for having the audacity to ride a dragon,
Tim took the opportunity to polymorph himself into a huge giant crab and grapple him above the lava where he could be attacked. Despite Flash's best efforts, he could not break free from
Tim's claws and met his end from a blast of Ibrahim's divine magic, his death activating yet another teleporter.
The 9th floor was thankfully free of dragons, housing on the apartment of
Arkhan the Cruel. The adventurers quickly found a teleportation circle (like the one from the 6th floor) on the northern side of the luxurious apartment.
Tim attempted to activate this teleporter the same as the last to no effect, prompting the group to search the room for clues. Ibrahim searched the south side of the room, but found only a "clue" that the group eventually deduced was a falsehood. After finding various clues around the room (several of which proved to be red herrings), the group pushed the panel's buttons in the correct order and activated the teleporter to the roof.
The Rooftop: Battling Arkhan the Cruel
The adventurers arrived on the roof to find
Arkhan the Cruel surrounded by his inner circle (
Krull,
Torogar Steelfist, and Obatala) on a stone dais. A lit brazier sat in its center, casting forth a multicolored flame in the shape of the
Dragon Queen. Transparent chains surrounded the shape, one around each neck. Two of these chains were already broken as
Arkhan shattered a third, stating he would finish the ritual to free
Tiamat from her confinement after dealing with the adventurers.
It turned out he meant "deal" in a more literal sense than they anticipated, offering them 3x whatever payment
Marshall had given them to walk away. Ibrahim never considered accepting this deal to even be an option, knowing that keeping
Tiamat confined was more important than any material reward. It mattered little as
Arkhan quickly retracted the offer when
Mr. Hydration mentioned it was
Lady Kemlar, rather than
Marshall, who had hired them. Composed before this point,
Arkhan appeared taken off-guard and frightened by the mention of
Lady Kemlar's name, declaring he would make no deal with anyone working for The Whispered One either directly or indirectly before ordering his followers to attack.
Tim was the first to strike as the battle broke out, causing
Arkhan to order his subordinates to focus their efforts on the warlock who'd presented himself as a clear threat. More organized then their previous enemies, the tactics employed by
Arkhan's inner circle caused Ibrahim to focus his full efforts on healing himself and his allies during this conflict. While he did use offensive magic as the opportunity presented itself, these opportunities were few and far between. Despite this, it was Ibrahim's summoned celestial that struck the death blow against
Krull and Ibrahim himself who finished off
Torogar Steelfist (despite
Tim's efforts to knock
Torogar out and use his eldritch mind control magic to enslave the minotaur). Ibrahim found it much more honorable to give their enemy a warriors death, as
Torogar himself had requested even after acknowledging the battle was lost to him.
Epilogue: The Truth of Kemlar's Deal
During the battle, the group had deduced that that
Arkhan's gnarled left hand was in fact the
Hand of Vecna, and that obtaining this artifact was likely
Lady Kemlar's true goal. Caring little for this,
Mr. Hydration left the others to collect dragon eggs on a lower floor of the tower. Ibrahim and
Tim both attempted to teleport away with the artifact, triggering a cursed Mark of Evil that
Lady Kemlar had placed on them when they agreed to her deal. The moment they tried to flee with the artifact and break the deal, a great pain appeared in the smalls of their backs, traveling around their torsos and down their arms to manifest as shackles of green fire around their wrists.
With teleporting away no long an option, they discussed destroying the hand only for
Genevieve to inform them that, as an artifact, the
Hand of Vecna could likely only be destroyed under a specific set of circumstances. As they debated a solution,
Lady Kemlar and her bodyguards arrived and began questioning the unconvincing adventurers about their intentions.
Lady Kemlar spoke politely, complementing the adventurers on their success slaying
Arkhan and conquering his
tower. Nonetheless, she was displeased at their attempt to break the verbal contract they had made with her. Her displeasure multiplied by several magnitude when
Genevieve seized the
Hand of Vecna from
Tim (who had been trying to sneak it to her) and put one bag of holding into another, sending herself and the Hand to the Astral Plane.
Lady Kemlar promptly fired Ibrahim and
Tim from their contracts and advised them to leave her presence, which they quickly did via
Ibrahim's casting of a plane shift spell to Mount Celestia.
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