Kaladin Battlehammer

Kaladin Battlehammer

A cleric of Gorm Gulthyn serving the Stout Folk Alliance as the Protector of the Dwarven Enclave located in the Chasm District of the City of Neverwinter.

Physical Description

General Physical Condition

Kaladin Battlehammer stands tall with a broad, powerful build that speaks to his warrior training. His face is weathered by years of vigilance, with deep-set eyes of steel gray that seem to constantly scan his surroundings for potential threats.

Facial Features

His beard is a point of pride, thick and well-maintained, reaching to the middle of his chest. It's a rich auburn color with streaks of premature silver at the temples, which he has braided meticulously with bronze clasps bearing the flame symbol of Gorm Gulthyn. His hair is worn longer than most warrior-priests, pulled back into a tight braid to keep it from interfering in battle.

Apparel & Accessories

He typically wears armor of dwarven steel and bears evidence of numerous repairs and battles but is impeccably maintained. His most distinctive feature is the bronze shield he carries, its face emblazoned with the sacred flame of Gorm Gulthyn in bas-relief. The shield's edges show signs of heavy use, but the flame symbol remains polished to a brilliant shine. At his side hangs his warhammer, the handle wrapped in well-worn leather and the head inscribed with dwarven runes of protection and vigilance.

Mental characteristics

Personal history

Born on 1146 DR in Mithral Hall to Torin and Elda Battlehammer, respected smiths and warriors of their clan. Unlike his talented smithing sister Freya, Kaladin was drawn to spiritual matters, spending hours studying ancient runes and praying in the Hall of Heroes while his peers focused on combat training. Though his contemplative nature worried his parents, Kaladin would soon prove his worth in battle.

In his fortieth year, Kaladin joined Bruenor Battlehammer's campaign to reclaim Gauntlgrym from dark creatures. During the climactic battle, he became separated from his unit and was cornered by drow raiders in the Temple of Dumathoin. There, he experienced divine intervention from Gorm Gulthyn, the dwarven god of vigilance, who filled the chamber with brilliant light that allowed Kaladin to defeat his enemies. This spiritual encounter transformed his path, leading him to join the Guardians of the Hallowed Flame under the mentorship of elderly priest Thrain Goldbeard, eventually rising to the rank of Vigilant Host in 1190 DR. When Kaladin's sister Freya established a trading post in Neverwinter's Chasm District that faced threats from local criminals, he recognized Gorm's call to service. With Thrain's blessing, he traveled to Neverwinter with a dual mission: to protect his sister and to spread Gorm's faith among the dwarves living there, encouraging them to reconnect with Gauntlgrym.

For the past five years, Kaladin has served as both spiritual leader and defender of the Dwarven Enclave, conducting services, offering counsel, and patrolling against threats, all while being troubled by recent dreams of darkness encroaching on Neverwinter that suggest a greater challenge soon to come.

Personality Characteristics

Motivation

  • He takes his responsibilities seriously, sometimes to the point of forgetting his own needs.

Savvies & Ineptitudes

  • Kaladin is methodical and observant, often noticing details others miss.

Likes & Dislikes

  • Though solemn in his duties, he enjoys dwarven songs and tales during rare moments of relaxation.

Virtues & Personality perks

  • Protection: The safety of his community comes before all else.
  • Vigilance: Constant readiness is the price of security.
  • Heritage: Dwarven traditions and crafts must be preserved for future generations.
  • Faith: Gorm's light guides and protects those who maintain their watch.

Vices & Personality flaws

  • Kaladin habitually puts himself in harm's way rather than risking others, even when tactically unsound.
  • He struggles to delegate responsibilities, often taking on too much himself.
  • Kaladin unconsciously gives preferential treatment to those from Clan Battlehammer or who have ties to Mithral Hall.

The Protector of the Dwarven Enclave

View Character Profile
Alignment
Lawful Good
Honorary & Occupational Titles

Protector of the Dwarven Enclave

Age
49
Date of Birth
1446 DR
Birthplace
Mithral Hall
Children
Current Residence
Hearth and Hall
Gender
Male
Eyes
Steel Gray
Hair
Auburn
Skin Tone/Pigmentation
Tanned
Height
5'0" ft
Weight
180 lbs
Known Languages

Common, Dwarvish, Goblin


Sacred Waters and Spilled Blood
20th of Kython, 1495

What a long day this has been. The summer solstice celebrations in Neverwinter have shown me both the joy and darkness that can exist within a single day and evening. I write this by candlelight in the Hearth & Hall, my hands still trembling slightly - not from the dwarven ale, though there was plenty of that, but from what I witnessed in that underground pit.   We began this investigation to protect Freya and the Independent Smiths, and by Gorm's hammer, we've uncovered more corruption and darkness than I ever imagined. Finding Durgrim Black under mind control magic was disturbing enough, but to see a fellow dwarf - one who should know the honor of the forge - reduced to a puppet of whatever dark force calls itself "The Eye"... it chills my very soul.   Before the chaos of the day truly began, I was blessed with an unexpected reunion. My nephew Thorin arrived from Mithral Hall, bearing news that both warmed and humbled my heart. He has become a follower of Gorm - the Sentinel has called him to serve as my acolyte! To see another of the Battlehammer line embrace the sacred duty of protection fills me with such pride.   But the true wonder was the gift he carried - the Sacred Font of Mithral Hall, sent by my father. When I first laid eyes upon it, I could feel the weight of generations of faith, the accumulated prayers and devotions of countless dwarven clerics who had served before me. This was not merely a ceremonial vessel, but a tangible connection to the sacred traditions of my people and my calling.   That my father would entrust such a precious relic to my care here in Neverwinter speaks volumes. Perhaps he finally understands that my path, though it has led me far from the familiar halls of home, is no less worthy than those who remained. The font carries with it the blessing of ancestors, the strength of Mithral Hall itself, and a reminder that even here among humans and elves, I serve not just Gorm, but the enduring legacy of my people.   The relay race was a welcome respite from the darkness. I managed to hold my own at the temple station, though I'll admit my knowledge of the eleven gods could use some work. Still, creating holy water under pressure reminded me why Gorm chose me for this path. The crowd's energy was infectious and seeing Valtair the Wise become "the Wet Elf" brought genuine laughter to what had been a grim day.   But then came the pit fight.   I've seen battle before. I've faced drow and goblins, defended the innocent, and sent evil creatures to their deserved ends. But this... this was different. When John Summers led us to that underground arena, I knew we were entering a place where mercy was a luxury we might not be able to afford.   Standing in that ring as "Dwarven Thunder" alongside Fordare, facing Storm and Thunder - known murderers both - I felt the weight of justice on my shoulders. These weren't misguided souls who might be redeemed. These were killers who had taken innocent lives. When Thunder's axe sang through the air, when Storm's divine aura oppressed the light, I knew we were fighting not just for the prize money, but for the safety of every good person in Neverwinter.   And yet... watching Fordare in that moment, seeing the pure fury and violence she unleashed - it shook me. I've fought beside her many times, seen her protective rage when innocents are threatened. But when she beheaded Thunder and then drove The Mountain's Whisper through Storm even after she yielded... for the first time since we've traveled together, I felt a flicker of fear. Not of her, exactly, but of what she might become if that darkness ever fully takes hold.   Storm had yielded. In any honorable combat, that should have meant her life was spared. But Fordare... she showed no mercy, no restraint. The crowd roared their approval, but I heard something else in that roar - bloodlust, the same darkness that creates places like that pit in the first place.   I know why she did it. Storm and Thunder were murderers and letting them live might have meant more innocent deaths. In her mind, she was protecting future victims. But the ease with which she took those lives, the satisfaction I glimpsed in her eyes... it troubles me deeply.   Gorm teaches us that protection sometimes requires violence, that the strong must stand against evil to shield the weak. But he also teaches us temperance, honor, and the sanctity of surrender. Tonight, I wonder if I failed in my duty not just as a cleric, but as a friend. Should I have stayed her hand when Storm yielded? Should I have found words to reach the part of her that remembers mercy?   The gold we won will help John's family, will pay our debts to Big Boss, and will fund our continued work protecting the innocent. But at what cost to our souls? At what cost to hers?   I find myself questioning whether the path of the righteous warrior is as clear as I once believed. Tonight, we were heroes to the crowd, victors in a contest that will let us help a family in need. But we were also executioners, and I'm not sure the distinction matters as much as I once thought.   Tomorrow we must face whatever consequences come from tonight's choices.   I pray to Gorm for guidance, for wisdom to know when mercy serves the greater good and when it enables greater evil. I pray for Fordare's soul, that the darkness I saw tonight doesn't consume the protector I know her to be. And I pray for my own strength, that I might find the courage to speak truth to a friend when the path grows unclear.   The Sacred Font ceremony afterwards was a blessing I desperately needed. Feeling Gorm's presence, seeing the scabbard emerge from the blessed waters, hearing His voice, clear as mountain thunder, commanding me to give it to Fordare... perhaps this is His answer. Perhaps He sees something in her that I'm too clouded by today's events to recognize. The way her sword seemed to sing when she accepted the scabbard, the completeness that settled over her - maybe this is Gorm's way of saying she is exactly where she needs to be, darkness and all.   Still, I will watch. I will pray. And I will be ready to guide her back to the light if that darkness ever threatens to overwhelm the protector within her.   May The Sentinel's perpetual vigilance prepare us all for the trails ahead.   In faith and vigilance,   Kaladin Battlehammer Cleric of Gorm Gulthyn Member of F.B.N.   ---   Post-script: Josette's Barbarian Courage Mead proved most effective during the day's trials. Must remember to stock up before our next adventure. Also, note to self: avoid all future contests involving water. Dwarfs may not swim, but we certainly can row when properly motivated.

A Deadly Summer Solstice Celebration
19th of Kython , 1495 DR

By Gorm's beard, what a night this has been. The summer solstice should have been a time of celebration and joy in the Enclave, but instead it became a night of blood and fear that I fear will haunt my dreams for many nights to come.   I had put aside my usual patrol duties for once, something I rarely do, to join in the festivities at the Hearth & Hall. The common room was alive with laughter and song, Nora was pouring drinks with her usual good cheer, and even Freya had set aside her worries to celebrate with our people. For a brief moment, all seemed right in our little corner of Neverwinter.   Then those damned rats burst through the doors like demons from the Nine Hells.   My heart nearly stopped when I saw that bandit's blade aimed at Freya. My sister - wounded, bleeding, targeted by assassins in our own sanctuary. The rage that filled me was unlike anything I've felt since taking my vows to Gorm. I should have been there sooner, should have been watching, should have been protecting her as I've always sworn to do.   Thank the gods for our new companions. Fordare's fury with that greatsword was a sight to behold - she carved through a bandit like he was made of parchment. Jilliean's magic turned one of them to ice before he could draw another breath. Josette's arrows found their marks true, and Valtair... well, that warlock certainly knows how to make an impression, leaping onto Nora's bar like some tavern brawler and unleashing eldritch fire.   But it was too close. Far too close. That poisoned dagger nearly found its mark, and the purple gem in its hilt... Jilliean says it's magical. This wasn't some random attack by desperate thieves. Someone wanted my sister dead, and they sent the Rats Thieves Guild to do their dirty work.   The Rats hired killers from the Docks. Someone paid good coin to have Freya murdered in front of her own people. The thought makes my blood boil even now as I write these words.   Freya mentioned threats against unguilded smiths. I should have pressed her for details months ago, should have insisted she tell me everything. Instead, I let her pride, and my own duties keep me at arm's length from her troubles. What kind of brother am I? What kind of protector?   I followed her back to Heroes & Hammers after she left with that bottle of mead. She was shaken, more than I've seen her since we were children and the older boys would tease her about her hammer work. It took some convincing, but she's agreed to meet me at Legends & Lattes in the morning. We'll talk properly then, without the weight of blood and broken glass between us.   Gorm grant me wisdom in the morning. My sister is in danger, and I fear this attack was only the beginning. These new companions seem capable, more than capable, but I cannot rely on strangers to protect my family, no matter how skilled they prove in battle.   Tomorrow, we learn more. Tomorrow, we plan. Tonight, I pray to Gorm for strength and guidance, and I oil my warhammer.   The summer solstice was meant to be a celebration of light conquering darkness. Instead, it has shown me just how much darkness threatens those I hold dear.   May The Sentinel, forever keep watch over Freya and may he guide me in the trials ahead.   In faith and vigilance,   Kaladin Battlehammer Cleric of Gorm Gulthyn