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Tamra el M'ameluk

Plot points/Scenes

Part 1: The False Prophet of Ilmater

Part 2: The Age of Rot

Themes

loss, deceit, betrayal of self, disillusionment, fantasy,

Structure

Conflict

At any moment the player may find themselves trapped in the night realm (must succeed a saving throw against a god tier modified forced astral projection spell) , no time passes in the original universe, once trapped within this realm the individual is bonded to a monster being and hunted in an area of the nightrealm, players can escape if they find a specific key, kill the monster hunting them (if thats is a possibility) , if unsuccessful the player will be absorbed by the environment and descend further into the nightrealm, if the player succeeds they will ascend further into the nightrealm (swallowed into the ground, ground into paste along the wall etc etc, engulfed in shadow or water, escaping through a hatch or cave entrance etc etc) , all of which is the work of a wretched djinn that has infiltrated the minds of calimshan.

Relations

Protagonists

Akane

Forlan Gwystir

Kaol'Arai

Seraphine

Caliban

Allies

The Chosen of Ilmater

Neutrals/Bystanders

Those in Calimshan who benefit from this enterprise

Adversaries

The False Prophet of Ilmater

The Disciples of Moander

Backdrops

Locations

Beginning in Calimshan , spreads to the wider Lands of Intrigue

Threats

The world balances upon the precipice of a new era, and risks plunging into The Abyss

Encounters

Exploration of The Night Realm - Ascension or Descension

Past Events

The death of M'ameluk Ohm

Moander's Return

The Second Sundering

The Age of Skyfire

Plot type
World ARC: The False Prophet of Ilmater
Related Organizations

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