Fenros

Fenros is the untamed soul of the world—the god of wild places, shapeshifters, beasts, and the unpredictable heart of nature. Twin to Virelyn, and one of the only two gods traditionally born of Aurenos and Elyndra, Fenros resists structure and permanence, choosing instead to embody instinct, transformation, and primal freedom. He is beloved by druids, feared by city-folk, and revered by all who dwell close to the wilderness.

Divine Domains

  • Nature
  • Tempest
  • Trickery
  • Twilight
  • Beast

Artifacts

  • The Antler Crown — Grants absolute communion with beasts and nature spirits; never passes to those who dominate or cage.
  • The Howling Root — A staff that calls beastkind and fey allies to aid in times of peril or war.
  • The Pelt of the Many — Allows a mortal to access rare and hybrid wild shapes beyond natural or magical limits.

Holy Books & Codes

  • Whispers Beneath the Canopy — A living tome compiled by wandering druids, full of riddles, parables, and wild truths learned through transformation.
  • Songs of the Hollow Hunt — A collection of chants and rites used during seasonal transformations and predator-prey rituals.

Divine Symbols & Sigils

  • A spiral marked with claw slashes or bite notches
  • A pawprint intersecting antler tines
  • A coiled beast devouring its own tail while shedding its skin (used in deeper fey circles)

Tenets of Faith

  • Let nothing cage what should run free.
  • Instinct is as sacred as thought.
  • Struggle refines truth.
  • The wild is neither cruel nor kind—it is necessary.
  • Honor predator and prey alike, for both play their role.
  • The Fey are not yours to command—only to respect, fear, and sometimes follow.

Holidays

  • The Thawing Run (early spring): Celebrates rebirth, freedom, and change. Followers shift form, shed old names, and race through wild spaces.
  • Bloodroot Feast (mid-summer): A hunt-and-ritual where predator and prey roles are ceremonially assigned; it ends in a feast of reconciliation and renewal.
  • Veilwander (autumn and spring equinoxes): Nights where the veil between mortal and fey realms thins; followers commune, cross over, or call fey into mortal wilds for revels and challenges.

Divine Goals & Aspirations

  • Known Goals:
  • Preserve the balance between untamed nature and encroaching civilization.
  • Empower mortals to embrace instinct, shapeshifting, and personal transformation.
  • Protect and expand the connection between the Feywild and the mortal realm.

Physical Description

Body Features

  • Fenros has a very masculine and fit body.
  • He has the ears of a deer.
  • His hair is long, brown and extremely wavy. It flows with a divine grace. He has a short but thick beard.

Identifying Characteristics

  • He has a pair of elk-like antlers resting on the top of his head.
  • He has tattoos on his upper chest and shoulders, that are swirling spirals-- ancient druidic in design.

Special abilities

  • Shape wild magic beyond traditional arcane or divine casting.
  • Create or dissolve fey crossings at will.
  • Grant temporary or permanent bestial transformations to followers.
  • Instill sentience or emotional awareness in beasts and plants.
  • Instigate sudden wild growth, seasonal shifts, or instinct-driven awakenings in mortals.

Apparel & Accessories

  • He wears a golden-brown cape.
  • He is typically seen shirtless, only wearing robes on his lower half.

Specialized Equipment

Verdant Call — The Horn of Fenros

Wondrous Item, legendary (requires attunement by a druid or ranger)

Description:
Carved from the fossilized horn of a guardian beast lost in the Wounded Grove, this curved instrument is wrapped in living vine and etched with ancient Sylvan runes that grow and shift over time.

Effects:

  • Nature’s Muster (1/day): When blown, the horn summons 1d4 + 1 beast spirits (CR 2 or lower) in unoccupied spaces within 60 feet. These creatures are fey-spirits in beast form and are friendly to the summoner for 1 hour or until slain. They obey spoken commands and vanish when reduced to 0 HP or after the duration ends.
  • Voice of the Pack: You can speak with beasts and fey at all times. You have advantage on Persuasion and Animal Handling checks against them.
  • Verdant Fury (Recharge 5–6): As a bonus action, you may cause summoned or companion beasts to erupt in wild magic, granting them temporary hit points equal to your Wisdom modifier and dealing an additional 1d6 force damage on their attacks for 1 minute.
Thornflight — Fenros’s Bow of the Wild Run

Weapon (longbow), very rare (requires attunement by a druid, ranger, or fey-touched)

Description:
This ancient bow is strung with silk spun from moonlit spiders and bound in bark-smooth wood taken from three feywild trees grown at opposite ends of time. When drawn, it hums softly with primal tension.

Effects:

  • No Need for Arrows: The bow conjures its own ammunition. Each arrow takes on a unique form—thorns, feathers, bone splinters—based on the terrain or wild essence nearby.
  • Aspect Shot (3/day): Fire an arrow infused with a beast’s spirit. Choose a beast CR 1 or lower. The arrow takes on that creature’s essence and has an additional effect:
  • Wolf: Forces a Strength save or knock the target prone.
  • Hawk: Ignores cover and grants advantage on attack.
  • Snake: Deals an additional 2d6 poison damage.
  • Warden’s Roar: If you reduce a creature to 0 HP with the bow, you may let out a primal roar as a free action. All beasts and fey within 30 feet are emboldened, gaining temporary HP equal to your level and advantage on their next attack.

Mental characteristics

Personal history

  • Born from the union of Aurenos and Elyndra, alongside his twin Virelyn, during the early emergence of mortal life.
  • Chose to walk alone, deeper into wild lands than any other divine, where he first encountered the raw, chaotic threads of the Feywild.
  • Created the Wounded Grove in an act of love for Selaveth, only to accept her rejection and allow grief to birth something wilder.
  • Formed the first feywalkers and taught mortals the rites of wild shape and instinctual communion.

Accomplishments & Achievements

  • Catalyzed the birth of the Feywild and gave mortals a path to cross its borders.
  • Brokered the Beast Accords—ancient spiritual contracts between wild creatures and druids.
  • Defended the world’s ley-borne forests during the Sundering Blight without a formal army—only beasts, vines, and wild shapeshifters.

Failures & Embarrassments

Failures & Embarrassments

  • Allowed twisted fey monarchs to pervert his teachings.
  • Failed to protect the original Wounded Grove from planar corruption during a divine conflict.
  • His love for Selaveth once blinded him to the needs of his twin, Virelyn, causing a temporary rift that left parts of the world in stasis or unchecked decay.

Morality & Philosophy

  • Holds no interest in law or moral binaries—views nature as its own measure of rightness.
  • Believes hardship refines spirit and that mercy must be earned, not expected.
  • Respects all life, but favors those who challenge, evolve, and accept the cycles of wild transformation.

Personality Characteristics

Motivation

  • To maintain the mystery and sovereignty of wild spaces—physical, spiritual, and emotional.
  • To resist the overreach of control, order, and permanence.
  • To empower beings—divine, mortal, or fey—to reclaim primal autonomy.
  • To usher in the full awakening of wild sentience across the world.

Representation & Legacy

  • Remembered and revered through action more than word.
  • His name is invoked before crossing into unknown woods, transforming one’s shape, or releasing a creature back into the wild.
  • Considered a patron of nonconformists, druidic sects, beastfolk, and changelings.
  • Fenros is credited with the creation of natural sanctuaries that defy mortal mapping or magical anchoring.

Social

Contacts & Relations

  • Virelyn (Twin Sister): Mutual respect and shared domains of boundary and transition; occasional friction over emotion vs. stillness.
  • Aurenos (Father): Philosophical conflict; Fenros rejects imposed order but respects the creative spark.
  • Elyndra (Mother): Ambivalent affection; she is the memory of what grows, he is the force that makes it evolve.
  • Selaveth (Former Love): Deep reverence, but no longer longing—his love became a gift to the wild, not a wound.
  • Naelir: Views him as a soft cousin—loves his whimsy, but distrusts his passivity.
  • Fey Courts: Has no throne, but fey rulers trace their origins to him, for good or ill. He opposes any who claim dominion over the fey as a whole.

Alignment
Chaotic Neutral
Church/Cult
Children
Sex
Male
Gender
Masculine
Eyes
Emerald green with a slight glow
Hair
Long, flowing brown
Skin Tone/Pigmentation
Sun-warmed ivory
Height
8'
Weight
Heavy & Solid
Known Languages

Sylvan, Druidic, and Beast speech.

Appears in...

Articles under Fenros


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