Myth is a plane very similar to Golarian and the Goldenlands. The following traits define the world of Myth: -Normal Time Flow. -No elemental traits or energy. -Mildly Neutral Aligned. -Normal Gravity. -God and Goddess's from all pantheons are worshipped throughout the world. Some gods and pantheons are geocentric but they are not restricted in any way. -Standard magic areas of empowerment and impediment exist. -Standard level of technology, is majority of nations at late medieval ages, however a few advanced nations are in the late Renaissance. -Steam Power exists. -Firearms exist, however they are still uncommon at this point and advanced ones are rare. They are just slightly better made now than 10 years ago, there are a few that have reached past this very early existence. -Gunslingers use the rules for emergent firearms. -Black powder weapons are dangerous, unreliable, and imperfect at this time, They suffer from reduced accuracy, range, damage and design. A firearm stats will be provided by the GM, they may not match book values. -Early reloading of black powder weapons is possible and the same for alchemical cartridge's, however advanced ammunition must be created in a factory. -The nations that process black powder and steam power have significant military advantage over those without it, these secrets are heavily guarded and ruthlessly protected. -Chemistry is alchemy, however it is working with more refined, dangerous, and more complex items. -Herbology and alchemy are widespread. -Magical healing and natural healing exist side by side. -Spellcasters are a common sight, they are neither feared or shunned. -Myth has 2 moons, a pink one and a white one. These lunar cycles effect various things on the world. -Magic follows the rules are in core rulebook Standard Calendar 24 Hours in a day. 7 days a week. 4 weeks in a month 35 days in a month. 12 Months in a year. Months have same names as our calendar to avoid confusion.