Myth
4 JULY, YR 1204
Myth is a plane very similar to Golarian and the Goldenlands. The following traits define the world of Myth:
-Normal Time Flow.
-No elemental traits or energy.
-Mildly Neutral Aligned.
-Normal Gravity.
-God and Goddess's from all pantheons are worshipped throughout the world. Some gods and pantheons are geocentric but they are not restricted in any way.
-Standard magic areas of empowerment and impediment exist.
-Standard level of technology, is majority of nations at late medieval ages, however a few advanced nations are in the late Renaissance.
-Steam Power exists.
-Firearms exist, however they are still uncommon at this point and advanced ones are rare. They are just slightly better made now than 10 years ago, there are a few that have reached past this very early existence.
-Gunslingers use the rules for emergent firearms.
-Black powder weapons are dangerous, unreliable, and imperfect at this time, They suffer from reduced accuracy, range, damage and design. A firearm stats will be provided by the GM, they may not match book values.
-Early reloading of black powder weapons is possible and the same for alchemical cartridge's, however advanced ammunition must be created in a factory.
-The nations that process black powder and steam power have significant military advantage over those without it, these secrets are heavily guarded and ruthlessly protected.
-Chemistry is alchemy, however it is working with more refined, dangerous, and more complex items.
-Herbology and alchemy are widespread.
-Magical healing and natural healing exist side by side.
-Spellcasters are a common sight, they are neither feared or shunned.
-Myth has 2 moons, a pink one and a white one. These lunar cycles effect various things on the world.
-Magic follows the rules are in core rulebook
Standard Calendar
24 Hours in a day. 7 days a week. 4 weeks in a month
35 days in a month. 12 Months in a year.
Months have same names as our calendar to avoid confusion.